Great Thank you very much
Aber das lange wochenende ist doch Vatertag... Da muss man doch mit nem Bollerwagen und viel Bier durch die gegend ziehen^^ ich bekomm da nie was produktives hin
Search found 117 matches
- Tue May 03, 2016 7:51 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 303224
- Tue May 03, 2016 6:08 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 303224
Re: [MOD 0.12.30+] SmartTrains 0.3.82
@Choumiko: Do you think it is possible to add a editable stationnumber? Xeteth asked for the same and I dont want to build further on my system depending on that funktion. Would be really great
- Tue May 03, 2016 9:52 am
- Forum: News
- Topic: Friday Facts #123 - Better circuit network (Part 2)
- Replies: 102
- Views: 75114
Re: Friday Facts #123 - Better circuit network (Part 2)
Hi, is there a update how you decided to make the new network? And if you´re going to break the old builds, could you please (please, please) change the combinators to work on both wires seperatly instead of adding them up first? Would be great to have a combinator like "each red < each green o...
- Tue Apr 26, 2016 4:08 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12896
Re: Annoyances associated with Factory building
Yeah, sure its easy to build those and you usually have enough, but I didnt see any use for them at the train station^^ My own stupidity proofed me wrong
- Tue Apr 26, 2016 4:05 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 96136
Re: Combinator Contraptions
Sorry XKnight, it wasn´t my intention to offend you. Somehow I just cant get my brain right for those combinators... Probably its the same reason why I hate electrical engeneering :P And the question for the tool was somehow stupid... I thought its some kind of electrical/logical CAD software, where...
- Tue Apr 26, 2016 9:33 am
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12896
Re: Annoyances associated with Factory building
I think he means the smart inserters at the train station Yeah, would have been a good idea But if you dont do that mistake once, you dont see the need to use smart inserters, they are just more expensive
- Mon Apr 25, 2016 5:41 pm
- Forum: General discussion
- Topic: Annoyances associated with Factory building
- Replies: 41
- Views: 12896
Re: Annoyances associated with Factory building
Assigning a train to the wrong station and plumbing down 6-12k iron ore your copper smeltery It took me hours to find all production lines that stalled due to iron plates
That was the reason to rebuild my entire trainyard and only use robots to unload
That was the reason to rebuild my entire trainyard and only use robots to unload
- Mon Apr 25, 2016 4:34 pm
- Forum: Ideas and Suggestions
- Topic: New Combinator to work on wires seperatly
- Replies: 2
- Views: 1283
New Combinator to work on wires seperatly
Hi, I have searched for this suggestion, but only checked the first 3 result pages of 200 ;) I often miss a decider combinator, that can perform operations on 2 signals (and doesnt add up red and green). It should allow every item and "all" at both sides of the comparison and "all&quo...
- Mon Apr 25, 2016 2:10 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 96136
Re: Combinator Contraptions
Is Dr. Walrus still with us, so he can probably add all those nice little helpers to to first post? Probably someone is looking for it and doesnt like to check every page in this topic ;) Next task (I did already solve it via bruteforce, but I´m sure here will be postet a way more elegant solution :...
- Sat Apr 23, 2016 7:14 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 96136
Re: Combinator Contraptions
I have 2^10 memory cells and want to find the biggest stored value (my own logik tells me, that you need at least 10 comparisons)
- Fri Apr 22, 2016 11:25 pm
- Forum: Mods
- Topic: [MOD 0.15] SmartTrains 2.0.5
- Replies: 608
- Views: 303224
Re: [MOD 0.12.27+] SmartTrains 0.3.81
I started to build exactly that: A logistic network for trains, where you got 3 station types: loading (passive provider), unloading (requester), waiting (even trains want a evening off :lol: ). Different lines will be different kind of trains (e.g. 1 line for iron, copper, coal and stone with 2-6-2...
- Fri Apr 22, 2016 9:55 pm
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 96136
Re: Combinator Contraptions
thanks for the quick answer, I like the idea :) would have never thougth about testing the difference against zero. Another question I probably know the answer (NO!): My brother (2nd semester software engineering) told me, the comparison of the memory blocks can be handled in at least n log n steps,...
- Fri Apr 22, 2016 11:04 am
- Forum: Combinator Creations
- Topic: Combinator Contraptions
- Replies: 118
- Views: 96136
Re: Combinator Contraptions
Hi, first: Nice thread and very helpfull people :) I like it :D I like to build some kind of logistic network with trains. For this purpose I need to find the biggest and smallest amount for each Item. (smallest is easy because max > 0, min < 0 so its just a matter of changing the sign) My first tho...
- Fri Apr 15, 2016 3:04 am
- Forum: Resource Spawner Overhaul
- Topic: [0.12.x] RSO Discussion thread
- Replies: 458
- Views: 183474
Re: [0.12.x] RSO Discussion thread
Hi,
I´ve got a short question: I´ve got an old Save, started without RSO, when I turn it on later, does it effect new generated areas (stuff where the map is pitch black)?
regenerating isnt an option (I testet it, the biters are everywhere, destroying outposts, trains, etc^^)
I´ve got a short question: I´ve got an old Save, started without RSO, when I turn it on later, does it effect new generated areas (stuff where the map is pitch black)?
regenerating isnt an option (I testet it, the biters are everywhere, destroying outposts, trains, etc^^)
- Tue Apr 12, 2016 10:50 am
- Forum: Gameplay Help
- Topic: Several trainstations & empty barrels
- Replies: 6
- Views: 3456
Re: Several trainstations & empty barrels
when you click on a slot of a cargo wagon with the middle mouse Button, you can set a filter. Only "filtered" Item may be insertet in that slot. So you can divide your cargo wagons 50/50 with empty and full barrels. To prevent deadlocks on the transport belt at the outpost, I´m running my ...
- Fri Apr 08, 2016 12:31 pm
- Forum: Resolved Problems and Bugs
- Topic: Landmines cause lags and construction bot AI issues
- Replies: 3
- Views: 2827
Re: Landmines cause lags and construction bot AI issues
I´m student and done with the spring exams So I didnt do anything else than partying and playing
*edit* thanks for the fast fix
*edit* thanks for the fast fix
- Thu Apr 07, 2016 11:55 am
- Forum: Resolved Problems and Bugs
- Topic: Landmines cause lags and construction bot AI issues
- Replies: 3
- Views: 2827
Landmines cause lags and construction bot AI issues
Hi, first, I have to say thanks for the awesome game :) I wasnt so addicted to any PC Game the last few years then I am now to factorio :P (I did play 160h the last 2 weeks :shock: ) my game started to lag at some point (fps ~22-24 ups 44-48) and i did some research what caused that lag. I think, it...