Search found 11 matches
- Sat Jul 09, 2016 2:01 am
- Forum: Balancing
- Topic: Upgrading the tank
- Replies: 5
- Views: 4062
Re: Upgrading the tank
Maybe increase the range of the tank cannon? I like BlakeMW's note about the tank's mobility, and kiting aliens could be more effective (and fun!) if the shells have the range to hit the main body of a biter train. Plus it might make explosive shells relevant since the cannon is slightly inaccurate....
- Fri Jul 08, 2016 6:07 am
- Forum: Balancing
- Topic: Chemical plants using (optional) fuel
- Replies: 3
- Views: 1854
Re: Chemical plants using (optional) fuel
I never thought about why plastic requires coal. Now that you mention using fuel to heat up chemical plants, that could’ve been it. Looking at real-life processes that doesn’t make too much sense though. Polymerization in plastic making, especially for ethylene, is exothermic so external heating isn...
- Fri Jun 03, 2016 6:53 am
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 10719
Re: Fighting Big bases.
It looks like your lasers need to kill a huge number of aliens before you can even get close to those bases (Unless if that picture you posted is defending against biter attack waves). Have you tried a shock-tactic laser turret offensive? If you can punch a line of laser turrets through a base very ...
- Fri Jun 03, 2016 6:24 am
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 4494
Re: I need your thoughts on a mod i'm working on
Are these specialized assembling machines able to construct final products with just the raw materials (eg copper/iron plates => electronic circuits); or do they also need to be fed intermediate products like vanilla assemblers? Either way your mod sounds like it can make AM farms look much more int...
- Sun May 01, 2016 8:38 pm
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5064
Re: Inserter to deliver a specific amount
Nice, I'm glad it works now. I think I forgot to mention originally that the counter needs to have a maximum higher than the inserter count, oops. No problem, and of course; I'll try by best though since I'm still learning in Factorio too.
- Sun May 01, 2016 8:33 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 215752
Re: Solar panels less of a no-brainer
If we're trying to find ways to make solar not obsolete everything else, I like The Phoenixian's idea to get some inspiration from real life. Short of making the output of the solar panels random (I like Factorio's low load on my CPU, and I don't think anybody would notice any second-to-second varia...
- Sun May 01, 2016 6:09 pm
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5064
Re: Inserter to deliver a specific amount
No problem! I've had my own issues when I tried to pick up combinators. That's actually GopherAtl's pulse generator design that they posted here: https://forums.factorio.com/viewtopic.php?f=18&t=14556. But it's buried down pretty far in their post. In this design the top decider is basically a f...
- Sat Apr 30, 2016 5:36 am
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5064
Re: Inserter to deliver a specific amount
Sorry for the delay, I got caught up on a few things. Here's a diagram of what each of those combinators does
- Thu Apr 28, 2016 9:03 pm
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 4767
Re: Gun Turret - Distance Upgrade or Recycle option.
Maybe if the gun turrets can fire shotgun shells?
The shotgun is still pretty effective against big biters; and maybe it'll give the gun turrets a role other than compete with laser turrets for the highest concentrated DPS.
The shotgun is still pretty effective against big biters; and maybe it'll give the gun turrets a role other than compete with laser turrets for the highest concentrated DPS.
- Thu Apr 28, 2016 8:24 pm
- Forum: This Forum
- Topic: Private Message not allowed
- Replies: 24
- Views: 10612
Re: Private Message not allowed
Am I missing something or do I need three posts to reply to somebody's pm as well?
- Thu Apr 28, 2016 5:15 am
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5064
Re: Inserter to deliver a specific amount
I'm not koub but I think I have a setup that does what you're looking for. factoriopic1.png In this setup a counter keeps track of how many times an item is removed from a chest. The smart inserter only takes items out when the number of items removed is less than 9. It uses a pulse generator to det...