Search found 117 matches

by terror_gnom
Tue May 03, 2016 7:51 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 303224

Re: [MOD 0.12.30+] SmartTrains 0.3.82

Great :D Thank you very much :)

Aber das lange wochenende ist doch Vatertag... Da muss man doch mit nem Bollerwagen und viel Bier durch die gegend ziehen^^ ich bekomm da nie was produktives hin :P
by terror_gnom
Tue May 03, 2016 6:08 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 303224

Re: [MOD 0.12.30+] SmartTrains 0.3.82

@Choumiko: Do you think it is possible to add a editable stationnumber? Xeteth asked for the same and I dont want to build further on my system depending on that funktion. Would be really great :D
by terror_gnom
Tue May 03, 2016 9:52 am
Forum: News
Topic: Friday Facts #123 - Better circuit network (Part 2)
Replies: 102
Views: 75114

Re: Friday Facts #123 - Better circuit network (Part 2)

Hi, is there a update how you decided to make the new network? And if you´re going to break the old builds, could you please (please, please) change the combinators to work on both wires seperatly instead of adding them up first? Would be great to have a combinator like "each red < each green o...
by terror_gnom
Tue Apr 26, 2016 4:08 pm
Forum: General discussion
Topic: Annoyances associated with Factory building
Replies: 41
Views: 12896

Re: Annoyances associated with Factory building

Yeah, sure its easy to build those and you usually have enough, but I didnt see any use for them at the train station^^ My own stupidity proofed me wrong :P
by terror_gnom
Tue Apr 26, 2016 4:05 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 96136

Re: Combinator Contraptions

Sorry XKnight, it wasn´t my intention to offend you. Somehow I just cant get my brain right for those combinators... Probably its the same reason why I hate electrical engeneering :P And the question for the tool was somehow stupid... I thought its some kind of electrical/logical CAD software, where...
by terror_gnom
Tue Apr 26, 2016 9:33 am
Forum: General discussion
Topic: Annoyances associated with Factory building
Replies: 41
Views: 12896

Re: Annoyances associated with Factory building

I think he means the smart inserters at the train station ;) Yeah, would have been a good idea :P But if you dont do that mistake once, you dont see the need to use smart inserters, they are just more expensive ;)
by terror_gnom
Mon Apr 25, 2016 5:41 pm
Forum: General discussion
Topic: Annoyances associated with Factory building
Replies: 41
Views: 12896

Re: Annoyances associated with Factory building

Assigning a train to the wrong station and plumbing down 6-12k iron ore your copper smeltery :( It took me hours to find all production lines that stalled due to iron plates :(

That was the reason to rebuild my entire trainyard and only use robots to unload :P
by terror_gnom
Mon Apr 25, 2016 4:34 pm
Forum: Ideas and Suggestions
Topic: New Combinator to work on wires seperatly
Replies: 2
Views: 1283

New Combinator to work on wires seperatly

Hi, I have searched for this suggestion, but only checked the first 3 result pages of 200 ;) I often miss a decider combinator, that can perform operations on 2 signals (and doesnt add up red and green). It should allow every item and "all" at both sides of the comparison and "all&quo...
by terror_gnom
Mon Apr 25, 2016 2:10 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 96136

Re: Combinator Contraptions

Is Dr. Walrus still with us, so he can probably add all those nice little helpers to to first post? Probably someone is looking for it and doesnt like to check every page in this topic ;) Next task (I did already solve it via bruteforce, but I´m sure here will be postet a way more elegant solution :...
by terror_gnom
Sat Apr 23, 2016 7:14 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 96136

Re: Combinator Contraptions

I have 2^10 memory cells and want to find the biggest stored value (my own logik tells me, that you need at least 10 comparisons)
by terror_gnom
Fri Apr 22, 2016 11:25 pm
Forum: Mods
Topic: [MOD 0.15] SmartTrains 2.0.5
Replies: 608
Views: 303224

Re: [MOD 0.12.27+] SmartTrains 0.3.81

I started to build exactly that: A logistic network for trains, where you got 3 station types: loading (passive provider), unloading (requester), waiting (even trains want a evening off :lol: ). Different lines will be different kind of trains (e.g. 1 line for iron, copper, coal and stone with 2-6-2...
by terror_gnom
Fri Apr 22, 2016 9:55 pm
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 96136

Re: Combinator Contraptions

thanks for the quick answer, I like the idea :) would have never thougth about testing the difference against zero. Another question I probably know the answer (NO!): My brother (2nd semester software engineering) told me, the comparison of the memory blocks can be handled in at least n log n steps,...
by terror_gnom
Fri Apr 22, 2016 11:04 am
Forum: Combinator Creations
Topic: Combinator Contraptions
Replies: 118
Views: 96136

Re: Combinator Contraptions

Hi, first: Nice thread and very helpfull people :) I like it :D I like to build some kind of logistic network with trains. For this purpose I need to find the biggest and smallest amount for each Item. (smallest is easy because max > 0, min < 0 so its just a matter of changing the sign) My first tho...
by terror_gnom
Fri Apr 15, 2016 3:04 am
Forum: Resource Spawner Overhaul
Topic: [0.12.x] RSO Discussion thread
Replies: 458
Views: 183474

Re: [0.12.x] RSO Discussion thread

Hi,

I´ve got a short question: I´ve got an old Save, started without RSO, when I turn it on later, does it effect new generated areas (stuff where the map is pitch black)?
regenerating isnt an option (I testet it, the biters are everywhere, destroying outposts, trains, etc^^)
by terror_gnom
Tue Apr 12, 2016 10:50 am
Forum: Gameplay Help
Topic: Several trainstations & empty barrels
Replies: 6
Views: 3456

Re: Several trainstations & empty barrels

when you click on a slot of a cargo wagon with the middle mouse Button, you can set a filter. Only "filtered" Item may be insertet in that slot. So you can divide your cargo wagons 50/50 with empty and full barrels. To prevent deadlocks on the transport belt at the outpost, I´m running my ...
by terror_gnom
Fri Apr 08, 2016 12:31 pm
Forum: Resolved Problems and Bugs
Topic: Landmines cause lags and construction bot AI issues
Replies: 3
Views: 2827

Re: Landmines cause lags and construction bot AI issues

I´m student and done with the spring exams ;) So I didnt do anything else than partying and playing :D

*edit* thanks for the fast fix :)
by terror_gnom
Thu Apr 07, 2016 11:55 am
Forum: Resolved Problems and Bugs
Topic: Landmines cause lags and construction bot AI issues
Replies: 3
Views: 2827

Landmines cause lags and construction bot AI issues

Hi, first, I have to say thanks for the awesome game :) I wasnt so addicted to any PC Game the last few years then I am now to factorio :P (I did play 160h the last 2 weeks :shock: ) my game started to lag at some point (fps ~22-24 ups 44-48) and i did some research what caused that lag. I think, it...

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