Search found 9 matches

by StephenB
Fri Jun 06, 2025 5:42 am
Forum: Bug Reports
Topic: [2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event
Replies: 1
Views: 209

Re: [2.0.55] Modding - Non-Square Machines, Fluidbox, Rotation event

I ran into this issue with my mod. Non-square assemblers can be rotated, but if the machine has no fluidboxes or fluid_boxes_off_when_no_fluid_recipe == true, then pressing the rotate key on it will raise the rotation event but the entity's .direction doesn't update. Basically it looks like there's ...
by StephenB
Fri Jun 06, 2025 5:33 am
Forum: Modding interface requests
Topic: Allow 180 rotation of rectangular crafting machines after placement
Replies: 2
Views: 947

Re: Allow 180 rotation of rectangular crafting machines after placement

Related: https://forums.factorio.com/viewtopic.php?t=129252

From my testing rotation works and rotates a 2x1 assembler 180 degrees, but only if it has fluidboxes and fluid_boxes_off_when_no_fluid_recipe == false. Otherwise there's an engine optimization/bug that prevents changing the entity's ...
by StephenB
Wed Mar 05, 2025 2:08 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis][2.0.38] Generator-equipment item tooltip has wrong power consumption
Replies: 1
Views: 1168

[Genhis][2.0.38] Generator-equipment item tooltip has wrong power consumption

* Add a generator-equipment with power of say 200kW, with a burner power source with effectivity 0.5. Add an item with place_as_equipment_result of that generator-equipment. (You could download this mod and then unzip and change the line in data.lua that sets effectivity = 1 to instead make it 0.5 ...
by StephenB
Wed Feb 26, 2025 6:13 am
Forum: Resolved Problems and Bugs
Topic: [2.0.35] Quality burner-generator has wrong max consumption tooltip
Replies: 1
Views: 1123

[2.0.35] Quality burner-generator has wrong max consumption tooltip

Go in map editor. Use the sidebar to place down a legendary burner-generator. Tooltip says max consumption is 2.0 MW (efficiency 50% , power output 2.5 MW). If you put coal in it and put down an electric interface to use up the energy, and time it, it burns 50 coal in 40 seconds so it's actually ...
by StephenB
Wed Jan 15, 2025 11:18 pm
Forum: Not a bug
Topic: [2.0.30] Inserter in cursor cannot be flipped/mirrored
Replies: 3
Views: 481

Re: [2.0.30] Inserter in cursor cannot be flipped/mirrored

I figured out how to get the 2nd way of reproducing it to work - you have to press ctrl-C to copy it, instead of pipetting it. Thought I was going crazy!

1. Install Sharp Inserters mod, and start a new game.
2. Place an inserter or ghost, with default orientation (pick up north, insert north-west ...
by StephenB
Wed Jan 15, 2025 8:14 am
Forum: Not a bug
Topic: [2.0.30] Inserter in cursor cannot be flipped/mirrored
Replies: 3
Views: 481

[2.0.30] Inserter in cursor cannot be flipped/mirrored

Issue only appears when using modded inserters that have modified pickup/drop positions.

Issue observed when using this mod: https://mods.factorio.com/mod/SharpInserters

How to reproduce:

* Pick up a modded inserter (or ghost) in your cursor.
* Press flip key - it doesn't flip.

Another way to ...
by StephenB
Fri Dec 27, 2024 12:42 pm
Forum: Modding interface requests
Topic: Planet/surface field in TechnologyTrigger
Replies: 0
Views: 144

Planet/surface field in TechnologyTrigger

A new optional field in TechnologyTrigger subtypes like BuildEntityTechnologyTrigger that allows them to be planet-specific.

Examples of triggers:
"Build a rocket silo on Vulcanus"
"Craft 100 iron ore on Aquilo"
"Harvest a tree on Fulgora"
by StephenB
Thu Nov 28, 2024 1:51 pm
Forum: Resolved Requests
Topic: [2.0.22] LuaPlayer open_map, zoom_to_world, close_map
Replies: 3
Views: 356

[2.0.22] LuaPlayer open_map, zoom_to_world, close_map

See here: https://lua-api.factorio.com/latest/classes/LuaPlayer.html#render_mode

The description tells me to use LuaPlayer::open_map, LuaPlayer::zoom_to_world and LuaPlayer::close_map. When I try to call those in my control.lua I get an error saying LuaPlayer does not contain those keys.

Seems ...
by StephenB
Fri Jul 19, 2024 10:20 am
Forum: Mod portal Discussion
Topic: Mod portal search doesn't find a work present in a mod's name
Replies: 7
Views: 1283

Re: Mod portal search doesn't find a work present in a mod's name

Hi, I created this mod. In the mod's info.json I set the title to "Build Without Rhythm" (3 spaces) as a joke. I tried to also set it like that in the mod website, but the site eliminates duplicate spaces, so instead I gave it the name "Build Without Rhythm" which contains Unicode space-like ...

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