Currently, the stable version is 2.0.32. So if you don't have experimental updates enabled, you won't see the changes in this update yet.XkyDiver wrote: Thu Feb 27, 2025 4:15 am Will I need to start a new game to get the new Decider Combinator functionality? I don't seem to have the little pencil icon on mine.![]()
Search found 19 matches
- Fri Feb 28, 2025 9:42 am
- Forum: Releases
- Topic: Version 2.0.36
- Replies: 15
- Views: 7060
Re: Version 2.0.36
- Fri Feb 21, 2025 2:40 pm
- Forum: Railway Setups
- Topic: 8-way intersection, fully grade-separated
- Replies: 3
- Views: 1163
Re: 8-way intersection, fully grade-separated
Holy shit, this is crazy. 

- Fri Feb 21, 2025 2:37 pm
- Forum: Ideas and Suggestions
- Topic: Electromagnetic Plant flat icon
- Replies: 1
- Views: 187
Re: Electromagnetic Plant flat icon
I hadn't noticed this before, but now I can't unsee it. 

- Thu Feb 20, 2025 7:22 am
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 18212
Re: Version 2.0.34
+1Hares wrote: Wed Feb 19, 2025 7:39 pm Ctrl+Shift+Z would be AMAZING for that!
The feature/action could be called "Greedy undo"
- Fri Feb 07, 2025 3:03 pm
- Forum: Releases
- Topic: Version 2.0.34
- Replies: 45
- Views: 18212
Re: Version 2.0.34
+1Erichteia wrote: Fri Feb 07, 2025 12:33 pm
I second this. Great changes on all other fronts. But in most cases I ctrl+Z because I dragged the buildings too far, not because I didn't want to drag them in the first place.
- Thu Nov 21, 2024 3:46 pm
- Forum: Ideas and Suggestions
- Topic: [Elevated Rails] Large Power Pole, Water, and deep water rail pillars
- Replies: 1
- Views: 246
Re: [Elevated Rails] Large Power Pole, Water, and deep water rail pillars
This would be a fun addition.
- Thu Nov 21, 2024 3:45 pm
- Forum: Ideas and Suggestions
- Topic: Ghost trains should occupy signals
- Replies: 7
- Views: 760
- Thu Nov 21, 2024 10:47 am
- Forum: Ideas and Suggestions
- Topic: Make the slider on space platform requests go in increments of rocket capacity, not stack size
- Replies: 4
- Views: 559
- Fri Nov 08, 2024 8:29 am
- Forum: Ideas and Suggestions
- Topic: have elevated and ground tracks not share color, if they "intersect"
- Replies: 9
- Views: 830
Re: have elevated and ground tracks not share color, if they "intersect"
I also like the dashed line, one thing I would add to it is that the sprite of the elevated rail could overlay the line of the ground rail.
- Thu Nov 07, 2024 3:30 pm
- Forum: Ideas and Suggestions
- Topic: have elevated and ground tracks not share color, if they "intersect"
- Replies: 9
- Views: 830
Re: have elevated and ground tracks not share color, if they "intersect"
Or maybe a different colour set for elevated rails?
Or hide the lines of the rails on the ground behind the elevated rails?
Those are just some ideas, I don't think they are perfect.
But I think they would improve the current visualization, I find it very chaotic.
Or hide the lines of the rails on the ground behind the elevated rails?
Those are just some ideas, I don't think they are perfect.
But I think they would improve the current visualization, I find it very chaotic.
- Wed Oct 23, 2024 7:44 am
- Forum: Ideas and Suggestions
- Topic: Boats (Freighters)
- Replies: 1
- Views: 462
Re: Boats (Freighters)
There is a great mod for that: https://mods.factorio.com/mod/cargo-ships?from=trending
- Wed Oct 23, 2024 6:25 am
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 3219
Re: Change "Enqueue" to "Add to Queue" in english
That is a great side effect of this discussion

When I started learning English, I learned a lot by playing Minecraft and watching Minecraft videos.
In my opinion, learning by doing something you like is the best.
- Tue Oct 22, 2024 10:23 am
- Forum: Ideas and Suggestions
- Topic: Change "Enqueue" to "Add to Queue" in english
- Replies: 27
- Views: 3219
Re: Change "Enqueue" to "Add to Queue" in english
As a non-native English speaker, I find the word enqueue obscure and was surprised by its use.
Normally, I expect a game to use widely used words, to ensure accessibility.
Normally, I expect a game to use widely used words, to ensure accessibility.
- Mon Oct 21, 2024 12:53 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 104452
Re: Factorio: Space Age is here!
Yes, me too. Alway intersting to get some insight.wizcreations wrote: Mon Oct 21, 2024 12:47 pm I would love to know the statistics of how many copies sold each of the first 24 hours following release!
The Steam DB charts show some great nubers.
https://steamdb.info/app/427520/charts/
- Mon Oct 21, 2024 12:23 pm
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 608
- Views: 379102
Re: Thank you (Make the dev-team happy today!)
Congrats on the player record!!
And still rising!
And still rising!
- Mon Oct 21, 2024 12:16 pm
- Forum: General discussion
- Topic: [SOLVED] Space Age bought from site is actually bought on Humble Bundle
- Replies: 7
- Views: 2034
Re: Space Age bought from site is actually bought on Humble Bundle
You will get email from humble bundle with link that you need to press. There you will see website kee and instruction how to activate it on website.
After that i exported steam keys from website and activated factorio on steam too
Indeed, I was a bit confused too. But when you follow the ...
- Mon Oct 21, 2024 12:13 pm
- Forum: Ideas and Suggestions
- Topic: Science packs are not longer centered on ALT mode
- Replies: 9
- Views: 1093
Re: Science packs are not longer centered on ALT mode
I hadn't thought about it like that, it makes more sense now.Bilka wrote: Mon Oct 21, 2024 12:09 pm When there are more science packs, it is immediately visible which science pack is missing because the icons no longer move around.
It still looks a bit strange in the early game, but I understand the design choice.
- Mon Oct 21, 2024 12:10 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 104452
Re: Factorio: Space Age is here!
Can't wait to get home and start a new world 

- Mon Oct 21, 2024 12:08 pm
- Forum: Ideas and Suggestions
- Topic: Science packs are not longer centered on ALT mode
- Replies: 9
- Views: 1093
Re: Science packs are not longer centered on ALT mode
That is unfortunate 
I like the old look much more.

I like the old look much more.