Audio driver is version 10.0.26100.1
windows build is 26200.7840
I am using steelseries arctis nova pro wireless (if that helps you at all) they're connected via USB to the PC and using their steelseries GG software for the virtual mixer.
Search found 107 matches
- Wed Feb 18, 2026 6:04 pm
- Forum: Assigned
- Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
- Replies: 10
- Views: 259
- Wed Feb 18, 2026 5:54 pm
- Forum: Assigned
- Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
- Replies: 10
- Views: 259
Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
I managed to get the sound bug on the first try with those settings as well.
does it maybe have something to do with me not having a preferred output set?
02-18-2026, 18-51-58.png
don't ask me how that happened because I have no idea :lol: but whenever I click esc it says I have 1 unconfirmed ...
does it maybe have something to do with me not having a preferred output set?
02-18-2026, 18-51-58.png
don't ask me how that happened because I have no idea :lol: but whenever I click esc it says I have 1 unconfirmed ...
- Wed Feb 18, 2026 4:55 pm
- Forum: Assigned
- Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
- Replies: 10
- Views: 259
Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
I'm not sure if it's even relevant but which OS and audio driver are you using?
Oh it has to be this. I recently upgraded my pc and I have windows 11 pro installed with realtek audio driver. I was able to replicate it from one save pretty much every time when running into the silos. I also ...
- Wed Feb 18, 2026 12:17 pm
- Forum: Assigned
- Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
- Replies: 10
- Views: 259
Re: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
I've managed to recreate it here in this save but when the save is loaded the audio bug is gone.
I started by looking at the silos on the map and when the sound starts it's normal, then running into the range of it bugs it out. After the save is loaded again the audio bug is gone.
here is the video ...
I started by looking at the silos on the map and when the sound starts it's normal, then running into the range of it bugs it out. After the save is loaded again the audio bug is gone.
here is the video ...
- Tue Feb 17, 2026 5:26 pm
- Forum: Assigned
- Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
- Replies: 10
- Views: 259
Re: [2.0.75] weird rocket launch sound while running into audio range mid launch
The rockets are being fed when there's a request in space for the science so technically they should all fly at the same exact tick.
The reason I think this has something to do with movement is because it has only happened twice when I was moving left to right. I can try to find the other time it ...
The reason I think this has something to do with movement is because it has only happened twice when I was moving left to right. I can try to find the other time it ...
- Tue Feb 17, 2026 3:07 pm
- Forum: Assigned
- Topic: [Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
- Replies: 10
- Views: 259
[Donion][2.0.75] weird rocket launch sound while running into audio range mid launch
there's a weird sound bug happening whenever there are rockets launching and you run from outside of their audio range into it.
I have encountered this for the second time now and managed to get a clip of it.
https://www.twitch.tv/fi5hii/clip/Inspi ... cDS04XfmQR
I have encountered this for the second time now and managed to get a clip of it.
https://www.twitch.tv/fi5hii/clip/Inspi ... cDS04XfmQR
- Tue Feb 10, 2026 3:01 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 297
Re: [2.0.73] Inserter gives itself a signal
In general circuit connection will see all incoming signals from a circuit network even if they are being sent by the entity itself. So far the only exceptions are asteroid collector with set filters and assemblers with set recipe, but they were intentionally made to subtract their own output ...
- Tue Feb 10, 2026 2:47 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 297
Re: [2.0.73] Inserter gives itself a signal
Is the inserter meant to send itself a signal? So the signal on that wire is basically bounced back to the inserter on the same wire without any logic or anything?
- Tue Feb 10, 2026 2:31 pm
- Forum: Not a bug
- Topic: [2.0.73] Inserter gives itself a signal
- Replies: 5
- Views: 297
[2.0.73] Inserter gives itself a signal
When an inserter is wired to anything at all (signal or no signal coming from it) and has both read hand and set filter options chosen, the inserter sends itself a signal when it picks up any item.
The setup needed:
Screenshot 2026-02-10 at 15.15.58.png
Every swing the inserter gives itself a ...
The setup needed:
Screenshot 2026-02-10 at 15.15.58.png
Every swing the inserter gives itself a ...
- Mon Jan 26, 2026 5:52 pm
- Forum: Not a bug
- Topic: [2.0.73] Offshore pump doesn't rename to well pump
- Replies: 2
- Views: 328
Re: [2.0.73] Offshore pump doesn't rename to well pump
okay thank you for your reply. I didn't know the well was an easter egg only
well good to know 
- Mon Jan 26, 2026 5:50 pm
- Forum: Duplicates
- Topic: [2.0.73] Artificial yumako soil can take prod modules.
- Replies: 1
- Views: 164
[2.0.73] Artificial yumako soil can take prod modules.
To quote the factorio wiki
Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.
I suspect this is more of an oversight than a bug but artificial soil can take prod modules. It doesn't make ...
Productivity modules can generally only be used to make intermediate products. These are items that are used in other recipes and cannot directly be placed.
I suspect this is more of an oversight than a bug but artificial soil can take prod modules. It doesn't make ...
- Fri Jan 23, 2026 6:13 pm
- Forum: Ideas and Suggestions
- Topic: Rocket turret & Heating tower default import planet should be Gleba
- Replies: 0
- Views: 243
Rocket turret & Heating tower default import planet should be Gleba
TL;DR
The default planet for rocket turret and heating tower that shows up when setting up requests in the orbital requests should be Gleba.
What?
When you are requesting a heating tower or a rocket turret on a space platform, the default planet should be Gleba and not Nauvis since the item is ...
The default planet for rocket turret and heating tower that shows up when setting up requests in the orbital requests should be Gleba.
What?
When you are requesting a heating tower or a rocket turret on a space platform, the default planet should be Gleba and not Nauvis since the item is ...
- Fri Jan 23, 2026 5:38 pm
- Forum: Not a bug
- Topic: [2.0.73] Offshore pump doesn't rename to well pump
- Replies: 2
- Views: 328
[2.0.73] Offshore pump doesn't rename to well pump
The offshore pump, when covered with ice platform on Aquilo or with foundation on Fulgora and Vulcanus, doesn't rename to "well pump" like it does on Nauvis and Gleba. I think to make it make sense it shouldn't be the water well pump on all the planets but "<liquid> well pump" to be unified with ...
- Tue Jan 20, 2026 4:58 pm
- Forum: Bug Reports
- Topic: [2.0.73] Rocket tip appears through the rocket in front
- Replies: 1
- Views: 215
[2.0.73] Rocket tip appears through the rocket in front
This happens when the rocket silos are underneath each other and the bottom rocket launches before the top one but the top one is also launching. Of course it's nothing game breaking, but it would make the screenshots taken at these moments look more visually appealing.
The timing for this has to be ...
The timing for this has to be ...
- Tue Jan 20, 2026 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
- Replies: 2
- Views: 723
Re: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
Appreciate it so much!raiguard wrote: Mon Jan 19, 2026 7:38 pm Thanks for the report, this has been fixed for the next release.
- Mon Jan 12, 2026 10:46 am
- Forum: Resolved Problems and Bugs
- Topic: [raiguard][2.0.72] Wall of error text when trying to build in blocked area
- Replies: 2
- Views: 723
[raiguard][2.0.72] Wall of error text when trying to build in blocked area
I discovered that on Fulgora it will spam a wall of text "plateau edge is in the way" and looks like it only happens when using an underground belt and I am building it over a ghost that's placed on a pleateau edge which has to be demolished for the item to be built there. At different times I got a ...
- Mon Jan 12, 2026 10:30 am
- Forum: Not a bug
- Topic: [2.0.72] A drifted space platform doesn't receive requests
- Replies: 2
- Views: 344
Re: [2.0.72] A drifted space platform doesn't receive requests
Ohhh okay that makes sense if it was meant to have user intervention. Thanks for your time and your reply!
- Thu Jan 08, 2026 6:22 pm
- Forum: Not a bug
- Topic: [2.0.72] A drifted space platform doesn't receive requests
- Replies: 2
- Views: 344
[2.0.72] A drifted space platform doesn't receive requests
When a space platform runs out of power/fuel (in my case going from aquilo to gleba) but the final target was a different planet (in my case vulcanus) the space platform doesn't receive the requests from that planet until the toggle is set from automatic to paused thrust and then it receives all the ...
- Wed Jan 07, 2026 6:37 pm
- Forum: Not a bug
- Topic: [2.0.72] Copying spidertron's equipment grid works only on map view
- Replies: 2
- Views: 288
Re: [2.0.72] Copying spidertron's equipment grid works only on map view
Thanks for your reply!
I see now that it actually works but not with ctrl+c alone. That's why I was using the shift click method. It works if you try to blueprint it or hold shift while having the copy tool in hand. Is that also intended?
- Wed Jan 07, 2026 11:43 am
- Forum: Bug Reports
- Topic: [2.0.72] Filtered slots not respected after spidertron copy
- Replies: 0
- Views: 197
[2.0.72] Filtered slots not respected after spidertron copy
When copying a spidertron there can be a rare occurrence where the requested items (in my case construction bots) are not moved into the filtered slots in the bottom of the inventory but stay in the regular slots at the top of the inventory.
This happens when the following is true after creating a ...
This happens when the following is true after creating a ...