- 07-22-2025, 10-52-34.png (101.85 KiB) Viewed 32 times
Search found 73 matches
- Tue Jul 22, 2025 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Make the logistics group name entry also a search bar
- Replies: 2
- Views: 83
Re: Make the logistics group name entry also a search bar
i didnt even see the search icon but i still feel like they should be unifyed
- Tue Jul 22, 2025 6:57 am
- Forum: Ideas and Suggestions
- Topic: Make the logistics group name entry also a search bar
- Replies: 2
- Views: 83
Make the logistics group name entry also a search bar
When adding a logistics group to somthings requests you have to scroll through all of the differnt groups, however it would be easier if you could type the name or part of the name then you could just click the first one
- Tue Jul 22, 2025 12:51 am
- Forum: Assigned
- Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
- Replies: 1
- Views: 125
[raiguard][2.0.60] factorio has wrong icon in alt tab menu
When i launch factoio with the wayland back end(it works fine on x11) in the task bar it has the factorio icon but when i alt tab it has the wayland logo
Operating System: NixOS 25.11
KDE Plasma Version: 6.4.2
KDE Frameworks Version: 6.15.0
Qt Version: 6.9.0
Kernel Version: 6.15.6 (64-bit ...
Operating System: NixOS 25.11
KDE Plasma Version: 6.4.2
KDE Frameworks Version: 6.15.0
Qt Version: 6.9.0
Kernel Version: 6.15.6 (64-bit ...
- Wed Jun 25, 2025 11:39 pm
- Forum: Not a bug
- Topic: [2.0.58] space platform hub doesnt snap to just the center of the world
- Replies: 2
- Views: 213
Re: [2.0.58] space platform hub doesnt snap to just the center of the world
is there a reason to have it snap to non 0,0 locations?
- Wed Jun 25, 2025 10:41 pm
- Forum: Not a bug
- Topic: [2.0.58] space platform hub doesnt snap to just the center of the world
- Replies: 2
- Views: 213
[2.0.58] space platform hub doesnt snap to just the center of the world
The space platform hub cant be built and so it snaps to the center but it also snaps to other places,(see blueprint below)
- Wed Jun 25, 2025 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Alow changing the level of logical blocks in schedule
- Replies: 3
- Views: 245
Alow changing the level of logical blocks in schedule
The current system leads to situations like https://forums.factorio.com/viewtopic.php?t=129566 where the only way to get the desired logic is to duplicate most of the behavior. This could be fixed by allowing you to change the level that and and or blocks are at, so you can do this Screenshot ...
- Tue Jun 24, 2025 6:32 am
- Forum: Gameplay Help
- Topic: how to setup space platform station conditions combinations
- Replies: 6
- Views: 520
Re: how to setup space platform station conditions combinations
The issue is i need to request the spent nuclear fuel from my reactors on planet but i don't want to holdup my space platform if i haven burred enough fuel
- Mon Jun 23, 2025 11:14 pm
- Forum: Gameplay Help
- Topic: how to setup space platform station conditions combinations
- Replies: 6
- Views: 520
Re: how to setup space platform station conditions combinations
Thanks i wish there was a better way of doing it that didn't involve duplicating so much stuff
- Mon Jun 23, 2025 9:05 pm
- Forum: Gameplay Help
- Topic: how to setup space platform station conditions combinations
- Replies: 6
- Views: 520
how to setup space platform station conditions combinations
06-23-2025, 13-54-48.png
Im trying to set the condition to leave if all of the conditions are true except for the cryogenic plants which i then want and with an or of concrete = 0 or my cryogenic plants request fulfilled.
and because that most likely made no sense this is how i would write it in ...
Im trying to set the condition to leave if all of the conditions are true except for the cryogenic plants which i then want and with an or of concrete = 0 or my cryogenic plants request fulfilled.
and because that most likely made no sense this is how i would write it in ...
- Fri Jun 20, 2025 11:37 pm
- Forum: Technical Help
- Topic: [2.0.43] with wayland doesn't use dedicated GPU
- Replies: 4
- Views: 501
Re: [2.0.43] with wayland doesn't use dedicated GPU
It looks like that didn't work for me. i wonder if its steam vs just the executable from the website
- Fri Jun 20, 2025 8:09 pm
- Forum: Technical Help
- Topic: [2.0.43] with wayland doesn't use dedicated GPU
- Replies: 4
- Views: 501
Re: [2.0.43] with wayland doesn't use dedicated GPU
I just had the same issue, did you ever find a fix?
- Thu May 22, 2025 6:18 pm
- Forum: Gameplay Help
- Topic: Belt throughput possible bug?
- Replies: 2
- Views: 406
Re: Belt throughput possible bug?
I think that the issue is that the blue circuits take more green circuits than the red circuits, so you need to give the blue circuits more than one belt and the red circuits less than one.
- Fri May 09, 2025 5:47 pm
- Forum: Assigned
- Topic: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
- Replies: 2
- Views: 443
Re: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
I just tried on opengl and the window was responsive, it also doesn't seem to happen on 2.0.42.
- Tue May 06, 2025 4:46 am
- Forum: Assigned
- Topic: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
- Replies: 2
- Views: 443
[StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
When i start the game during a time when factorio has a time limit the window becomes completely unresponsive so you cant click ignore limit to add more time to the program.
The video file shown is form current.log
however sometimes it will just hang rather than crashing like in previous.log and ...
The video file shown is form current.log
however sometimes it will just hang rather than crashing like in previous.log and ...
- Mon May 05, 2025 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-x64] Crash on launch with metal
- Replies: 4
- Views: 1396
Re: [2.0.47][mac-x64] Crash on launch with metal
I would be surprised if it was a hardware issue because i haven't had problems with any other programs. Also was the hang while loading caused by a hardware issue or was that just a theory?
- Sun May 04, 2025 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-x64] Crash on launch with metal
- Replies: 4
- Views: 1396
Re: [2.0.47][mac-x64] Crash on launch with metal
After playing a few more times it once again crashed in the same way but I'm not sure if its a different crash.
- Fri May 02, 2025 1:47 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-x64] Crash on launch with metal
- Replies: 4
- Views: 1396
[StrangePan][2.0.47][mac-x64] Crash on launch with metal
i have played before with the metal graphics enabled and it was fine but this time it crashed immediately on startup
- Thu Jan 16, 2025 1:56 am
- Forum: Gameplay Help
- Topic: Read alerts with combinators
- Replies: 3
- Views: 640
Read alerts with combinators
I have lots of turrets on my gleba base that consume a lot of power but i need them to protect my base, i want to know if you can read alerts with combinators to turn them on if anything gets damaged.
- Sat Dec 28, 2024 5:13 pm
- Forum: Duplicates
- Topic: [2.0.28] factorio graphics crash
- Replies: 2
- Views: 378
[2.0.28] factorio graphics crash
i don't think that this is factorio's fault but it might be so i may as well post it. when i was in the map editor i was making blueprints for rails and then out of no were it just crashed.
- Fri Dec 27, 2024 10:16 pm
- Forum: Gameplay Help
- Topic: How to send exactly X items to your spaceship?
- Replies: 5
- Views: 2066
Re: How to send exactly X items to your spaceship?
you can create a request for repair packs on the space platform with a custom minimum amount