Search found 58 matches

by JigSaW
Thu Dec 11, 2025 11:55 pm
Forum: Won't fix.
Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Replies: 13
Views: 745

Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel


That is not part of game logic, it must be some mod listening for copy settings event and interfering. Did you remove the mod that Rseding pointed at?

yes, all newly built entities don't have the "|" anymore (i've rebuilt those)

https://cdn.imgchest.com/files/44bdbc23293b.jpg

upd nevermind ...
by JigSaW
Thu Dec 11, 2025 11:48 pm
Forum: Won't fix.
Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Replies: 13
Views: 745

Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel


A tedious solution but not using console commands is to copy paste settings from a belt that has no behavior, basically shift+right click one of belts without "I" and then shift+left click over a belt with "I". Drag paste may help with this.

That seem to only create a "|" for the "empty" belt ...
by JigSaW
Thu Dec 11, 2025 11:35 pm
Forum: Won't fix.
Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Replies: 13
Views: 745

Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel


Press F4 and check the "show-entity-control-behaviors" option. You'll see that one of the mods you're using is creating the behavior on the assembler. Specifically at least "perel" https://mods.factorio.com/mod/perel is forcing it to exist in every single entity built that supports control ...
by JigSaW
Thu Dec 11, 2025 10:15 pm
Forum: Won't fix.
Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Replies: 13
Views: 745

Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel

Here, i checked it on a new clean save without attaching wires to anything, this still happens regardless of wiring stuff

Image
by JigSaW
Thu Dec 11, 2025 10:05 pm
Forum: Won't fix.
Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Replies: 13
Views: 745

Re: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel


Or, don't use control behaviors on the assemblers (don't hook them up to wires).

You mean globally, on any machines? I never wired any of those coal powerplants, old or new.

also, i definitely attached wires to assemblers way way before this started to happen. my first attached wire was at ...
by JigSaW
Thu Dec 11, 2025 8:56 pm
Forum: Won't fix.
Topic: [2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel
Replies: 13
Views: 745

[2.0.72] Inserters depositing fuel in the additional output slots of factories that require fuel

https://cdn.imgchest.com/files/b2b448ec0c62.mp4

Title. The bizarre thing is that this only started happening now and it only happens to the newly built 20 powerplants - i have 180 powerplants that were built way before and when their inserters get locked out of placing an item mid-swing they just ...
by JigSaW
Wed Oct 15, 2025 8:36 pm
Forum: Bug Reports
Topic: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
Replies: 2
Views: 379

Re: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters

Techjar wrote: Tue Oct 14, 2025 8:34 pm You have to enable "Show all items in selection lists" in interface settings.
ty for the tip but the bug report still stands i think cos with that setting off i shouldn't be able to see a full list in BPs with a single parameter
by JigSaW
Tue Oct 14, 2025 3:12 pm
Forum: Bug Reports
Topic: [2.0.69] Cannot select unresearched items on blueprints with multiple parameters
Replies: 2
Views: 379

[2.0.69] Cannot select unresearched items on blueprints with multiple parameters



Pretty annoying, when you're building a train station ahead of time for something that's only in the process of being researched
by JigSaW
Mon Jun 16, 2025 2:58 pm
Forum: Minor issues
Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
Replies: 7
Views: 1634

Re: [2.0.55] Random gaps between items on belts created for inserters to drop into


I have also noticed this in my attempt at pymods, where doing prioritization without splitters is important in the early game. I was surprised to need to add belts and do side loading, not being able to rely on inserters to be lower priority than items already on a full belt.

I don't think ...
by JigSaW
Mon Jun 16, 2025 12:12 pm
Forum: Minor issues
Topic: [2.0.55] Random gaps between items on belts created for inserters to drop into
Replies: 7
Views: 1634

[2.0.55] Random gaps between items on belts created for inserters to drop into

https://cdn.imgchest.com/files/yd5cel69br4.mp4

Some testing with debug visuals

https://cdn.imgchest.com/files/ye3c23mwbz4.mp4

https://cdn.imgchest.com/files/4gdcxrqwnq4.mp4

https://cdn.imgchest.com/files/yvdcwomzdwy.mp4

Save: https://drive.google.com/file/d/1omCZb90Rzgv4fjxyBTGA ...
by JigSaW
Fri May 16, 2025 3:07 pm
Forum: Implemented mod requests
Topic: LuaRendering.draw_on_map
Replies: 32
Views: 15651

Re: LuaRendering.draw_on_map

+1. Just look at the sheer fucking number of established modders that have replied in this thread, the amount of mods that'd benefit from this would've been huge.
raiguard wrote: Sat Sep 26, 2020 12:36 am Here to give my enthusiastic +1.
ahem ahem 😏
by JigSaW
Sun Mar 30, 2025 1:00 pm
Forum: Not a bug
Topic: [raiguard][2.0.41] Smart pipe dragging replaces existing pipe of other type
Replies: 5
Views: 919

Re: [2.0.41] Smart pipe dragging replaces an already placed pipe with another if you're pipeweaving with two different p

Why does it say "Maximum filesize per attachment: 1 GiB" when in reality it's "Upload files <30MB as direct forum attachment"??

Save: https://drive.google.com/file/d/1THs1Cp ... sp=sharing
by JigSaW
Thu Feb 06, 2025 5:52 pm
Forum: Not a bug
Topic: [2.0.32] Selection drag tool is unable to select different entities in the same tile row
Replies: 2
Views: 437

[2.0.32] Selection drag tool is unable to select different entities in the same tile row

In 1.1 the selection drag tool was based on the entity collision box which made it very convenient and useful for selecting and moving rows of pipes without also moving the entities in the same tile row (among other stuff). It was a very nice "smart" QoL feature.

https://i.imgur.com/IDD1dwq.jpeg ...
by JigSaW
Sun Feb 02, 2025 4:49 pm
Forum: Duplicates
Topic: [2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it
Replies: 1
Views: 363

[2.0.32] When stopped at a curved rail wagon's sprite doesn't open up despite inserters being able to unload it

From what I understand, wagons are suppose to the be closed when inserters are unable to unload them and open when stopped at a station ready for unload, however when a part of a wagon is partially stopped on a curved rail the graphics aren't opening up despite inserters being able to take stuff ...
by JigSaW
Sat Jan 04, 2025 12:39 pm
Forum: Ideas and Suggestions
Topic: Add setting to hide unresearched items/recipes in factoriopdia
Replies: 40
Views: 8398

Re: Add setting to hide unresearched items/recipes in factoriopdia

+1 for the suggestion but the topic doesn't propose a good solution to the problem in the title. you don't want locked/unresearched recipes to be hidden, in big overhauls you want to see both unlocked and locked recipes, you just need to see which is which. for example, when i unlock a new t2 recipe ...

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