Search found 107 matches

by fi5hii
Wed Feb 18, 2026 6:04 pm
Forum: Assigned
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 10
Views: 259

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

Audio driver is version 10.0.26100.1
windows build is 26200.7840
I am using steelseries arctis nova pro wireless (if that helps you at all) they're connected via USB to the PC and using their steelseries GG software for the virtual mixer.
02-18-2026, 19-00-41.png
02-18-2026, 19-00-41.png (44.57 KiB) Viewed 41 times
02-18-2026, 19-03-07.png
02-18-2026, 19-03-07.png (25.4 KiB) Viewed 41 times
by fi5hii
Wed Feb 18, 2026 5:54 pm
Forum: Assigned
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 10
Views: 259

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

I managed to get the sound bug on the first try with those settings as well.
does it maybe have something to do with me not having a preferred output set?
02-18-2026, 18-51-58.png
don't ask me how that happened because I have no idea :lol: but whenever I click esc it says I have 1 unconfirmed ...
by fi5hii
Wed Feb 18, 2026 4:55 pm
Forum: Assigned
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 10
Views: 259

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch


I'm not sure if it's even relevant but which OS and audio driver are you using?


Oh it has to be this. I recently upgraded my pc and I have windows 11 pro installed with realtek audio driver. I was able to replicate it from one save pretty much every time when running into the silos. I also ...
by fi5hii
Wed Feb 18, 2026 12:17 pm
Forum: Assigned
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 10
Views: 259

Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

I've managed to recreate it here in this save but when the save is loaded the audio bug is gone.
I started by looking at the silos on the map and when the sound starts it's normal, then running into the range of it bugs it out. After the save is loaded again the audio bug is gone.
here is the video ...
by fi5hii
Tue Feb 17, 2026 5:26 pm
Forum: Assigned
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 10
Views: 259

Re: [2.0.75] weird rocket launch sound while running into audio range mid launch

The rockets are being fed when there's a request in space for the science so technically they should all fly at the same exact tick.

The reason I think this has something to do with movement is because it has only happened twice when I was moving left to right. I can try to find the other time it ...
by fi5hii
Tue Feb 17, 2026 3:07 pm
Forum: Assigned
Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
Replies: 10
Views: 259

[Donion][2.0.75] weird rocket launch sound while running into audio range mid launch

there's a weird sound bug happening whenever there are rockets launching and you run from outside of their audio range into it.
I have encountered this for the second time now and managed to get a clip of it.
https://www.twitch.tv/fi5hii/clip/Inspi ... cDS04XfmQR
by fi5hii
Tue Feb 10, 2026 3:01 pm
Forum: Not a bug
Topic: [2.0.73] Inserter gives itself a signal
Replies: 5
Views: 297

Re: [2.0.73] Inserter gives itself a signal


In general circuit connection will see all incoming signals from a circuit network even if they are being sent by the entity itself. So far the only exceptions are asteroid collector with set filters and assemblers with set recipe, but they were intentionally made to subtract their own output ...
by fi5hii
Tue Feb 10, 2026 2:47 pm
Forum: Not a bug
Topic: [2.0.73] Inserter gives itself a signal
Replies: 5
Views: 297

Re: [2.0.73] Inserter gives itself a signal

boskid wrote: Tue Feb 10, 2026 2:34 pm Ok and where is the bug?
Is the inserter meant to send itself a signal? So the signal on that wire is basically bounced back to the inserter on the same wire without any logic or anything?
by fi5hii
Tue Feb 10, 2026 2:31 pm
Forum: Not a bug
Topic: [2.0.73] Inserter gives itself a signal
Replies: 5
Views: 297

[2.0.73] Inserter gives itself a signal

When an inserter is wired to anything at all (signal or no signal coming from it) and has both read hand and set filter options chosen, the inserter sends itself a signal when it picks up any item.
The setup needed:
Screenshot 2026-02-10 at 15.15.58.png
Every swing the inserter gives itself a ...
by fi5hii
Mon Jan 26, 2026 5:52 pm
Forum: Not a bug
Topic: [2.0.73] Offshore pump doesn't rename to well pump
Replies: 2
Views: 328

Re: [2.0.73] Offshore pump doesn't rename to well pump

okay thank you for your reply. I didn't know the well was an easter egg only :D well good to know :lol:
by fi5hii
Mon Jan 26, 2026 5:50 pm
Forum: Duplicates
Topic: [2.0.73] Artificial yumako soil can take prod modules.
Replies: 1
Views: 164

[2.0.73] Artificial yumako soil can take prod modules.

To quote the factorio wiki

Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.

I suspect this is more of an oversight than a bug but artificial soil can take prod modules. It doesn't make ...
by fi5hii
Fri Jan 23, 2026 6:13 pm
Forum: Ideas and Suggestions
Topic: Rocket turret & Heating tower default import planet should be Gleba
Replies: 0
Views: 243

Rocket turret & Heating tower default import planet should be Gleba

TL;DR
The default planet for rocket turret and heating tower that shows up when setting up requests in the orbital requests should be Gleba.


What?
When you are requesting a heating tower or a rocket turret on a space platform, the default planet should be Gleba and not Nauvis since the item is ...
by fi5hii
Fri Jan 23, 2026 5:38 pm
Forum: Not a bug
Topic: [2.0.73] Offshore pump doesn't rename to well pump
Replies: 2
Views: 328

[2.0.73] Offshore pump doesn't rename to well pump

The offshore pump, when covered with ice platform on Aquilo or with foundation on Fulgora and Vulcanus, doesn't rename to "well pump" like it does on Nauvis and Gleba. I think to make it make sense it shouldn't be the water well pump on all the planets but "<liquid> well pump" to be unified with ...
by fi5hii
Tue Jan 20, 2026 4:58 pm
Forum: Bug Reports
Topic: [2.0.73] Rocket tip appears through the rocket in front
Replies: 1
Views: 215

[2.0.73] Rocket tip appears through the rocket in front

This happens when the rocket silos are underneath each other and the bottom rocket launches before the top one but the top one is also launching. Of course it's nothing game breaking, but it would make the screenshots taken at these moments look more visually appealing.
The timing for this has to be ...
by fi5hii
Tue Jan 20, 2026 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Replies: 2
Views: 723

Re: [raiguard][2.0.72] Wall of error text when trying to build in blocked area

raiguard wrote: Mon Jan 19, 2026 7:38 pm Thanks for the report, this has been fixed for the next release.
Appreciate it so much!
by fi5hii
Mon Jan 12, 2026 10:46 am
Forum: Resolved Problems and Bugs
Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Replies: 2
Views: 723

[raiguard][2.0.72] Wall of error text when trying to build in blocked area

I discovered that on Fulgora it will spam a wall of text "plateau edge is in the way" and looks like it only happens when using an underground belt and I am building it over a ghost that's placed on a pleateau edge which has to be demolished for the item to be built there. At different times I got a ...
by fi5hii
Mon Jan 12, 2026 10:30 am
Forum: Not a bug
Topic: [2.0.72] A drifted space platform doesn't receive requests
Replies: 2
Views: 344

Re: [2.0.72] A drifted space platform doesn't receive requests

Ohhh okay that makes sense if it was meant to have user intervention. Thanks for your time and your reply!
by fi5hii
Thu Jan 08, 2026 6:22 pm
Forum: Not a bug
Topic: [2.0.72] A drifted space platform doesn't receive requests
Replies: 2
Views: 344

[2.0.72] A drifted space platform doesn't receive requests

When a space platform runs out of power/fuel (in my case going from aquilo to gleba) but the final target was a different planet (in my case vulcanus) the space platform doesn't receive the requests from that planet until the toggle is set from automatic to paused thrust and then it receives all the ...
by fi5hii
Wed Jan 07, 2026 6:37 pm
Forum: Not a bug
Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
Replies: 2
Views: 288

Re: [2.0.72] Copying spidertron's equipment grid works only on map view

Rseding91 wrote: Wed Jan 07, 2026 4:05 pm simply use ctrl + c and make a copy that way.
Thanks for your reply!
I see now that it actually works but not with ctrl+c alone. That's why I was using the shift click method. It works if you try to blueprint it or hold shift while having the copy tool in hand. Is that also intended?
by fi5hii
Wed Jan 07, 2026 11:43 am
Forum: Bug Reports
Topic: [2.0.72] Filtered slots not respected after spidertron copy
Replies: 0
Views: 197

[2.0.72] Filtered slots not respected after spidertron copy

When copying a spidertron there can be a rare occurrence where the requested items (in my case construction bots) are not moved into the filtered slots in the bottom of the inventory but stay in the regular slots at the top of the inventory.

This happens when the following is true after creating a ...

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