I think its pretty intuitive if you come from the belt perspective
Straight belt: Far side if orthogonal, right side of belt direction if parallel
Curved belt: inner corner
only parallel splitters look weird at first glance but if you think about that far-side thing it becomes clear^^
Search found 117 matches
- Wed Jun 05, 2019 1:57 pm
- Forum: General discussion
- Topic: Question - Is Inserter item drop position intuitive?
- Replies: 104
- Views: 27992
- Sat Mar 09, 2019 3:43 pm
- Forum: Duplicates
- Topic: [17.9] Crash in Campaign
- Replies: 0
- Views: 579
[17.9] Crash in Campaign
I have no clue what triggered it...
- Sat Aug 11, 2018 12:16 pm
- Forum: General discussion
- Topic: Speedrunning category step% now official
- Replies: 17
- Views: 8596
Re: Speedrunning category step% now official
The reason is, the offical time is realtime, not ingame time. You sometimes drop under 60UPS so they dont match exactly.
- Sun Jun 10, 2018 2:34 pm
- Forum: Gameplay Help
- Topic: Automated fluid embarkation
- Replies: 3
- Views: 2156
Re: Automated fluid embarkation
I would use one drain-pump on the liquid wagon. You can wire it to the Trainstation to work if there is a liquid in the tank you dont want.
- Sun Dec 17, 2017 12:34 am
- Forum: Show your Creations
- Topic: Custom Race Scenario used for Anti's charity stream
- Replies: 2
- Views: 1989
Re: Custom Race Scenario used for Anti's charity stream
Sounds hilarious, but Im not sure if its my eyes or you forgot the link
- Fri Dec 15, 2017 12:09 pm
- Forum: Gameplay Help
- Topic: Bug(?)/Reqest(?) - Belt upgrading causes breakages
- Replies: 2
- Views: 1294
Re: Bug(?)/Reqest(?) - Belt upgrading causes breakages
maybe something like upgrade planner (a item, if in hand will upgrade the entity beyond it with the highest tier of that in inventory)
- Fri Dec 15, 2017 11:49 am
- Forum: Resolved Problems and Bugs
- Topic: [Kovarex] [0.16.0] Sideloading works completely different now
- Replies: 116
- Views: 60093
Re: [0.16.0] Sideloading works compeltely different now
Outputting onto a splitter doesnt always achieve compression, the merging itself does.
- Thu Dec 14, 2017 6:37 pm
- Forum: Not a bug
- Topic: [16.0] Logistic buffer chests not providing to requester chest
- Replies: 17
- Views: 7600
Re: [16.0] Logistic buffer chests not providing to requester chest
that wont work mh_ because the bots will always work against the inserter That was the reason for the chest in the first place...
- Thu Dec 14, 2017 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [0.16.0] Starting area has no water
- Replies: 20
- Views: 10332
Re: [TOGos][16.0] Starting area has no water
It will probably cause the same issues that all mapgen changes until now did; creating nasty cuts where you transition from "chunk created with old version" to "chunk created with new version" Its still playable, but it will look realy weird. It happens anyway if you load your .1...
- Thu Dec 14, 2017 4:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [TOGos] [0.16.0] Starting area has no water
- Replies: 20
- Views: 10332
Re: [TOGos][16.0] Starting area has no water
Fix in 0.17? I guess (nearly) every new player will try to start with the first generated map and quit the game frustrated, instead of rerolling dozends of times to get a playable map... And as you say, its called .16 EXPERIMENTAL; I didnt start a map I want to play on for any longer time, because I...
- Thu Dec 14, 2017 2:35 pm
- Forum: Not a bug
- Topic: [16.0] Logistic buffer chests not providing to requester chest
- Replies: 17
- Views: 7600
Re: [16.0] Logistic buffer chests not providing to requester chest
Id say its the players fault, if he places his buffer chests far away from production^^
- Thu Dec 14, 2017 10:54 am
- Forum: General discussion
- Topic: 0.16 Map generation Feedback
- Replies: 210
- Views: 104639
Re: 0.16 Map generation Feedback
Yeah, it seems like the size setting affects frequency way more than actual size (at least for uranium), but in a reciproc way... (small size => high frequency or big size => low frequency)
- Thu Dec 07, 2017 9:22 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1231694
Re: Bugs & FAQ
Hi, do you know, that you can Prod-Modul the Steel-Sheetcoil to Steel Plate Assembler? I guess its a bug, because I can´t prod modul the other Sheetcoil extractors. Related question: Is there a list with Recipies you can Prod Module? *edit* Is it intentional that you can prod modul casting machines ...
- Thu Nov 23, 2017 12:47 pm
- Forum: General discussion
- Topic: Small annoying things in Factorio
- Replies: 33
- Views: 10977
Re: Small annoying things in Factorio
It would be nice if the game sets the Trash amount to request amount
also: Ability to pause Autotrash/Request
also: Ability to pause Autotrash/Request
- Wed Oct 25, 2017 6:47 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248851
Re: Performance optimization - post your saves
but my cpu is at 30% so he could handle more from ram>>> so the game isnt perfect optimized. right? or in your words: i have 100 workers but only 30 emails to work on:P and the emails comming all time in the same days after request / latency :P it would be faster if 3,33 worker , work on 1 email It...
- Mon Oct 23, 2017 6:11 am
- Forum: Show your Creations
- Topic: Stupid Simple Train Refueling
- Replies: 9
- Views: 31894
Re: Stupid Simple Train Refueling
My solution from a long time ago (v.13 i guess), but still in use (doesn´t go well with omni stations): 1) Send fuel to your smelters and oil and load the Locos with it 2) at the destinations (eg green circuit), unload the fuel from the locos to a non provider chest restricted to 1 stack (first stop...
- Sun Oct 22, 2017 10:42 am
- Forum: General discussion
- Topic: Factorio is not a game.
- Replies: 26
- Views: 11069
Re: Factorio is not a game.
Its not a game, ITS LIFE!
- Sat Sep 30, 2017 4:50 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 22940
Re: Friday Facts #210 - Circuit connector module implementation
Wouldn´t it be nice, if we could just sent RGB values to the Lamps?
- Sun Sep 17, 2017 11:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik] [for 0.16] [0.15.34] desync
- Replies: 2
- Views: 1535
[Dominik] [for 0.16] [0.15.34] desync
Hi, just some desync. Was the only one so far, so I dont realy care
https://www.dropbox.com/s/ko0glmac95ad1 ... 9.zip?dl=0
https://www.dropbox.com/s/ko0glmac95ad1 ... 9.zip?dl=0
- Sun Sep 10, 2017 9:44 am
- Forum: Ideas and Suggestions
- Topic: Safe serverpassword
- Replies: 1
- Views: 1103
Safe serverpassword
Hi,
pretty straight forward: Please give us a checkbox to safe the serverpassword for multiplayergames
pretty straight forward: Please give us a checkbox to safe the serverpassword for multiplayergames