I'd like to add to this that is it most definitely a inconsistency, if not a bug...
Lets take furnaces for example, exact same thing. A building, with a fuel slot and input/output slots.
However, furnaces NEVER have the issue mentioned in this post. Never have I had a seen a inserter put in ore ...
Search found 7 matches
- Wed Feb 26, 2025 7:46 pm
- Forum: Not a bug
- Topic: [2.0.36] Modded agricultural tower doesn't prioritize fuel over seeds
- Replies: 4
- Views: 420
- Fri Dec 06, 2024 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 23
- Views: 5909
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
I personally would recommend a *Any* planet import filter, so you can import from any planet.
To fix the issues where some requests may not be usable due to conditions being based on planets, I would recommend also adding a new condition.
The "Request Group satisfied" condition. And ofc the not ...
To fix the issues where some requests may not be usable due to conditions being based on planets, I would recommend also adding a new condition.
The "Request Group satisfied" condition. And ofc the not ...
- Fri Nov 15, 2024 8:56 pm
- Forum: Ideas and Suggestions
- Topic: Allow more Signals in combinators.
- Replies: 0
- Views: 171
Allow more Signals in combinators.
Since we can select wires, it can be very useful to allow Everything in the output to be selected while comparing Each signals.
How I managed to get this idea:
See the 1st image, We've got the red signal showing rocket requests. And a green signal, being delayed one tick.
Checking if each signal ...
How I managed to get this idea:
See the 1st image, We've got the red signal showing rocket requests. And a green signal, being delayed one tick.
Checking if each signal ...
- Sat Nov 09, 2024 12:40 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 51
- Views: 7243
More R/G wire selections on entities.
Really like how we can select the G and R wire on combinators. Makes it easy to manage which inputs we want to read or process.
Now imagine we can do that on other entities. For example assembler.
Connect a green and red wire, and the Red wire read's the assemblers recipe ingredients,
and the ...
Now imagine we can do that on other entities. For example assembler.
Connect a green and red wire, and the Red wire read's the assemblers recipe ingredients,
and the ...
- Fri Nov 08, 2024 10:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Item Parameter doesn't work on condition train name.
- Replies: 1
- Views: 342
Re: Item Parameter doesn't work on condition train name.
Going to add odd behavior, the train with cargo, does satisfy said condition, even when the condition station that **should** have been its rich text replaced, is in fact full.
Edit: typo- Thu Nov 07, 2024 12:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] Item Parameter doesn't work on condition train name.
- Replies: 1
- Views: 342
[Kovarex] Item Parameter doesn't work on condition train name.
As shown in the image, the Item Parameter works fine for the target station's name, however it doesn't replace rich text for the waiting condition.
- Wed Oct 23, 2024 12:38 pm
- Forum: Documentation Improvement Requests
- Topic: Conditionally Optional
- Replies: 2
- Views: 442
Re: Conditionally Optional
I was one of the people running into this. It's really annoying if you read the short description and see the flag optional next to the key. You launch the game with the mod, and suddenly its required.
Clicking on the key, does reveal that its mandatory if another key is not set.
For reference ...
Clicking on the key, does reveal that its mandatory if another key is not set.
For reference ...