Search found 12 matches

by GoatsWithPants
Wed Dec 04, 2024 7:57 pm
Forum: Ideas and Suggestions
Topic: New Wildcards for Train Interrupts / Improve "Any Signal" Wildcard
Replies: 2
Views: 1022

New Wildcards for Train Interrupts / Improve "Any Signal" Wildcard

TL;DR
Add "wildcard" signals to allow you to choose train stops with circuit networks, exactly like the "any signal" wildcard but with more fine-tune control.


What?
The "any signal" wildcard allows you to target stations using circuit networks, but I think it falls short in a couple of areas ...
by GoatsWithPants
Fri Nov 15, 2024 12:13 am
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Re: Multi-Item Train Stations

I'll check it out, thank you for the BP!
by GoatsWithPants
Thu Nov 14, 2024 6:26 pm
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Re: Multi-Item Train Stations

Just in case anyone reading this thread is curious, if Wube allowed us to dynamically set target stations with circuit networks, this would solve my problem and allow for generic multi-item stations.

You can currently do this with wildcard train signals, but it only works for ONE variable in the ...
by GoatsWithPants
Thu Nov 14, 2024 5:36 pm
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Re: Multi-Item Train Stations

Thank you for the suggestion, using a dedicated train for a 30-item station would definitely work. The issue is I want to avoid each station having a dedicated train, as my last save got up to something like 1500 train stops. These were able to be serviced by around 100 trains using cybersyn, I ...
by GoatsWithPants
Thu Nov 14, 2024 1:57 pm
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Re: Multi-Item Train Stations

Essentially, in the overhaul I'm playing, some recipes need something like 30 ingridients. I'm looking for a system that allows me to avoid having to create 30 individual train stations for a recipe like this.

I think the system you described, of having a "brain" that can dispatch trains based on ...
by GoatsWithPants
Thu Nov 14, 2024 10:43 am
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Re: Multi-Item Train Stations

Funmaker that's exactly the issue I was dealing with today; I was wanting to use the "any signal" wildcard to dynamically dispatch trains, but you can only change one variable in the train stop name using circuits, which feels very limiting. It's so close to being able to replicate cybersyns ...
by GoatsWithPants
Thu Nov 14, 2024 3:46 am
Forum: Ideas and Suggestions
Topic: Fix "Anything" Signal In Train Stop Names
Replies: 3
Views: 860

Fix "Anything" Signal In Train Stop Names

TL;DR
When putting the "anything" signal in a train stop name in a schedule / interrupt, it should act as a wildcard signal and choose any stop with "any icon at all" in that corresponding location of the stop name.

What?
You can currently add the "anything" wildcard signal to a train stop name ...
by GoatsWithPants
Thu Nov 14, 2024 2:45 am
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Re: Multi-Item Train Stations

Sure, I can clarify. I used to use cybersyn and I'm looking for a way to replace it using interrupts. I think I'll specify my ideal use case, but if that's not possible I'd be happy to hear alternative suggestions you have.


I would like to be able to request multiple item types at a single station ...
by GoatsWithPants
Wed Nov 13, 2024 11:30 pm
Forum: Gameplay Help
Topic: Multi-Item Train Stations
Replies: 18
Views: 5763

Multi-Item Train Stations

Anyone know of a way to do generic multi-item train stations with the new interrupt system? The only solutions I can think of involve defining a unique custom interrupt for every single station and each station's request, which would be thousands and thousands of interrupts.

I'm hoping there's an ...
by GoatsWithPants
Sat Nov 09, 2024 9:15 pm
Forum: Pending
Topic: [Twinsen] [2.0.10] Steam Deck: Keyboard stays open after cursor leaves crafting search
Replies: 1
Views: 876

Re: [Twinsen] [2.0.10] Steam Deck: Keyboard Issues In Crafting Search Menu

It seems to be working now, not sure if something changed on my end or not but keyboard is working! Thanks for the help!
by GoatsWithPants
Fri Oct 25, 2024 4:13 pm
Forum: Pending
Topic: [Twinsen] [2.0.10] Steam Deck: Keyboard stays open after cursor leaves crafting search
Replies: 1
Views: 876

[Twinsen] [2.0.10] Steam Deck: Keyboard stays open after cursor leaves crafting search

What:
When using the search bar in the crafting menu specifically, the search bar pops up as normal, and after one input (press key, delete key, etc) the cursor leaves the search bar and the keyboard stays open. This means you can no longer type, you have to close the keyboard and reselect the ...
by GoatsWithPants
Mon Oct 21, 2024 3:48 pm
Forum: Ideas and Suggestions
Topic: Feature Request: Assign Train Stations by Substring
Replies: 0
Views: 310

Feature Request: Assign Train Stations by Substring

TL;DR:

Allow us to assign train stops based on a substring (or multiple substrings) as an alternative to the full stop name (ex, instead of assigning a train to "iron provider," use ANY station with "Iron" and "provider" in its name)

Why?

To do multi-item stops with the current system, to ...

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