Search found 40 matches
- Sat Jul 01, 2017 8:57 pm
- Forum: Duplicates
- Topic: 15.26 Bluebook sharing & GUI are wonky
- Replies: 2
- Views: 1249
15.26 Bluebook sharing & GUI are wonky
Multiplayer network (headless, not LAN, also 0.15.26) game hosted by a friend. Multiple bluebook weirdness. * When I share my bluebook, they show up as shared by a playername who has never been in this game (but has played in other games with us, back in 0.14 days.) * I inadvertently removed a bluep...
- Sat Jul 01, 2017 8:52 pm
- Forum: Pending
- Topic: 0.15.26 unable to loot corpse armor
- Replies: 2
- Views: 1324
0.15.26 unable to loot corpse armor
New in 15.26 (worked in 15.24) -- after my corpse got hit by a train, I was unable to loot my armor (and its rather expensive contents.) I could take all the plain inventory from my corpse, but not the armor, roboports, exoskeletons, Mr. Fusion, sheilds Mk2 (2), and other armor-contents. EDIT: note:...
- Sat May 27, 2017 2:38 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.12] GUI: Browse Multiplayer should retain options.
- Replies: 2
- Views: 1382
[0.15.12] GUI: Browse Multiplayer should retain options.
* Launch Factorio * Play -> Multiplayer -> Browse games * Select HAS PASSWORD: NO * Select HAS MODS: NO * Select a game * Quit the game (or, in my case, get the "Cannot contact server" message.) * Play -> Multiplayer -> Browse again. EXPECTED RESULTS: password & mods settings are as I ...
- Wed May 24, 2017 2:17 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 154318
Re: Friday Facts #191 - Gui improvements
Love the proposed changes. One small thing... On the inventory/speedbar thing, especially when 1st starting a new game, I like that newly manufactured stuff shows up on my speedbar. As I grow from slow track to medium, from burning inserters to electric to fast, it's nice that the new thing shows in...
- Sun Sep 11, 2016 10:47 pm
- Forum: Ideas and Suggestions
- Topic: Keyboard equivalents on the start-game menus
- Replies: 1
- Views: 1269
Keyboard equivalents on the start-game menus
Esp for multiplayer, it'd be nice to type my way through the menus.
- Sun Jun 19, 2016 3:19 am
- Forum: Multiplayer
- Topic: Must purchase 2nd copy for family multiplayer?
- Replies: 7
- Views: 6883
Re: Must purchase 2nd copy for family multiplayer?
Found it! "Toggle Lua Console" -- last one on the page on 0.12.33.Zeblote wrote:The chat keybind is called "open lua console" or similar, because that's what it did before multiplayer was added
Thanks!
- Sun Jun 19, 2016 1:48 am
- Forum: Multiplayer
- Topic: Must purchase 2nd copy for family multiplayer?
- Replies: 7
- Views: 6883
Re: Must purchase 2nd copy for family multiplayer?
Ok, so I did the link Steam account thing, got the DRM-free version, gave to wife and we're greatly enjoying multi-player -- yay! One weird thing, though: I talked a friend through this process, and he set up a server so the 3 of us can play, but my the chat (console) keys (~ or \) don't seem to wor...
- Wed Jun 01, 2016 9:36 pm
- Forum: General discussion
- Topic: Replays!
- Replies: 6
- Views: 6182
Re: Replays!
What sort of walkthroughs or tutorials are you looking for? Oh, I didn't have anything particular in mind. I was just saying that, in general -- not just for Factorio but for just about anything -- I prefer text walkthroughs/tutorials to video. There are exceptions, but that's my 94% default. :) Re...
- Mon May 30, 2016 2:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.9.3] Campaign: Can't build plane.
- Replies: 2
- Views: 1862
Re: [0.9.3] Campaign: Can't build plane.
Kind of sad that there's no plane in the game (0.12.33) I hope they figure out a way to bring it back (or add it, if it was never in except for the campaign.)
- Sun May 29, 2016 7:25 pm
- Forum: General discussion
- Topic: Replays!
- Replies: 6
- Views: 6182
Re: Replays!
I actually want to watch a replay of my own games -- both for my own fun and to show others. But every update, we get "replay was recorded with 0.x.y and you have 0.x.z; replay disabled" message. Is there any way to upgrade replays to work in the current build? Especially for dot-releases!...
- Fri May 20, 2016 12:58 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 492
- Views: 549010
Re: Let's see your clever builds
Why so many roboports? Is it just to get the extra charging stations?MadZuri wrote:advancedcircuits
- Tue May 10, 2016 6:52 pm
- Forum: Multiplayer
- Topic: Must purchase 2nd copy for family multiplayer?
- Replies: 7
- Views: 6883
Re: Must purchase 2nd copy for family multiplayer?
No, that sounds perfect. Thanks!Zeblote wrote:You can sign up on the factorio.com website and link your steam account, then download the drm-free version to install on all your computers. If that's too much work, just buy another
- Tue May 10, 2016 6:25 pm
- Forum: Multiplayer
- Topic: Must purchase 2nd copy for family multiplayer?
- Replies: 7
- Views: 6883
Must purchase 2nd copy for family multiplayer?
My wife recently discovered Factorio, and we're thinking about playing a Mutliplayer co-op game. (Up to now, she's been playing her factory on my computer.) Do we need to purchase a 2nd copy of Factorio for her computer? Is there a [legit] way to share our copy between computers? (We are running the...
- Tue May 10, 2016 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Multiple victory conditions (a la CIvilization)
- Replies: 10
- Views: 4704
Re: Multiple victory conditions (a la CIvilization)
"Ever expanding" (or "play forever") could be cool, though I'm not sure how it would be implemented. My suggestions were more aimed at improving replay-ability. I'm currently watching my wife play and it's fun to see the game anew through her eyes, and I'm playing my 2nd factory ...
- Thu May 05, 2016 11:36 pm
- Forum: Ideas and Suggestions
- Topic: Multiple victory conditions (a la CIvilization)
- Replies: 10
- Views: 4704
Multiple victory conditions (a la CIvilization)
I've seen a couple of threads touch a little on this idea, but not this idea outright. If you're familiar with the game Civilization (I'm thinking specifically of Civ:Revolutions), Factorio's victory condition is similar to a "Science" victory there, where one launches a rocket into space....
- Sun Apr 17, 2016 1:08 am
- Forum: Not a bug
- Topic: [0.12.29] Construction robots stuck on charger
- Replies: 5
- Views: 3994
Re: [0.12.29] Construction robots stuck on charger
The original reply (user error) mentions logistics chests. Do storage chests count?
Thanks again!!
Thanks again!!
- Sun Apr 17, 2016 12:37 am
- Forum: Not a bug
- Topic: [0.12.29] Construction robots stuck on charger
- Replies: 5
- Views: 3994
Re: [0.12.29] Construction robots stuck on charger
Um, ok... creating a requestor chest got them all to dump -- so no bug. But now I'm a bit (more?!) confused. * It looks like construction robots will NOT place on a blueprint; but need to go through logistics chests, right? * If they return things to a requestor chest, but take things from a provide...
- Sun Apr 17, 2016 12:16 am
- Forum: Not a bug
- Topic: [0.12.29] Construction robots stuck on charger
- Replies: 5
- Views: 3994
[0.12.29] Construction robots stuck on charger
I had my construction robots tear down an area I didn't like. They did, then they sat in the field for a very long time (15-20 min?) Now they've been stuck sitting on the roboport(s, 2) -- I assume they're recharging -- for well over an hour. I never see any of them successfully recharge and then le...
- Thu Apr 07, 2016 9:36 pm
- Forum: Technical Help
- Topic: Cant find electric mining drill?
- Replies: 6
- Views: 2013
Re: Cant find electric mining drill?
Duh, thanks. I kept ignoring that, thinking it was some sort of antenna.
- Thu Apr 07, 2016 9:21 pm
- Forum: Technical Help
- Topic: Cant find electric mining drill?
- Replies: 6
- Views: 2013
Re: Cant find electric mining drill?
I'm on steam also, and I'm not seeing it (the Electric Mining Drill). Can you please post the answer? It's driving me bonkers.
Thanks!
Thanks!