Search found 5 matches

by Cheese320
Wed Feb 25, 2026 9:26 pm
Forum: Ideas and Suggestions
Topic: A In-game Decodifier
Replies: 4
Views: 362

Re: A In-game Decodifier

But it allows to pass worlds between codes, Witch would work like same with the mods
by Cheese320
Mon Feb 23, 2026 9:46 pm
Forum: Ideas and Suggestions
Topic: A In-game Decodifier
Replies: 4
Views: 362

Re: A In-game Decodifier

Yes, But in switch? NAH, so thats why the decodifier, works like a key, when it loads the console detects it like an update so it adds it
by Cheese320
Mon Feb 23, 2026 8:59 pm
Forum: Ideas and Suggestions
Topic: A In-game Decodifier
Replies: 4
Views: 362

A In-game Decodifier

Ok this may sound crazy, But what if mods had another way to be downloaded?

The Decodifier comes in place, A Option on the Mod tab, To use it you go to the mod page and (if the dev wants) Use the key (Incripted code) and Copy+Paste it on the decodifier, Some time later and Boom!, You have the mod ...
by Cheese320
Mon Dec 22, 2025 9:15 am
Forum: Resolved Problems and Bugs
Topic: First bug on the Switch 2β„’ upgrade pack
Replies: 3
Views: 490

First bug on the Switch 2β„’ upgrade pack

Hello, I Am a person that i got the upgrade pack, and im here happily to report the first bug of this version

Basically, the multiplayer doesn't work, Yeah, Impresive right?

It opens, stays there for some secs, and then crashes

So... Yeaah... Btw how you guys doing there on Prague?


[End Of Bug ...

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