Search found 6 matches

by hyperkiller
Tue Jul 05, 2016 4:31 am
Forum: Bob's mods
Topic: [0.12.x] Real Wood for Bob
Replies: 15
Views: 9218

Re: [0.12.x] Real Wood for Bob

update to version 13 please!
by hyperkiller
Wed Jun 29, 2016 2:50 am
Forum: Resolved Problems and Bugs
Topic: [13.0 ] Crash in server browser after MP game disconnect
Replies: 1
Views: 894

[13.0 ] Crash in server browser after MP game disconnect

I got disconnected via server stopped responding and i went back to the online browser for servers and my game crashed and said to post it in the forums
by hyperkiller
Tue Jun 14, 2016 12:32 am
Forum: Mods
Topic: [MOD 0.12.x] Tanks! for Bob!
Replies: 29
Views: 29947

Re: [MOD 0.12.x] Tanks! for Bob!

What ammo goes into the auto cannon turrets? I tried to put the 45mm auto shells into it but it is the incorrect bullets.
by hyperkiller
Fri Jun 10, 2016 5:23 pm
Forum: Modding help
Topic: modding error "Sprite outside of"
Replies: 1
Views: 1147

modding error "Sprite outside of"

I keep getting this error. (i already tried deleting my crop-cache.dat and my picture is 32x32) 17.527 Error Util.cpp:58: Sprite outside of "__hyperkiller-addons__/graphics/icons/uranium-ore.png" (at 31, 63, size 1x1 of 32x32). my code is data:extend({ { type = "autoplace-control"...
by hyperkiller
Wed Apr 27, 2016 7:14 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 241041

Re: [MOD 0.12.x] Autofill

Is there a way to update this to include "factorio Basics" ? it has mark 2 turrets and it wont fill them. They also add better magazines than peircing called shattering bullets.
by hyperkiller
Tue Apr 05, 2016 4:18 pm
Forum: Mods
Topic: [MOD 0.17.x]Factorio Extended 4.0103.17
Replies: 169
Views: 171648

Re: [MOD 0.12.x]Factorio Extended 0.1.3

One thing I noticed is when i take the medium poles mk 3's they will return back to original medium poles.

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