Search found 58 matches
- Thu Dec 11, 2025 11:55 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 745
Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
That is not part of game logic, it must be some mod listening for copy settings event and interfering. Did you remove the mod that Rseding pointed at?
yes, all newly built entities don't have the "|" anymore (i've rebuilt those)
https://cdn.imgchest.com/files/44bdbc23293b.jpg
upd nevermind ...
- Thu Dec 11, 2025 11:48 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 745
Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
A tedious solution but not using console commands is to copy paste settings from a belt that has no behavior, basically shift+right click one of belts without "I" and then shift+left click over a belt with "I". Drag paste may help with this.
That seem to only create a "|" for the "empty" belt ...
- Thu Dec 11, 2025 11:35 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 745
Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Press F4 and check the "show-entity-control-behaviors" option. You'll see that one of the mods you're using is creating the behavior on the assembler. Specifically at least "perel" https://mods.factorio.com/mod/perel is forcing it to exist in every single entity built that supports control ...
- Thu Dec 11, 2025 10:15 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 745
Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Here, i checked it on a new clean save without attaching wires to anything, this still happens regardless of wiring stuff


- Thu Dec 11, 2025 10:05 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 745
Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Or, don't use control behaviors on the assemblers (don't hook them up to wires).
You mean globally, on any machines? I never wired any of those coal powerplants, old or new.
also, i definitely attached wires to assemblers way way before this started to happen. my first attached wire was at ...
- Thu Dec 11, 2025 8:56 pm
- Forum: Won't fix.
- Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
- Replies: 13
- Views: 745
[2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
https://cdn.imgchest.com/files/b2b448ec0c62.mp4
Title. The bizarre thing is that this only started happening now and it only happens to the newly built 20 powerplants - i have 180 powerplants that were built way before and when their inserters get locked out of placing an item mid-swing they just ...
Title. The bizarre thing is that this only started happening now and it only happens to the newly built 20 powerplants - i have 180 powerplants that were built way before and when their inserters get locked out of placing an item mid-swing they just ...
- Wed Oct 15, 2025 8:36 pm
- Forum: Bug Reports
- Topic: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
- Replies: 2
- Views: 379
Re: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
ty for the tip but the bug report still stands i think cos with that setting off i shouldn't be able to see a full list in BPs with a single parameterTechjar wrote: Tue Oct 14, 2025 8:34 pm You have to enable "Show all items in selection lists" in interface settings.
- Tue Oct 14, 2025 3:12 pm
- Forum: Bug Reports
- Topic: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
- Replies: 2
- Views: 379
[2.0.69] Cannot select unresearched items on blueprints with multiple parameters
Pretty annoying, when you're building a train station ahead of time for something that's only in the process of being researched
- Tue Oct 14, 2025 3:02 pm
- Forum: Minor issues
- Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
- Replies: 7
- Views: 1635
- Mon Jun 16, 2025 2:58 pm
- Forum: Minor issues
- Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
- Replies: 7
- Views: 1635
Re: [2.0.55] Random gaps between items on belts created for inserters to drop into
I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.
I don't think ...
- Mon Jun 16, 2025 1:46 pm
- Forum: Minor issues
- Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
- Replies: 7
- Views: 1635
- Mon Jun 16, 2025 12:12 pm
- Forum: Minor issues
- Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
- Replies: 7
- Views: 1635
[2.0.55] Random gaps between items on belts created for inserters to drop into
https://cdn.imgchest.com/files/yd5cel69br4.mp4
Some testing with debug visuals
https://cdn.imgchest.com/files/ye3c23mwbz4.mp4
https://cdn.imgchest.com/files/4gdcxrqwnq4.mp4
https://cdn.imgchest.com/files/yvdcwomzdwy.mp4
Save: https://drive.google.com/file/d/1omCZb90Rzgv4fjxyBTGA ...
Some testing with debug visuals
https://cdn.imgchest.com/files/ye3c23mwbz4.mp4
https://cdn.imgchest.com/files/4gdcxrqwnq4.mp4
https://cdn.imgchest.com/files/yvdcwomzdwy.mp4
Save: https://drive.google.com/file/d/1omCZb90Rzgv4fjxyBTGA ...
- Fri May 16, 2025 3:07 pm
- Forum: Implemented mod requests
- Topic: LuaRendering.draw_on_map
- Replies: 32
- Views: 15652
Re: LuaRendering.draw_on_map
+1. Just look at the sheer fucking number of established modders that have replied in this thread, the amount of mods that'd benefit from this would've been huge.

ahem ahem
- Sun Mar 30, 2025 1:00 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
- Replies: 5
- Views: 919
Re: [2.0.41] Smart pipe dragging replaces an already placed pipe with another if you're pipeweaving with two different p
Why does it say "Maximum filesize per attachment: 1 GiB" when in reality it's "Upload files <30MB as direct forum attachment"??
Save: https://drive.google.com/file/d/1THs1Cp ... sp=sharing
Save: https://drive.google.com/file/d/1THs1Cp ... sp=sharing
- Sun Mar 30, 2025 12:54 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
- Replies: 5
- Views: 919
- Sat Mar 29, 2025 11:29 pm
- Forum: Not a bug
- Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
- Replies: 5
- Views: 919
- Thu Feb 06, 2025 6:00 pm
- Forum: Not a bug
- Topic: [2.0.32] Selection drag tool is unable to select different entities in the same tile row
- Replies: 2
- Views: 437
- Thu Feb 06, 2025 5:52 pm
- Forum: Not a bug
- Topic: [2.0.32] Selection drag tool is unable to select different entities in the same tile row
- Replies: 2
- Views: 437
[2.0.32] Selection drag tool is unable to select different entities in the same tile row
In 1.1 the selection drag tool was based on the entity collision box which made it very convenient and useful for selecting and moving rows of pipes without also moving the entities in the same tile row (among other stuff). It was a very nice "smart" QoL feature.
https://i.imgur.com/IDD1dwq.jpeg ...
https://i.imgur.com/IDD1dwq.jpeg ...
- Sun Feb 02, 2025 4:49 pm
- Forum: Duplicates
- Topic: [2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it
- Replies: 1
- Views: 363
[2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it
From what I understand, wagons are suppose to the be closed when inserters are unable to unload them and open when stopped at a station ready for unload, however when a part of a wagon is partially stopped on a curved rail the graphics aren't opening up despite inserters being able to take stuff ...
- Sat Jan 04, 2025 12:39 pm
- Forum: Ideas and Suggestions
- Topic: Add setting to hide unresearched items/recipes in factoriopdia
- Replies: 40
- Views: 8398
Re: Add setting to hide unresearched items/recipes in factoriopdia
+1 for the suggestion but the topic doesn't propose a good solution to the problem in the title. you don't want locked/unresearched recipes to be hidden, in big overhauls you want to see both unlocked and locked recipes, you just need to see which is which. for example, when i unlock a new t2 recipe ...