No, the title made me think the signals weren't stopping the trains.Freddie612 wrote:What you thought that I was stopping my trains with the signals and thinking it was broken?
Search found 978 matches
- Wed Jun 29, 2016 9:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.5] Error when entering curve with train [reopened]
- Replies: 16
- Views: 4177
Re: My trains are crashing
- Wed Jun 29, 2016 6:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.5] Error when entering curve with train [reopened]
- Replies: 16
- Views: 4177
Re: My trains are crashing
For a moment I thought you were reporting a bug with the signals...
- Wed Jun 29, 2016 5:45 pm
- Forum: Resolved Problems and Bugs
- Topic: *[13.3]Map button when pressing enter
- Replies: 4
- Views: 3024
Re: Map button + Car
This seems similar to a GUI bug from 0.12.x where TAB and SPACE do stuff with the UI elements.
- Wed Jun 29, 2016 5:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1][Twinsen] Rocks are kinda repairable
- Replies: 7
- Views: 3964
Re: [0.13.1] Rocks are kinda repairable
Is this multiplayer or singleplayer?
- Wed Jun 29, 2016 4:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13] Factorio no longer works on Windows XP
- Replies: 20
- Views: 12202
Re: [0.13] 32bit factorio on 32bit windows produces error
I'll go grab one of my XP boxes out of the garage and see if I can diagnose the issue with my already-downloaded 0.13.0 (not 0.13.1). `file(1)` under Cygwin confirms that there is an at least somewhat good PE header, and it runs under x86-64 Win7, so I'm curious as to why XP thinks it's bad. EDIT: @...
- Wed Jun 29, 2016 4:28 pm
- Forum: Resolved Problems and Bugs
- Topic: Very high upload rate when connecting/connected to server
- Replies: 17
- Views: 5583
Re: Very high upload rate when connecting/connected to server
So up to about 3.5 Mbps? What is your upload capacity?
My best guess is that the TCP-over-UDP might be flooding packets, especially if this 3.5Mbps is over the connection's bandwidth capacity.
My best guess is that the TCP-over-UDP might be flooding packets, especially if this 3.5Mbps is over the connection's bandwidth capacity.
- Wed Jun 29, 2016 1:53 am
- Forum: Duplicates
- Topic: CTD bug
- Replies: 3
- Views: 1463
Re: CTD bug
Nothing can be done unless you tell us what you were doing.
- Tue Jun 28, 2016 11:00 pm
- Forum: Duplicates
- Topic: [0.13] Crash when shift+right-click in any (?) building
- Replies: 2
- Views: 782
Re: [0.13] Crash when shift+right-click in any (?) building
Duplicate of 27125 , which is fixed for 0.13.1
EDIT: Ninja'd
EDIT: Ninja'd
- Tue Jun 28, 2016 9:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pending] Browse mods shows invalid times
- Replies: 6
- Views: 2207
Re: [Pending] Browse mods shows invalid times
My theory is that functions to get the local time are being used instead of getting GMT, which is what should be used on both client and server to represent the date/time.
- Tue Jun 28, 2016 8:52 pm
- Forum: Won't fix.
- Topic: [0.13] headless with rcon - crash on ctl+c
- Replies: 5
- Views: 2551
Re: [0.13] headless with rcon - crash on ctl+c
For completeness sake, can you check what happens when you send SIGINT via `kill` under both configurations?
- Tue Jun 28, 2016 8:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Pending] Browse mods shows invalid times
- Replies: 6
- Views: 2207
Re: [Pending] Browse mods shows invalid times
I can confirm issue, being present in PDT currently (UTC-08:00) under correct timezone and system clock.
- Tue Jun 28, 2016 8:45 pm
- Forum: Technical Help
- Topic: [0.13]Can't load saves of one specific map.
- Replies: 13
- Views: 3798
Re: [0.13]Can't load saves of one specific map.
This appears (to me, looking at the screenshots) to be caused by the merge of the `defines.lua` file into other places, making it so that one doesn't need to require it anymore in mods.
- Tue Jun 28, 2016 8:42 pm
- Forum: Resolved Problems and Bugs
- Topic: *[0.13.0] A bad save file as the default breaks loading UI
- Replies: 9
- Views: 4803
Re: [0.13.0] A bad save file as the default breaks loading UI
This sort of issue will not be caused by how Factorio was installed or run, nor the exact contents of faulty savegames, but rather how well the UI code handles exceptional circumstances. Recall that much of it has been rewritten for 0.13.0, so there are several issues to be worked out still. That sa...
- Tue Jun 28, 2016 8:38 pm
- Forum: Not a bug
- Topic: [0.13.0] Undesirable bot behavior related to fire
- Replies: 4
- Views: 1934
Re: [0.13.0] Undesirable bot behavior related to fire
I can think of three possible fixes: * Stop letting construction bots repair things if they're being damaged * Increase the rate that construction bots repair things * Decrease the rate of damage bots receive from fire If the bots utilize thrust of some sort to remain airborn (as opposed to wings or...
- Tue Jun 28, 2016 8:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] stol argument out of range (Error then CTD)
- Replies: 19
- Views: 7166
Re: [0.13.0] stol argument out of range (Error then CTD)
Right now I'm still trying to figure things out, my current theory is that `SteamFriends()->some_unknown_function(...,"game_id")` (I have no idea what the function is, but I think it returns a game ID number (such as "427520" for Factorio) as a string corresponding to what game s...
- Tue Jun 28, 2016 7:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] stol argument out of range (Error then CTD)
- Replies: 19
- Views: 7166
Re: [0.13.0] stol argument out of range (Error then CTD)
From what I can tell right now, the `stol` "call" (which is actually inlined) is only made if the 4th VCALL of the result of steam_api64.dll!SteamFriends() returns a value >0. I'm trying to figure out _what_ function that is, but it's early into SteamContext::getUsersPlaying() EDIT: Appear...
- Tue Jun 28, 2016 6:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] stol argument out of range (Error then CTD)
- Replies: 19
- Views: 7166
Re: [0.13.0] stol argument out of range (Error then CTD)
There is only one call to `std::stol` that I can find in the Steam binary: 0:018> bm factorio!std::stol 1: 00000001`3fbd1d77 @!"Factorio!std::stol" (Factorio!std::_String_val<std::_Simple_types<char> >::_Myptr inlined in Factorio!SteamContext::getUsersPlaying+0x177) Are you using the Steam...
- Tue Jun 28, 2016 5:46 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.0] stol argument out of range (Error then CTD)
- Replies: 19
- Views: 7166
Re: [0.13.0] stol argument out of range (Error then CTD)
I'll see if I can reproduce to get a good backtrace, as well as hook into stol() (assuming its symbol is in the PDB) to get the parameters being passed.
- Tue Jun 28, 2016 5:44 pm
- Forum: Resolved Problems and Bugs
- Topic: Aliens attacking rails
- Replies: 11
- Views: 6219
Re: Aliens attacking rails
I've also seen this behaviour in the first version I played (it might have been the initial Steam release, but I'm not sure), in the tutorial of all places. I think what happens is the bugs go from a "navigate to high pollution area" mode to a "destroy everything here" mode, find...
- Tue Jun 28, 2016 2:58 am
- Forum: Not a bug
- Topic: [0.13.0] Auto-update and MP username must now be identical
- Replies: 4
- Views: 1374
Re: [0.13.0] Auto-update and MP username must now be identical
Due to how multiplayer works in 0.13, the multiplayer username is the same as the Factorio account username.