Search found 6 matches

by sethbreloom94
Fri Nov 08, 2024 11:35 pm
Forum: Ideas and Suggestions
Topic: Space Platform Control/Speed QOL Improvements
Replies: 2
Views: 547

Space Platform Control/Speed QOL Improvements

Suggestion 1: Allow Thruster Enable/Disabled on Circuit Network When taking off to Planets, I constantly had to feather the controls between Auto and Paused thrust. Otherwise, the asteroids would come way too fast and destroy my ship. And this was no ship built for speed- it had a mere 2 thrusters ...
by sethbreloom94
Sat Sep 07, 2024 1:06 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 34548

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Personal lasers - We found them to be too strong (especially as you can have multiple), so we nerfed their damage by 66%. I'm sorry, but I just do not like the 66% reduction to Personal Laser Defense. 30%-40% I could tolerate, but 1/3 the old damage? Lasers taking 3x longer to finish off enemies is...
by sethbreloom94
Fri Apr 19, 2024 4:54 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 12878

Re: Friday Facts #407 - Automating a soundtrack

This concerns today's and past week FFFs. 1. If Verdi's Dies Irae was included in the Factorio Nauvis playlist, players would be distracted. No matter if you set the volume of the track to 2%. They would be VERY distracted the first time they hear it, and then a little less, but always a little dis...
by sethbreloom94
Fri Apr 19, 2024 1:53 pm
Forum: News
Topic: Friday Facts #407 - Automating a soundtrack
Replies: 60
Views: 12878

Re: Friday Facts #407 - Automating a soundtrack

A Repeat of my Post from #406: Kinda split on the Fulgora music- love the idea, but the music kept rubbing me the wrong way and I didn't know why. I was for unique instruments to match each planet since before it was announced. For Fulgora, I was expecting something like one of these: Life Goes On (...
by sethbreloom94
Fri Apr 19, 2024 3:15 am
Forum: Balancing
Topic: Blue Science Crafting Time
Replies: 12
Views: 5061

Re: Blue Science Crafting Time

I agree- Blue Science requiring almost twice the number of assemblers as the later science never made sense to me. Cutting the time in half sounds logical.
by sethbreloom94
Fri Apr 19, 2024 3:04 am
Forum: News
Topic: Friday Facts #406 - Space Age Music
Replies: 157
Views: 32764

Re: Friday Facts #406 - Space Age Music

Kinda split on the Fulgora music- love the idea, but the music kept rubbing me the wrong way and I didn't know why. I was for unique instruments to match each planet since before it was announced. For Fulgora, I was expecting something like one of these: Life Goes On (Goodbye Deponia) Aridia (Ratche...

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