Search found 8 matches

by Loren Pechtel
Mon Apr 21, 2025 7:47 pm
Forum: Ideas and Suggestions
Topic: Container free space signal
Replies: 41
Views: 15212

Re: Container free space signal

I came looking for this with a different use case: mining platforms. Resources are coming in, if space runs out you only want to keep the best ones. Sitting in orbit you don't collect a lot, but if you're moving you can't drop them until you get someplace. Full, have power: upcycling is effectively ...
by Loren Pechtel
Sat Apr 19, 2025 7:23 pm
Forum: Ideas and Suggestions
Topic: Optional circuit-controlled rocket launch mode
Replies: 5
Views: 1370

Re: Optional circuit-controlled rocket launch mode

It needs to be possible to decide of the rocket is full before launching. Don't shoot it while it's still filling.
by Loren Pechtel
Sat Apr 19, 2025 4:35 pm
Forum: Gameplay Help
Topic: Demolisher don't die, not for uranium cannon shells, or even a nuke!
Replies: 14
Views: 15025

Re: [2.0.14] Demolisher don't die, not for uranium cannon shells, or even a nuke!

Small ones are a walkover with a full-up blue tank with Fulgora science and several shooting/damage upgrades. Just got done clearing what I could--small ones were dying to three shots. The same tank killed all the medium ones but that took some care.
by Loren Pechtel
Wed Apr 02, 2025 12:01 am
Forum: Gameplay Help
Topic: Is the recycler honest?
Replies: 6
Views: 846

Re: Is the recycler honest?


It's a stochastic process, in the long run completely predictable but in the short term the imbalance could get arbitrarily large.

I generally just get rid of any excess product from it, much easier than trying to balance it perfectly. It's not like scrap is in short supply.

[edit] One more ...
by Loren Pechtel
Mon Mar 31, 2025 2:01 am
Forum: Gameplay Help
Topic: Is the recycler honest?
Replies: 6
Views: 846

Is the recycler honest?

Upcycling green chips on Fulgora. A factory of each quality, a few recyclers. It should run completely unattended and remain approximately in balance. Yet I keep having to dump wire in it to balance it. Likewise, upcycling supercapacitors--I'm feeding it red chips which should stay in balance, yet ...
by Loren Pechtel
Tue Feb 25, 2025 2:49 am
Forum: Not a bug
Topic: [2.0.32] Minor issue: Laser turret doesn't require turret
Replies: 1
Views: 194

[2.0.32] Minor issue: Laser turret doesn't require turret

It's possible to research the laser turret without first having researched gun turrets.
by Loren Pechtel
Tue Feb 11, 2025 6:39 pm
Forum: Ideas and Suggestions
Topic: Inserters should put back items if blocked
Replies: 11
Views: 867

Re: Inserters should put back items if blocked

There are cases where putting it back will fail and leave the inserter holding the item--but that's what we have now. I do agree that putting it back on something that's moving isn't a good idea, but if the source is fixed I see no harm in the inserter making the attempt.

Related, if I change the ...
by Loren Pechtel
Mon Aug 19, 2024 10:29 pm
Forum: Ideas and Suggestions
Topic: Weapon range circles
Replies: 0
Views: 276

Weapon range circles

We can see the range of our rifle. Please, instead, the range of the currently selected weapon and the range of any thrown weapon we are holding. It's hard to eyeball it because it depends on the zoom level.

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