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by Lucus
Fri Jun 21, 2024 3:31 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 76043

Re: Friday Facts #416 - Fluids 2.0

So I was disappointed by the loss of realism so I spent the afternoon implementing the main loop of an algorithm that should allow efficient and realistic fluid flow with much better control over the speed decay caused by distance. It also does not depend on the build order of the entities. Code is ...

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