I'm so happy with this change:) Thank you very much! I wouldn't call it a "minor feature" though;)Minor Features
Splitters can be connected to circuit network.
Search found 10 matches
- Mon Sep 22, 2025 5:07 pm
- Forum: Releases
- Topic: Version 2.0.67
- Replies: 16
- Views: 4816
Re: Version 2.0.67
- Mon Sep 22, 2025 3:31 pm
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 30420
Re: Smart Splitters
I'm so happy:) Thank you!Bilka wrote: Mon Sep 22, 2025 3:19 pm With 2.0.67 splitters can be connected to the circuit network.

- Fri Sep 19, 2025 8:27 am
- Forum: Ideas and Suggestions
- Topic: Super Force building rail over walls (et vice versa)
- Replies: 1
- Views: 215
Super Force building rail over walls (et vice versa)
I don't know if this is a bug, but according to my gut feeling, super force building rails over walls (or other way around) shall end with gates being built over rails. This would be in line with belt logic, which are adding underground belts if you super force build over them
- Fri Sep 19, 2025 8:19 am
- Forum: Not a bug
- Topic: [2.0.66] Cannot super force build over space ship remnants
- Replies: 1
- Views: 195
[2.0.66] Cannot super force build over space ship remnants
as in the title - just tried to super force build over space ship remnants and this is impossible.
Game is an unmodded Space Age
In the attached files:
-screenshot
-save game from which the screenshot was taken
Game is an unmodded Space Age
In the attached files:
-screenshot
-save game from which the screenshot was taken
- Tue Sep 16, 2025 9:18 am
- Forum: Implemented Suggestions
- Topic: Train condition progress should look clearer when at 100%
- Replies: 35
- Views: 4787
Re: Train condition progress should look clearer when at 100%
yellow/gold as completed! 

- Tue Sep 16, 2025 8:19 am
- Forum: Implemented Suggestions
- Topic: Smart Splitters
- Replies: 73
- Views: 30420
Circuit Network Integration for Splitters
TL;DR
Add the ability to connect splitters to the circuit network.
Why
Currently, splitters are powerful, but they’re “dumb” – While inserters and belts can be wired to the circuit network, splitters remain outside that system, which creates a limitation in advanced factory design.
If splitters ...
Add the ability to connect splitters to the circuit network.
Why
Currently, splitters are powerful, but they’re “dumb” – While inserters and belts can be wired to the circuit network, splitters remain outside that system, which creates a limitation in advanced factory design.
If splitters ...
- Sat Jul 12, 2025 10:54 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.60] Building miniature jumping left-right
- Replies: 2
- Views: 503
[2.0.60] Building miniature jumping left-right
Hi!
I have noticed that if I would try to place a building ghost over a logistic chest, then its miniature on the right panel is moving a bit to the left, and then once of the chest, that its returning to its normal position. The issue is presented on the screenshots. It happens in the unmodded ...
I have noticed that if I would try to place a building ghost over a logistic chest, then its miniature on the right panel is moving a bit to the left, and then once of the chest, that its returning to its normal position. The issue is presented on the screenshots. It happens in the unmodded ...
- Sat Dec 07, 2024 2:59 pm
- Forum: General discussion
- Topic: [SA] Maraxsis: First (of many?) new planet mod?
- Replies: 4
- Views: 2533
Re: [SA] Maraxsis: First (of many?) new planet mod?
I'd like to see a "planet" category in mod portal. I think that would be useful
- Tue Oct 22, 2024 6:53 am
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 120593
Re: Factorio: Space Age is here!
I tried this on a version without bought space age expansion, and the vanilla had a lot cheaper rockets, silos and necessary technologies
- Mon Oct 21, 2024 10:44 pm
- Forum: News
- Topic: Factorio: Space Age is here!
- Replies: 126
- Views: 120593
Re: Factorio: Space Age is here!
Hi! I'd like to thank you for a great dlc, it's truly awesome:) I have hundreds of hours in the game (still rookie numbers, I know) and I love the idea behind the expansion very much. I just don't like the vanilla being trivialized in 2.0. Cheap rockets in the expansion are great, because sending ...