Search found 4 matches
- Sun Nov 17, 2024 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Combinator Description UI placement can be improved
- Replies: 0
- Views: 51
Combinator Description UI placement can be improved
TL;DR When examining combinators with different input/output states, Descriptions should be scannable. What? Simply move the Description field in the UI so it's not displaced by variable-size fields like Inputs and Outputs lists. I would put it above the "Working" flag, but I think below ...
- Sun Oct 20, 2024 12:52 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27678
Re: Friday Facts #433 - Liftoff Initiated
The quote says that the power armor is **well above adequate**, meaning quality makes it slightly or really OP. Which lines up well with the other quote that it is reasonable to finish the game without touching quality at all. I quoted it word for word right there. You can't just rewrite it to pret...
- Fri Oct 18, 2024 4:51 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 27678
Re: Friday Facts #433 - Liftoff Initiated
Seems like the flying perk is pretty much the same utility as piloting a spidertron, is this really more appealing than the two equipment grids you get with armor + a spidertron? Granted, without the bobbing and rubber-banding. If the mech armor prevented you from entering vehicles *and* had a big e...
- Sat Sep 28, 2024 12:56 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 318
- Views: 41575
Re: Friday Facts #430 - Drowning in Fluids
could go for a node based system where network flows, latency, and storage are precalculated between nodes (building connection points) when you construct the network to avoid constant runtime overhead. or split pipes into separate networks (condition being where 2 pipe components never touch direc...