I just also had the case that no bot felt responsible for a deconstruction order. I had to remove the order and issue it again for a bot to react.
Forgot to make a save of it.
Search found 13 matches
- Sun Sep 07, 2025 7:43 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 6
- Views: 1118
- Sun Sep 07, 2025 6:51 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 6
- Views: 1118
Re: [2.0.66] Tile ghosts are not being built
Last update on this for now: The above problems persist (3,4,5,6), but now I even discovered a heat pipe (1) that no robots want to construct even though there are robots available (2), there are heat pipes in the network and its in range of a roboport. The underlying tiles for this have been built ...
- Sun Sep 07, 2025 6:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 6
- Views: 1118
Re: [2.0.66] Tile ghosts are not being built
I have another problem/bug that seems related. Some elevated rails on Aquilo are not being built, despite the construction bot already being there.
Screenshot_20250907_195719.png
Screenshot_20250907_195636.png
I don't understand what is keeping the bots from placing the elevated rails. The ...
Screenshot_20250907_195719.png
Screenshot_20250907_195636.png
I don't understand what is keeping the bots from placing the elevated rails. The ...
- Sun Sep 07, 2025 1:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.66] Tile ghosts are not being built
- Replies: 6
- Views: 1118
[Lou][2.0.66] Tile ghosts are not being built
I copied and placed a new station in the north-western corner of Aquilo. For some reason some of the tiles that were placed for that station are not being constructed by the bots. I tried cut and shift+paste as well as shift+ctrl+paste but the bots seem to just forget about some tiles sometimes ...
- Mon Jan 06, 2025 3:48 pm
- Forum: Ideas and Suggestions
- Topic: Read distance from/to planets from the space platform hub
- Replies: 2
- Views: 1024
- Sat Dec 28, 2024 1:11 pm
- Forum: Ideas and Suggestions
- Topic: Pick up items from belts in remote view
- Replies: 3
- Views: 6275
Re: Pick up items from belts in remote view
I also found myself in a position, where this would be very useful.
- Wed Nov 27, 2024 10:55 pm
- Forum: Not a bug
- Topic: [2.0.21] Blueprint Planner does not offer downgrade to blue and downgrade from green does not work
- Replies: 3
- Views: 669
Re: [2.0.21] Blueprint Planner does not offer downgrade to blue and downgrade from green does not work
Thank you, I didn't remember that I still had those.
- Wed Nov 27, 2024 9:16 pm
- Forum: Not a bug
- Topic: [2.0.21] Blueprint Planner does not offer downgrade to blue and downgrade from green does not work
- Replies: 3
- Views: 669
[2.0.21] Blueprint Planner does not offer downgrade to blue and downgrade from green does not work
If you open or create a blueprint and select the upgrade planner in the top left it will offer several down- and upgrades for belts, but:
"Downgrade to Blue Belts" is missing completely
"Upgrade to Green Belts" is also missing
Downgrading green belts to yellow/red/blue does not work
As a ...
"Downgrade to Blue Belts" is missing completely
"Upgrade to Green Belts" is also missing
Downgrading green belts to yellow/red/blue does not work
As a ...
- Wed Nov 27, 2024 5:47 pm
- Forum: Ideas and Suggestions
- Topic: Some SpaceAge icons would be nice
- Replies: 2
- Views: 580
Re: Some SpaceAge icons would be nice
I would also really appreciate a generic "item" and "fluid" icon for train names. I know there are the green parameter icons, but those have a semantic meaning within the train names and it would be really nice if the "box", "drop", "fuel" and "signal/wire" from those were available as generic ...
- Wed Nov 27, 2024 5:42 pm
- Forum: Ideas and Suggestions
- Topic: Some SpaceAge icons would be nice
- Replies: 2
- Views: 580
Re: Some SpaceAge icons would be nice
In addition to this I would like to suggest that all icons used in the game are made available for signals and as icons in text. There are some that appear in the factoriopedia that are unavailable for some reason (e.g. the icons for the transfer between planets which I would really like to use for ...
- Mon Oct 21, 2024 12:28 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 4295
Re: [DLC] Crash on unlocking steam power achievement
The next achievement I popped ("Research with Automation") did also NOT trigger the problem a second time.
- Mon Oct 21, 2024 12:20 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 4295
Re: [DLC] Crash on unlocking steam power achievement
I can confirm that the issue did not reoccur after I loaded the latest autosave, rebuilt and started my steam power plant again.
- Mon Oct 21, 2024 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][1.1.104][Linux] Game freezes when toggling steam overlay or getting a steam achievement after mod change
- Replies: 22
- Views: 4295
Re: [DLC] Crash on unlocking steam power achievement
I am running under linux and had a similar (the same?) issue. The steam power achievement popped and the game froze completely. Sound was still working but I could not interact anymore and the last rendered frame was frozen into place. I had to forcefully stop the game via the Steam "Stop" button. I ...