Search found 6 matches

by SpookyMask
Tue Mar 26, 2024 3:39 pm
Forum: Combinator Creations
Topic: Liquid level regulator
Replies: 9
Views: 769

Re: Liquid level regulator

So I devised a controller that turns the pump on once the quantity is below 15000 (light oil for example) and keeps the pump on until the quantity is 19000 and then turns the pump off. Once the quantity drops below 19000 the pump will no longer turn on and will wait until the quantity drops below 1...
by SpookyMask
Thu Mar 21, 2024 12:03 pm
Forum: Combinator Creations
Topic: Average troughput for the last second using memory
Replies: 7
Views: 595

Re: Average troughput for the last second using memory

The duration measured seems to be slightly too long, I see a consistent output of 8, with 9 appearing for single ticks, in the half belt case (which is 7.5 items/s); so probably 65 ticks instead of 60. (You need to account for the time taken by the non-shifting combinators.) Thanks for pointing tha...
by SpookyMask
Tue Mar 19, 2024 8:37 am
Forum: Combinator Creations
Topic: Average troughput for the last second using memory
Replies: 7
Views: 595

Re: Average troughput for the last second using memory

Thank you @Qon. mmmPi, all your understanding is correct. It's an exact troughput, my bad. The blueprint is really any good for 1 second, as you would need 60 * 2 blocks to display items per minute :) But it would be precise though.

I'll check the bug. Curious!
by SpookyMask
Mon Mar 18, 2024 10:13 pm
Forum: Combinator Creations
Topic: Average troughput for the last second using memory
Replies: 7
Views: 595

Average troughput for the last second using memory

Hello, first of all I want to thank @Qon and @mmmPi for the warm welcome. You really make me feel included. I got encouraged by your insight and got inspired so here is my second blueprint. It gives the exact number of pulses in the last second after the first second it started listening. The proble...
by SpookyMask
Sun Mar 17, 2024 10:04 pm
Forum: Combinator Creations
Topic: Find maximum value iterative
Replies: 4
Views: 368

Re: Find maximum value iterative

Awesome idea! I couldn't think of it, and you implemented it in such satisfactory way. I see concepts for the first time and I've been playing for years. That version also has a continuation for sorting all signals (giving each signal an index based on relative size), if that's interesting. Wow. Ple...
by SpookyMask
Sun Mar 17, 2024 4:40 pm
Forum: Combinator Creations
Topic: Find maximum value iterative
Replies: 4
Views: 368

Find maximum value iterative

Find the maximum of as many input values as you want. The logic has 1. loop, 2. algorithm and 3. values. https://i.imgur.com/EAM195I.png To use the comb, give values. Each value has a combinator with condition "I = [next number]". The numeration starts from 1. Connect the combinators with ...

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