Search found 4 matches
- Tue Jul 30, 2024 6:33 pm
- Forum: This Forum
- Topic: Thank you for the forums
- Replies: 1
- Views: 514
Thank you for the forums
Just wanted to say thank you for having an open web searchable old school forum for the game. Along with the game itself it reminds me all too much of what I miss about gaming from my childhood.
- Tue Jul 30, 2024 6:30 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 4178
Re: Allow setting the max value for the dynamic train limit
Why would *1 be needed or all that inverse stuff? I feel like something has gone completely over my head. So multiplying with -1 became a habit for me instead of subtract directly. The train limit computation in my station examples also makes extensive use of the implicit add, so the natural counte...
- Sat Jul 20, 2024 10:47 pm
- Forum: Ideas and Suggestions
- Topic: Allow setting the max value for the dynamic train limit
- Replies: 17
- Views: 4178
Re: Allow setting the max value for the dynamic train limit
Another arithmetic combinator is also required for unloading stations. It's for multiplying the station content with *1 to be able to subtract station content from station capacity to get the free station space, I'm not following this part. I used an arithmetic combinator to subtract the content of...
- Mon May 06, 2024 9:49 pm
- Forum: Technical Help
- Topic: Steam play time still counting when computer sleeps
- Replies: 3
- Views: 933
Re: Steam play time still counting when computer sleeps
I'm noticing this as well. Usually when the deck is asleep the playtime keeps counting but after you quit the game the time spent asleep is automatically deducted from the time. However that isn't happening with Factorio. It's the only game I've had this problem with. It also always has an issue wit...