Search found 4 matches

by DefGie
Sun Nov 17, 2024 2:22 pm
Forum: Ideas and Suggestions
Topic: Combinator Description UI placement can be improved
Replies: 0
Views: 51

Combinator Description UI placement can be improved

TL;DR When examining combinators with different input/output states, Descriptions should be scannable. What? Simply move the Description field in the UI so it's not displaced by variable-size fields like Inputs and Outputs lists. I would put it above the "Working" flag, but I think below ...
by DefGie
Sun Oct 20, 2024 12:52 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27678

Re: Friday Facts #433 - Liftoff Initiated

The quote says that the power armor is **well above adequate**, meaning quality makes it slightly or really OP. Which lines up well with the other quote that it is reasonable to finish the game without touching quality at all. I quoted it word for word right there. You can't just rewrite it to pret...
by DefGie
Fri Oct 18, 2024 4:51 pm
Forum: News
Topic: Friday Facts #433 - Liftoff Initiated
Replies: 140
Views: 27678

Re: Friday Facts #433 - Liftoff Initiated

Seems like the flying perk is pretty much the same utility as piloting a spidertron, is this really more appealing than the two equipment grids you get with armor + a spidertron? Granted, without the bobbing and rubber-banding. If the mech armor prevented you from entering vehicles *and* had a big e...
by DefGie
Sat Sep 28, 2024 12:56 am
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 318
Views: 41575

Re: Friday Facts #430 - Drowning in Fluids

could go for a node based system where network flows, latency, and storage are precalculated between nodes (building connection points) when you construct the network to avoid constant runtime overhead. or split pipes into separate networks (condition being where 2 pipe components never touch direc...

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