Search found 978 matches

by TruePikachu
Wed Jun 29, 2016 9:39 pm
Forum: Resolved Problems and Bugs
Topic: [13.5] Error when entering curve with train [reopened]
Replies: 16
Views: 4177

Re: My trains are crashing

Freddie612 wrote:What you thought that I was stopping my trains with the signals and thinking it was broken?
No, the title made me think the signals weren't stopping the trains.
by TruePikachu
Wed Jun 29, 2016 6:54 pm
Forum: Resolved Problems and Bugs
Topic: [13.5] Error when entering curve with train [reopened]
Replies: 16
Views: 4177

Re: My trains are crashing

For a moment I thought you were reporting a bug with the signals...
by TruePikachu
Wed Jun 29, 2016 5:45 pm
Forum: Resolved Problems and Bugs
Topic: *[13.3]Map button when pressing enter
Replies: 4
Views: 3024

Re: Map button + Car

This seems similar to a GUI bug from 0.12.x where TAB and SPACE do stuff with the UI elements.
by TruePikachu
Wed Jun 29, 2016 5:17 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.1][Twinsen] Rocks are kinda repairable
Replies: 7
Views: 3964

Re: [0.13.1] Rocks are kinda repairable

Is this multiplayer or singleplayer?
by TruePikachu
Wed Jun 29, 2016 4:35 pm
Forum: Resolved Problems and Bugs
Topic: [0.13] Factorio no longer works on Windows XP
Replies: 20
Views: 12202

Re: [0.13] 32bit factorio on 32bit windows produces error

I'll go grab one of my XP boxes out of the garage and see if I can diagnose the issue with my already-downloaded 0.13.0 (not 0.13.1). `file(1)` under Cygwin confirms that there is an at least somewhat good PE header, and it runs under x86-64 Win7, so I'm curious as to why XP thinks it's bad. EDIT: @...
by TruePikachu
Wed Jun 29, 2016 4:28 pm
Forum: Resolved Problems and Bugs
Topic: Very high upload rate when connecting/connected to server
Replies: 17
Views: 5583

Re: Very high upload rate when connecting/connected to server

So up to about 3.5 Mbps? What is your upload capacity?

My best guess is that the TCP-over-UDP might be flooding packets, especially if this 3.5Mbps is over the connection's bandwidth capacity.
by TruePikachu
Wed Jun 29, 2016 1:53 am
Forum: Duplicates
Topic: CTD bug
Replies: 3
Views: 1463

Re: CTD bug

Nothing can be done unless you tell us what you were doing.
by TruePikachu
Tue Jun 28, 2016 11:00 pm
Forum: Duplicates
Topic: [0.13] Crash when shift+right-click in any (?) building
Replies: 2
Views: 782

Re: [0.13] Crash when shift+right-click in any (?) building

Duplicate of 27125 , which is fixed for 0.13.1

EDIT: Ninja'd
by TruePikachu
Tue Jun 28, 2016 9:14 pm
Forum: Resolved Problems and Bugs
Topic: [Pending] Browse mods shows invalid times
Replies: 6
Views: 2207

Re: [Pending] Browse mods shows invalid times

My theory is that functions to get the local time are being used instead of getting GMT, which is what should be used on both client and server to represent the date/time.
by TruePikachu
Tue Jun 28, 2016 8:52 pm
Forum: Won't fix.
Topic: [0.13] headless with rcon - crash on ctl+c
Replies: 5
Views: 2551

Re: [0.13] headless with rcon - crash on ctl+c

For completeness sake, can you check what happens when you send SIGINT via `kill` under both configurations?
by TruePikachu
Tue Jun 28, 2016 8:49 pm
Forum: Resolved Problems and Bugs
Topic: [Pending] Browse mods shows invalid times
Replies: 6
Views: 2207

Re: [Pending] Browse mods shows invalid times

I can confirm issue, being present in PDT currently (UTC-08:00) under correct timezone and system clock.
by TruePikachu
Tue Jun 28, 2016 8:45 pm
Forum: Technical Help
Topic: [0.13]Can't load saves of one specific map.
Replies: 13
Views: 3798

Re: [0.13]Can't load saves of one specific map.

This appears (to me, looking at the screenshots) to be caused by the merge of the `defines.lua` file into other places, making it so that one doesn't need to require it anymore in mods.
by TruePikachu
Tue Jun 28, 2016 8:42 pm
Forum: Resolved Problems and Bugs
Topic: *[0.13.0] A bad save file as the default breaks loading UI
Replies: 9
Views: 4803

Re: [0.13.0] A bad save file as the default breaks loading UI

This sort of issue will not be caused by how Factorio was installed or run, nor the exact contents of faulty savegames, but rather how well the UI code handles exceptional circumstances. Recall that much of it has been rewritten for 0.13.0, so there are several issues to be worked out still. That sa...
by TruePikachu
Tue Jun 28, 2016 8:38 pm
Forum: Not a bug
Topic: [0.13.0] Undesirable bot behavior related to fire
Replies: 4
Views: 1934

Re: [0.13.0] Undesirable bot behavior related to fire

I can think of three possible fixes: * Stop letting construction bots repair things if they're being damaged * Increase the rate that construction bots repair things * Decrease the rate of damage bots receive from fire If the bots utilize thrust of some sort to remain airborn (as opposed to wings or...
by TruePikachu
Tue Jun 28, 2016 8:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] stol argument out of range (Error then CTD)
Replies: 19
Views: 7166

Re: [0.13.0] stol argument out of range (Error then CTD)

Right now I'm still trying to figure things out, my current theory is that `SteamFriends()->some_unknown_function(...,"game_id")` (I have no idea what the function is, but I think it returns a game ID number (such as "427520" for Factorio) as a string corresponding to what game s...
by TruePikachu
Tue Jun 28, 2016 7:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] stol argument out of range (Error then CTD)
Replies: 19
Views: 7166

Re: [0.13.0] stol argument out of range (Error then CTD)

From what I can tell right now, the `stol` "call" (which is actually inlined) is only made if the 4th VCALL of the result of steam_api64.dll!SteamFriends() returns a value >0. I'm trying to figure out _what_ function that is, but it's early into SteamContext::getUsersPlaying() EDIT: Appear...
by TruePikachu
Tue Jun 28, 2016 6:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] stol argument out of range (Error then CTD)
Replies: 19
Views: 7166

Re: [0.13.0] stol argument out of range (Error then CTD)

There is only one call to `std::stol` that I can find in the Steam binary: 0:018> bm factorio!std::stol 1: 00000001`3fbd1d77 @!"Factorio!std::stol" (Factorio!std::_String_val<std::_Simple_types<char> >::_Myptr inlined in Factorio!SteamContext::getUsersPlaying+0x177) Are you using the Steam...
by TruePikachu
Tue Jun 28, 2016 5:46 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.0] stol argument out of range (Error then CTD)
Replies: 19
Views: 7166

Re: [0.13.0] stol argument out of range (Error then CTD)

I'll see if I can reproduce to get a good backtrace, as well as hook into stol() (assuming its symbol is in the PDB) to get the parameters being passed.
by TruePikachu
Tue Jun 28, 2016 5:44 pm
Forum: Resolved Problems and Bugs
Topic: Aliens attacking rails
Replies: 11
Views: 6219

Re: Aliens attacking rails

I've also seen this behaviour in the first version I played (it might have been the initial Steam release, but I'm not sure), in the tutorial of all places. I think what happens is the bugs go from a "navigate to high pollution area" mode to a "destroy everything here" mode, find...
by TruePikachu
Tue Jun 28, 2016 2:58 am
Forum: Not a bug
Topic: [0.13.0] Auto-update and MP username must now be identical
Replies: 4
Views: 1374

Re: [0.13.0] Auto-update and MP username must now be identical

Due to how multiplayer works in 0.13, the multiplayer username is the same as the Factorio account username.

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