Search found 5 matches

by Eltons
Wed Feb 11, 2026 7:09 pm
Forum: Bug Reports
Topic: [2.0.74][mac] Animated water flickering
Replies: 0
Views: 188

[2.0.74][mac] Animated water flickering

When the Sprite resolution is set to "High" on macOS, animated water flickers in an oscillating frequency when the view zoom is set to default (Ctrl+F9) as can be seen in a screen recording here . This flickering can be seen when rendering in native resolution as well, but it's less pronounced ...
by Eltons
Thu Oct 31, 2024 10:55 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.11] Vehicle Engine Sounds Missing in Simulations
Replies: 2
Views: 1622

Re: [Donion] [2.0.11] Vehicle Engine Sounds Missing in Simulations

Figured these two issues might have been related but not necessarily the same thing. Anyhow, thank you for looking into this and fixing it! πŸ‘‘
by Eltons
Mon Oct 28, 2024 5:49 pm
Forum: Releases
Topic: Version 2.0.12
Replies: 21
Views: 19979

Re: Version 2.0.12

Just wanted to thank you all for the hard work on these regular patches! Your dedication is admirable and very much appreciated! 🫑
by Eltons
Sat Oct 26, 2024 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.11] Vehicle Engine Sounds Missing in Simulations
Replies: 2
Views: 1622

[Donion] [2.0.11] Vehicle Engine Sounds Missing in Simulations

During Main Menu simulations (and in the Tutorial Mission #5 intro cutscene) vehicle engine sounds are completely muted. From what I could discern, some surface rolling sounds might be there, but tanks and cars are eerily silent. This is especially obvious in the new Fulgora car race simulation ...
by Eltons
Fri Apr 19, 2024 11:57 pm
Forum: Pending
Topic: [1.1.107] Car icon graphic anomaly
Replies: 1
Views: 846

[1.1.107] Car icon graphic anomaly

The car icon features an unnecessary and slightly distracting border. This border can be clearly visible both in the inventory grid as well as when in the vehicle. After some examination I noticed the border being present in the source image for the icon located in the game files, and (if I had to ...

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