Had a lot of trouble getting Factorio to run on winlator and wanted to share how I got it working.
Use DXVK 1.7.2
Turnip 25.0 (tested on snapdragon phones only)
Box 64 preset performance.
All other settings default.
In same folder as factorio.exe you must add d3dcompiler_47.dll that you can find ...
Search found 4 matches
- Tue Nov 11, 2025 8:36 am
- Forum: Off topic
- Topic: Running factorio on android
- Replies: 0
- Views: 77
- Fri Oct 24, 2025 6:20 pm
- Forum: News
- Topic: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
- Replies: 51
- Views: 9625
Re: Friday Facts #439 - Factorio and Space Age on Nintendo Switch 2™
Any chance we could get a IOS/ Android release too? I’ve been playing with UTM and box64 a native port would be so much easier and another sale
- Fri Sep 19, 2025 8:03 am
- Forum: Technical Help
- Topic: [2.0.60] MacOS Metal Graphics backend 48.0 FPS
- Replies: 13
- Views: 3467
M4 Macbook Pro FPS Metal API
Unmodded Factorio Space Age runs at exactly half of monitor Hz when using metal API. I have tested with a 75Hz monitor and game runs at 37.5 FPS and a 90 HZ monitor runs at 45 FPS. UPS is unaffected. Game runs fine with openGL. not a big deal just an FYI
- Tue Oct 22, 2024 11:25 am
- Forum: Duplicates
- Topic: Large Power pole graphical bug
- Replies: 1
- Views: 275
Large Power pole graphical bug
Linux version
Ubuntu 22 x11
Amd ryzen laptop with an rtx 4050
Large power poles when at 45 degree angles render the wires very strangely. Sort of hard to replicate the exact same issue but I made a quick video. Sorry couldn’t figure out screen recording so it’s a phone camera.
https://share ...
Ubuntu 22 x11
Amd ryzen laptop with an rtx 4050
Large power poles when at 45 degree angles render the wires very strangely. Sort of hard to replicate the exact same issue but I made a quick video. Sorry couldn’t figure out screen recording so it’s a phone camera.
https://share ...