Search found 43 matches

by fi5hii
Thu Sep 25, 2025 6:36 pm
Forum: Ideas and Suggestions
Topic: Increase steam cloud storage
Replies: 5
Views: 326

Re: Increase steam cloud storage

yeah okay but increasing steam storage doesn't improve that... as I said you can still have them saved locally and fill up your drive :lol:
by fi5hii
Thu Sep 25, 2025 6:32 pm
Forum: Bug Reports
Topic: [2.0.68] Smart belt dragging bug
Replies: 0
Views: 62

[2.0.68] Smart belt dragging bug

The bug appears in this rare case of belt alignments:

Expected result:
actual result.png
actual result.png (825.88 KiB) Viewed 62 times
Actual result:
expected result.png
expected result.png (851.91 KiB) Viewed 62 times
Video:
smart belt dragging bug.mp4
(35.09 MiB) Downloaded 5 times
by fi5hii
Wed Sep 24, 2025 7:38 pm
Forum: Ideas and Suggestions
Topic: Increase steam cloud storage
Replies: 5
Views: 326

Re: Increase steam cloud storage


While I do not currently have access to a Steam Developer account, from prior experience (and plenty of Internet Search results, and the obvious screenshot provided for another game in the top post), I can tell you that the maximum accepted in the Steam App Admin panel is 100,000,000,000 bytes ...
by fi5hii
Tue Sep 23, 2025 10:54 am
Forum: Ideas and Suggestions
Topic: Shift clicking modules to look at % boost
Replies: 0
Views: 86

Shift clicking modules to look at % boost

TL;DR
Shift clicking modules into machines should be checking the boost % amount.

What?
You can shift click and replace modules in machines only with a higher either quality or stage of the module.
You can't go from normally quality 3 modules to uncommon quality 2 modules by shift clicking ...
by fi5hii
Tue Sep 23, 2025 10:13 am
Forum: Ideas and Suggestions
Topic: Ability to send quality signals for "set filter"
Replies: 0
Views: 79

Ability to send quality signals for "set filter"

TL;DR
Allow us to send the quality signals to set filters like you're able to do it manually.

What?
Allowing us to send a signal for the quality with the ability to add operators to the same signal so we can apply the same logic to inserters and filters as we can manually
here's an example of ...
by fi5hii
Mon Sep 22, 2025 12:50 pm
Forum: Ideas and Suggestions
Topic: Give pumpjacks mining range!
Replies: 22
Views: 6662

Re: Give pumpjacks mining range!

or just use this blueprint, hold shift and move it around, they will all get placed then all you need to do is connect them.
0eNqV3NtqW0cARuFXKftaCXtmz9GvEkKQU1HUyrLxoTQYvXtlF+pCuphZd46Ivgvt0brI/M7rcnt6OTw8Hs/Py83rcvx+f35abr68Lk/H387709tr5/3dYblZHl7uHn7ff/9jueyW4/nXw1/LTbh83S2H8/Px+Xj4513vf ...
by fi5hii
Mon Sep 22, 2025 12:01 pm
Forum: Ideas and Suggestions
Topic: Increase steam cloud storage
Replies: 5
Views: 326

Increase steam cloud storage

TL;DR
Please increase the amount of cloud storage factorio has.


What?
If I see this correctly every game developer can set the amount of steam cloud storage a game is allowed to have and I would request to have that increased to the maximum that steam allows (I think it's 93GB?)

Why?
I ...
by fi5hii
Mon Sep 22, 2025 6:18 am
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.66] Sound of machines not pausing
Replies: 2
Views: 729

Re: [Donion] [2.0.66] Sound of machines not pausing

Thank you for the continued effort to fix the bugs! greatly appreciate your time and effort!
by fi5hii
Fri Sep 12, 2025 9:36 pm
Forum: Bug Reports
Topic: [2.0.64] Failure to suppress MacOS system accent menu
Replies: 2
Views: 544

Re: [2.0.64] Failure to suppress MacOS system accent menu

Never happens to me on 15.3.2 so must be the macOS software issue.
by fi5hii
Fri Sep 12, 2025 9:28 am
Forum: Duplicates
Topic: [2.0.66] display panels delete text
Replies: 1
Views: 221

[2.0.66] display panels delete text

When you click any of the check boxes in the display panel the text in the field clears.
So this issue happens if you don't save the text before you make any changes in the display panels settings.
video:
2025-09-12 11-24-56.mp4
(220.99 MiB) Downloaded 12 times
by fi5hii
Thu Sep 11, 2025 1:45 pm
Forum: Bug Reports
Topic: [2.0.66] research Personal Battery MK3 has no desc
Replies: 0
Views: 241

[2.0.66] research Personal Battery MK3 has no desc

as the title says there is no description for personal battery mk 3 research like the mk1 and mk2 have it.

pictures:
Screenshot 2025-09-11 at 15.42.26.png
Screenshot 2025-09-11 at 15.42.26.png (74.89 KiB) Viewed 241 times
Screenshot 2025-09-11 at 15.42.46.png
Screenshot 2025-09-11 at 15.42.46.png (114.09 KiB) Viewed 241 times
Screenshot 2025-09-11 at 15.42.36.png
Screenshot 2025-09-11 at 15.42.36.png (97.82 KiB) Viewed 241 times
by fi5hii
Thu Sep 11, 2025 12:01 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.0.66] Sound of machines not pausing
Replies: 2
Views: 729

[Donion] [2.0.66] Sound of machines not pausing

I have discovered that if you open a machine's UI and then pause your game (with shift + space) the audio for every other machine in the game pauses but not for that single one that you have the UI open and it keeps on playing as if it's crafting.
by fi5hii
Thu Aug 28, 2025 8:47 pm
Forum: Not a bug
Topic: [2.0.60] Foundries, EM plants and Cryo plants not setting recipe
Replies: 2
Views: 302

Re: [2.0.60] Foundries, EM plants and Cryo plants not setting recipe

right... I'm dumb. forgot you still have to be on the right planet in editor :lol:
sorry for wasting your time
by fi5hii
Thu Aug 28, 2025 8:29 pm
Forum: Not a bug
Topic: [2.0.60] Foundries, EM plants and Cryo plants not setting recipe
Replies: 2
Views: 302

[2.0.60] Foundries, EM plants and Cryo plants not setting recipe

I tried to set recipes to foundries through circuits and I thought my circuit was setup wrong until I figured out that the foundry doesn't set the recipes for the foundry or the big mining drill but it does set it for example the belt...
Picture of the setup:
08-28-2025, 22-27-57.png
Blueprint ...
by fi5hii
Wed Jun 25, 2025 8:56 am
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
Replies: 3
Views: 424

Re: [2.0.55] Medium Fulgoran ruin icon displayed wrong


Thanks for the report. It looks like the entity icon and entity graphics are simply different, but it is showing the correct icon set for the ruin entity.

Given the huge difference in ruin variations I don’t see a single one that would fit perfectly in the icon.


I should have specified a bit ...
by fi5hii
Tue Jun 24, 2025 9:36 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.55] Medium Fulgoran ruin icon displayed wrong
Replies: 3
Views: 424

[2.0.55] Medium Fulgoran ruin icon displayed wrong

When adding the different Fulgoran ruins to the deconstruction planner (to not remove lightning attractors) I noticed that the icons for the lightning attractor and medium ruins are the same. The icon for the medium ruin doesn't represent any of the medium ruins that are in the game.

Would be nice ...
by fi5hii
Tue Jun 17, 2025 8:55 pm
Forum: Ideas and Suggestions
Topic: Mod sync on vanilla saves
Replies: 4
Views: 462

Re: Mod sync on vanilla saves

Yeah I mean not just going to pure base vanilla but even when going from space age with a mod or to back to space age this doesn't work which is surprising
by fi5hii
Mon Jun 16, 2025 9:58 pm
Forum: Ideas and Suggestions
Topic: Mod sync on vanilla saves
Replies: 4
Views: 462

Re: Mod sync on vanilla saves

yeah that's true but since it's already a thing in the game it would be nice to have that for the vanilla as well, especially because of the steam version and the achievements there. between designing blueprints and going for the speedy achievements, if I forget my mods on I have to rollback to the ...
by fi5hii
Mon Jun 16, 2025 6:50 pm
Forum: Ideas and Suggestions
Topic: Mod sync on vanilla saves
Replies: 4
Views: 462

Mod sync on vanilla saves

TL;DR
Give a "sync mods and load" option for vanilla saves.

What ?
I would like to have the same option on vanilla that you have for modded; the pop up "would you like to sync mods" before launching if I have an extra mod enabled and the save is just vanilla.

Why ?
I regularly switch between ...
by fi5hii
Sat Jun 14, 2025 12:45 pm
Forum: Duplicates
Topic: [2.0.55] Network requests signal from buffer chests is halved
Replies: 3
Views: 453

Re: [2.0.55] Network requests signal from buffer chests is halved

okay perfect thank you. I was thinking it's either halved yeah or the contents are counted twice and cancel out. Thanks for your time and fix :D

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