Search found 9 matches
- Wed May 01, 2024 1:49 am
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Re: Precision generic fluid routing and splitting
For the most part i think i understand the 3 differents things you mention, but i also think your previous point is an example of the 2) where the fluid boxes have stopped transfering to one another, i wouldn't know how to make it happen in automated setup though :ugeek: My point is illustrated in ...
- Mon Apr 29, 2024 11:59 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Re: Precision generic fluid routing and splitting
tick once allow you to read the buffer in the pump in a tick, then the next tick, then the next tick,to make sure it is 0, but doing so you can see that some ticks the buffer in the pump is not 0 even before the tank reach 10K. Yes. I agree that in general it takes more than one tick for a pump to ...
- Sun Apr 28, 2024 12:57 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Re: Precision generic fluid routing and splitting
First I want to say I'm glad you like my maniac fluid sushi :D - If you push into a tank over 40% (10000) fluid full When attempting to redo the setup shown with the 5.2 and 10.4 leftover fluids with various starting of initial fluid in the left tank and using the feature of the editor to "tick...
- Sun Apr 28, 2024 2:08 am
- Forum: News
- Topic: Friday Facts #405 - Whole belt reader, New logistics GUI
- Replies: 141
- Views: 26892
Re: Friday Facts #405 - Whole belt reader, New logistics GUI
Regarding fluid filters... And of course, if we have the fluid filter, it makes sense to also make it part of the circuit network control. We are sure there will be some ingenious designs that will utilise the new power... Sushi pipes anyone? Well, I have good news! I built a fully functioning sushi...
- Sat Apr 27, 2024 10:44 am
- Forum: Combinator Creations
- Topic: Euclidean Algorithm for Greatest Comon Divisor (GCD)
- Replies: 6
- Views: 1160
Re: Euclidean Algorithm for Greatest Comon Divisor (GCD)
At risk of stating the obvious, if A >= B then neither LCM or GCD will get output. Otherwise, it works great. Very fast and easy to calculate the upper bound to delay reading the output. That factorio circuit compiler looks awesome too, although it seemed to have too many limitations with the flow c...
- Sat Apr 27, 2024 12:57 am
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Re: Precision generic fluid routing and splitting
Well, actually, I figured out the exact situations in which it occurs, which I put in my first post: - If you have a segment of two or more pipe tiles in a row - If you have a pump facing a tank that doesn't have three pipe-pump segments separate behind it - If you push into a tank over 40% (10000)...
- Wed Apr 24, 2024 11:08 pm
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Re: Precision generic fluid routing and splitting
this one can lead to some tiny amount of fluids being removed in the roundings to avoid some 0.000001 fluid blocking an entire setup with little way for players to understand. I'm not exactly sure when it can occur, more than it's a general principle in the game to not rely too much on fluid being ...
- Wed Apr 24, 2024 1:45 am
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Re: Precision generic fluid routing and splitting
Not sure what 'sloshing' means, and it's used a lot =) Sorry, it's a term commonly used from modded minecraft that I have much more experience with. I use it to mean fluid moving back and forth iteratively on a pipe over multiple ticks when it's intended to only go one direction. In Gregtech in min...
- Mon Apr 22, 2024 6:02 am
- Forum: Combinator Creations
- Topic: Precision generic fluid routing and splitting
- Replies: 17
- Views: 3441
Precision generic fluid routing and splitting
I came across a previous thread recently: https://forums.factorio.com/viewtopic.php?f=18&t=62440 - I was initially going to post there, but since they didn't discuss fluid splitting I decided instead to post in a separate thread. For very different reasons, I've independently had to struggle wit...