Search found 101 matches
- Tue Feb 10, 2026 3:01 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 195
Re: [2.0.73] Inserter gives itself a signal
In general circuit connection will see all incoming signals from a circuit network even if they are being sent by the entity itself. So far the only exceptions are asteroid collector with set filters and assemblers with set recipe, but they were intentionally made to subtract their own output ...
- Tue Feb 10, 2026 2:47 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 195
Re: [2.0.73] Inserter gives itself a signal
Is the inserter meant to send itself a signal? So the signal on that wire is basically bounced back to the inserter on the same wire without any logic or anything?
- Tue Feb 10, 2026 2:31 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 195
[2.0.73] Inserter gives itself a signal
When an inserter is wired to anything at all (signal or no signal coming from it) and has both read hand and set filter options chosen, the inserter sends itself a signal when it picks up any item.
The setup needed:
Screenshot 2026-02-10 at 15.15.58.png
Every swing the inserter gives itself a ...
The setup needed:
Screenshot 2026-02-10 at 15.15.58.png
Every swing the inserter gives itself a ...
- Mon Jan 26, 2026 5:52 pm
- Forum: Not a bug
- Topic: [2.0.73] Offshore pump doesn't rename to well pump
- Replies: 2
- Views: 301
Re: [2.0.73] Offshore pump doesn't rename to well pump
okay thank you for your reply. I didn't know the well was an easter egg only
well good to know 
- Mon Jan 26, 2026 5:50 pm
- Forum: Duplicates
- Topic: [2.0.73] Artificial yumako soil can take prod modules.
- Replies: 1
- Views: 153
[2.0.73] Artificial yumako soil can take prod modules.
To quote the factorio wiki
Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.
I suspect this is more of an oversight than a bug but artificial soil can take prod modules. It doesn't make ...
Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.
I suspect this is more of an oversight than a bug but artificial soil can take prod modules. It doesn't make ...
- Fri Jan 23, 2026 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Rocket turret & Heating tower default import planet should be Gleba
- Replies: 0
- Views: 196
Rocket turret & Heating tower default import planet should be Gleba
TL;DR
The default planet for rocket turret and heating tower that shows up when setting up requests in the orbital requests should be Gleba.
What?
When you are requesting a heating tower or a rocket turret on a space platform, the default planet should be Gleba and not Nauvis since the item is ...
The default planet for rocket turret and heating tower that shows up when setting up requests in the orbital requests should be Gleba.
What?
When you are requesting a heating tower or a rocket turret on a space platform, the default planet should be Gleba and not Nauvis since the item is ...
- Fri Jan 23, 2026 5:38 pm
- Forum: Not a bug
- Topic: [2.0.73] Offshore pump doesn't rename to well pump
- Replies: 2
- Views: 301
[2.0.73] Offshore pump doesn't rename to well pump
The offshore pump, when covered with ice platform on Aquilo or with foundation on Fulgora and Vulcanus, doesn't rename to "well pump" like it does on Nauvis and Gleba. I think to make it make sense it shouldn't be the water well pump on all the planets but "<liquid> well pump" to be unified with ...
- Tue Jan 20, 2026 4:58 pm
- Forum: Bug Reports
- Topic: [2.0.73] Rocket tip appears through the rocket in front
- Replies: 1
- Views: 209
[2.0.73] Rocket tip appears through the rocket in front
This happens when the rocket silos are underneath each other and the bottom rocket launches before the top one but the top one is also launching. Of course it's nothing game breaking, but it would make the screenshots taken at these moments look more visually appealing.
The timing for this has to be ...
The timing for this has to be ...
- Tue Jan 20, 2026 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
- Replies: 2
- Views: 627
Re: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Appreciate it so much!raiguard wrote: Mon Jan 19, 2026 7:38 pm Thanks for the report, this has been fixed for the next release.
- Mon Jan 12, 2026 10:46 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
- Replies: 2
- Views: 627
[raiguard][2.0.72] Wall of error text when trying to build in blocked area
I discovered that on Fulgora it will spam a wall of text "plateau edge is in the way" and looks like it only happens when using an underground belt and I am building it over a ghost that's placed on a pleateau edge which has to be demolished for the item to be built there. At different times I got a ...
- Mon Jan 12, 2026 10:30 am
- Forum: Not a bug
- Topic: [2.0.72] A drifted space platform doesn't receive requests
- Replies: 2
- Views: 336
Re: [2.0.72] A drifted space platform doesn't receive requests
Ohhh okay that makes sense if it was meant to have user intervention. Thanks for your time and your reply!
- Thu Jan 08, 2026 6:22 pm
- Forum: Not a bug
- Topic: [2.0.72] A drifted space platform doesn't receive requests
- Replies: 2
- Views: 336
[2.0.72] A drifted space platform doesn't receive requests
When a space platform runs out of power/fuel (in my case going from aquilo to gleba) but the final target was a different planet (in my case vulcanus) the space platform doesn't receive the requests from that planet until the toggle is set from automatic to paused thrust and then it receives all the ...
- Wed Jan 07, 2026 6:37 pm
- Forum: Not a bug
- Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
- Replies: 2
- Views: 276
Re: [2.0.72] Copying spidertron's equipment grid works only on map view
Thanks for your reply!
I see now that it actually works but not with ctrl+c alone. That's why I was using the shift click method. It works if you try to blueprint it or hold shift while having the copy tool in hand. Is that also intended?
- Wed Jan 07, 2026 11:43 am
- Forum: Bug Reports
- Topic: [2.0.72] Filtered slots not respected after spidertron copy
- Replies: 0
- Views: 190
[2.0.72] Filtered slots not respected after spidertron copy
When copying a spidertron there can be a rare occurrence where the requested items (in my case construction bots) are not moved into the filtered slots in the bottom of the inventory but stay in the regular slots at the top of the inventory.
This happens when the following is true after creating a ...
This happens when the following is true after creating a ...
- Mon Jan 05, 2026 10:34 pm
- Forum: Not a bug
- Topic: [2.0.72] Space platform doesn't drop items in orbital drop slots
- Replies: 2
- Views: 341
Re: [2.0.72] Space platform doesn't drop items in orbital drop slots
Okay, thank you for your time!
- Mon Jan 05, 2026 9:30 pm
- Forum: Not a bug
- Topic: [2.0.72] Space platform doesn't drop items in orbital drop slots
- Replies: 2
- Views: 341
[2.0.72] Space platform doesn't drop items in orbital drop slots
If the space platform is preforming a "fly-by" stop meaning that all the conditions are met for that planet and the platform can continue immediately, it doesn' actually drop the items that were manually sent to the orbital drop slots but only drops the stuff that is requested in the cargo landing ...
- Mon Jan 05, 2026 8:42 pm
- Forum: Not a bug
- Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
- Replies: 2
- Views: 276
[2.0.72] Copying spidertron's equipment grid works only on map view
So the issue I'm having is with copying spidertrons and making more of the same builds to be used in groups for the same tasks. When you do it over the map view the equipment grid gets requested normally but if you're right next to them and don't have the equipment in your inventory then copy paste ...
- Sat Jan 03, 2026 9:26 pm
- Forum: Outdated/Not implemented
- Topic: Make Armor Equipment Rotatable
- Replies: 4
- Views: 811
Re: Make Armor Equipment Rotatable
I agree! it would make things like uncommon spidertrons (and everything with uneven grid size) a lot more useful now I kind of just skip them and only use them if I can't get a rare one.
Here's the grid of an uncommon spidertron. there is no way right now to have 2 fission reactors and more than 1 ...
Here's the grid of an uncommon spidertron. there is no way right now to have 2 fission reactors and more than 1 ...
- Sat Jan 03, 2026 9:17 pm
- Forum: Bug Reports
- Topic: [2.0.72] Spidertron quality indicator changes color when holding remote
- Replies: 0
- Views: 191
[2.0.72] Spidertron quality indicator changes color when holding remote
When you hold the remote of (in my case) two spidertrons they highlight with a solid color instead of just the outline which also changes the quality color. These two rare ones that were supposed to be show rare quality in blue showed rare quality in dark purple color (my guess would be the color ...
- Tue Dec 30, 2025 11:21 pm
- Forum: Assigned
- Topic: [Kovarex] [2.0.63] Smart belt bug #11: Belt not placed when dragging over belt ghosts after splitter
- Replies: 4
- Views: 1182
[2.0.72] Dragging belt over ghosts with splitter in the middle fails
I love the feature of being able to drag the belt through the splitter and the splitter stays there untouched. it's one of the best features in the game honestly yo build fast and Works as it should (shown in the video)
without ghosts.mp4
Where this breaks is with ghosted belts. If there is a ...
without ghosts.mp4
Where this breaks is with ghosted belts. If there is a ...