
Search found 43 matches
- Thu Sep 25, 2025 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Increase steam cloud storage
- Replies: 5
- Views: 326
Re: Increase steam cloud storage
yeah okay but increasing steam storage doesn't improve that... as I said you can still have them saved locally and fill up your drive 

- Thu Sep 25, 2025 6:32 pm
- Forum: Bug Reports
- Topic: [2.0.68] Smart belt dragging bug
- Replies: 0
- Views: 62
[2.0.68] Smart belt dragging bug
The bug appears in this rare case of belt alignments:
Expected result: Actual result: Video:
Expected result: Actual result: Video:
- Wed Sep 24, 2025 7:38 pm
- Forum: Ideas and Suggestions
- Topic: Increase steam cloud storage
- Replies: 5
- Views: 326
Re: Increase steam cloud storage
While I do not currently have access to a Steam Developer account, from prior experience (and plenty of Internet Search results, and the obvious screenshot provided for another game in the top post), I can tell you that the maximum accepted in the Steam App Admin panel is 100,000,000,000 bytes ...
- Tue Sep 23, 2025 10:54 am
- Forum: Ideas and Suggestions
- Topic: Shift clicking modules to look at % boost
- Replies: 0
- Views: 86
Shift clicking modules to look at % boost
TL;DR
Shift clicking modules into machines should be checking the boost % amount.
What?
You can shift click and replace modules in machines only with a higher either quality or stage of the module.
You can't go from normally quality 3 modules to uncommon quality 2 modules by shift clicking ...
Shift clicking modules into machines should be checking the boost % amount.
What?
You can shift click and replace modules in machines only with a higher either quality or stage of the module.
You can't go from normally quality 3 modules to uncommon quality 2 modules by shift clicking ...
- Tue Sep 23, 2025 10:13 am
- Forum: Ideas and Suggestions
- Topic: Ability to send quality signals for "set filter"
- Replies: 0
- Views: 79
Ability to send quality signals for "set filter"
TL;DR
Allow us to send the quality signals to set filters like you're able to do it manually.
What?
Allowing us to send a signal for the quality with the ability to add operators to the same signal so we can apply the same logic to inserters and filters as we can manually
here's an example of ...
Allow us to send the quality signals to set filters like you're able to do it manually.
What?
Allowing us to send a signal for the quality with the ability to add operators to the same signal so we can apply the same logic to inserters and filters as we can manually
here's an example of ...
- Mon Sep 22, 2025 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Give pumpjacks mining range!
- Replies: 22
- Views: 6662
Re: Give pumpjacks mining range!
or just use this blueprint, hold shift and move it around, they will all get placed then all you need to do is connect them.
0eNqV3NtqW0cARuFXKftaCXtmz9GvEkKQU1HUyrLxoTQYvXtlF+pCuphZd46Ivgvt0brI/M7rcnt6OTw8Hs/Py83rcvx+f35abr68Lk/H387709tr5/3dYblZHl7uHn7ff/9jueyW4/nXw1/LTbh83S2H8/Px+Xj4513vf ...
0eNqV3NtqW0cARuFXKftaCXtmz9GvEkKQU1HUyrLxoTQYvXtlF+pCuphZd46Ivgvt0brI/M7rcnt6OTw8Hs/Py83rcvx+f35abr68Lk/H387709tr5/3dYblZHl7uHn7ff/9jueyW4/nXw1/LTbh83S2H8/Px+Xj4513vf ...
- Mon Sep 22, 2025 12:01 pm
- Forum: Ideas and Suggestions
- Topic: Increase steam cloud storage
- Replies: 5
- Views: 326
Increase steam cloud storage
TL;DR
Please increase the amount of cloud storage factorio has.
What?
If I see this correctly every game developer can set the amount of steam cloud storage a game is allowed to have and I would request to have that increased to the maximum that steam allows (I think it's 93GB?)
Why?
I ...
Please increase the amount of cloud storage factorio has.
What?
If I see this correctly every game developer can set the amount of steam cloud storage a game is allowed to have and I would request to have that increased to the maximum that steam allows (I think it's 93GB?)
Why?
I ...
- Mon Sep 22, 2025 6:18 am
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.66] Sound of machines not pausing
- Replies: 2
- Views: 729
Re: [Donion] [2.0.66] Sound of machines not pausing
Thank you for the continued effort to fix the bugs! greatly appreciate your time and effort!
- Fri Sep 12, 2025 9:36 pm
- Forum: Bug Reports
- Topic: [2.0.64] Failure to suppress MacOS system accent menu
- Replies: 2
- Views: 544
Re: [2.0.64] Failure to suppress MacOS system accent menu
Never happens to me on 15.3.2 so must be the macOS software issue.
- Fri Sep 12, 2025 9:28 am
- Forum: Duplicates
- Topic: [2.0.66] display panels delete text
- Replies: 1
- Views: 221
[2.0.66] display panels delete text
When you click any of the check boxes in the display panel the text in the field clears.
So this issue happens if you don't save the text before you make any changes in the display panels settings.
video:
So this issue happens if you don't save the text before you make any changes in the display panels settings.
video:
- Thu Sep 11, 2025 1:45 pm
- Forum: Bug Reports
- Topic: [2.0.66] research Personal Battery MK3 has no desc
- Replies: 0
- Views: 241
[2.0.66] research Personal Battery MK3 has no desc
as the title says there is no description for personal battery mk 3 research like the mk1 and mk2 have it.
pictures:
pictures:
- Thu Sep 11, 2025 12:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [Donion] [2.0.66] Sound of machines not pausing
- Replies: 2
- Views: 729
[Donion] [2.0.66] Sound of machines not pausing
I have discovered that if you open a machine's UI and then pause your game (with shift + space) the audio for every other machine in the game pauses but not for that single one that you have the UI open and it keeps on playing as if it's crafting.
- Thu Aug 28, 2025 8:47 pm
- Forum: Not a bug
- Topic: [2.0.60] Foundries, EM plants and Cryo plants not setting recipe
- Replies: 2
- Views: 302
Re: [2.0.60] Foundries, EM plants and Cryo plants not setting recipe
right... I'm dumb. forgot you still have to be on the right planet in editor
sorry for wasting your time

sorry for wasting your time
- Thu Aug 28, 2025 8:29 pm
- Forum: Not a bug
- Topic: [2.0.60] Foundries, EM plants and Cryo plants not setting recipe
- Replies: 2
- Views: 302
[2.0.60] Foundries, EM plants and Cryo plants not setting recipe
I tried to set recipes to foundries through circuits and I thought my circuit was setup wrong until I figured out that the foundry doesn't set the recipes for the foundry or the big mining drill but it does set it for example the belt...
Picture of the setup:
08-28-2025, 22-27-57.png
Blueprint ...
Picture of the setup:
08-28-2025, 22-27-57.png
Blueprint ...
- Wed Jun 25, 2025 8:56 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
- Replies: 3
- Views: 424
Re: [2.0.55] Medium Fulgoran ruin icon displayed wrong
Thanks for the report. It looks like the entity icon and entity graphics are simply different, but it is showing the correct icon set for the ruin entity.
Given the huge difference in ruin variations I don’t see a single one that would fit perfectly in the icon.
I should have specified a bit ...
- Tue Jun 24, 2025 9:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
- Replies: 3
- Views: 424
[2.0.55] Medium Fulgoran ruin icon displayed wrong
When adding the different Fulgoran ruins to the deconstruction planner (to not remove lightning attractors) I noticed that the icons for the lightning attractor and medium ruins are the same. The icon for the medium ruin doesn't represent any of the medium ruins that are in the game.
Would be nice ...
Would be nice ...
- Tue Jun 17, 2025 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 4
- Views: 462
Re: Mod sync on vanilla saves
Yeah I mean not just going to pure base vanilla but even when going from space age with a mod or to back to space age this doesn't work which is surprising
- Mon Jun 16, 2025 9:58 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 4
- Views: 462
Re: Mod sync on vanilla saves
yeah that's true but since it's already a thing in the game it would be nice to have that for the vanilla as well, especially because of the steam version and the achievements there. between designing blueprints and going for the speedy achievements, if I forget my mods on I have to rollback to the ...
- Mon Jun 16, 2025 6:50 pm
- Forum: Ideas and Suggestions
- Topic: Mod sync on vanilla saves
- Replies: 4
- Views: 462
Mod sync on vanilla saves
TL;DR
Give a "sync mods and load" option for vanilla saves.
What ?
I would like to have the same option on vanilla that you have for modded; the pop up "would you like to sync mods" before launching if I have an extra mod enabled and the save is just vanilla.
Why ?
I regularly switch between ...
Give a "sync mods and load" option for vanilla saves.
What ?
I would like to have the same option on vanilla that you have for modded; the pop up "would you like to sync mods" before launching if I have an extra mod enabled and the save is just vanilla.
Why ?
I regularly switch between ...
- Sat Jun 14, 2025 12:45 pm
- Forum: Duplicates
- Topic: [2.0.55] Network requests signal from buffer chests is halved
- Replies: 3
- Views: 453
Re: [2.0.55] Network requests signal from buffer chests is halved
okay perfect thank you. I was thinking it's either halved yeah or the contents are counted twice and cancel out. Thanks for your time and fix 
