Search found 34 matches

by nsdemon
Mon Sep 15, 2025 8:20 pm
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7270

Re: Android base game

Maybe some developers will rise to the challenges of doing this
by nsdemon
Wed Sep 10, 2025 8:50 am
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7270

Re: Android base game

But I think they can make good money from it because a ton of people with Android phones would buy the game and they would get a new big group of people by being listed on the Google play store.
I actually think it would be quite profitable for them
by nsdemon
Tue Sep 09, 2025 3:24 pm
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7270

Re: Android base game

LoL yeah
by nsdemon
Tue Sep 09, 2025 12:45 pm
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 20
Views: 7270

Android base game

How hard would it be for the development team to make an android base game?
I'm sure most of us would be willing to pay for this version
I know I would
by nsdemon
Tue Nov 26, 2024 3:50 pm
Forum: Gameplay Help
Topic: how to turn off these flashing icons?
Replies: 4
Views: 1744

how to turn off these flashing icons?

how to turn off these flashing icons?
how can i turn off all these flashing icons?
by nsdemon
Tue Nov 19, 2024 2:44 pm
Forum: Gameplay Help
Topic: fluid ingredient shortage on oil
Replies: 4
Views: 1147

Re: fluid ingredient shortage on oil


These pumpjacks are suspiciously tidy and aligned, it doesn't look like natural generation. Did you add the oil wells using a Lua command, or the editor? Perhaps you've set the yield to 1% or so? In any case, hover your mouse over the pumpjack to see its yield in % and crude oil output per second ...
by nsdemon
Tue Nov 19, 2024 1:35 pm
Forum: Gameplay Help
Topic: fluid ingredient shortage on oil
Replies: 4
Views: 1147

fluid ingredient shortage on oil

I dont know if this is a bug or normal gameplay
I am getting a fluid ingredient shortage on oil, even though I have multiple pumpjacks ties into each other
and my pipe lines are not other extended
The oil refinery keep saying there is a shortage especially if i try to link 2 or more of them together
by nsdemon
Fri Nov 08, 2024 8:40 pm
Forum: Gameplay Help
Topic: Capture any Spawner
Replies: 6
Views: 1654

Re: Capture any Spawner

so i even tried
/c local radius=4,000,000,000,000

4 trillion is supposed to be max map size and I waited for a bit..but my map has not expanded
by nsdemon
Fri Nov 08, 2024 8:11 pm
Forum: Gameplay Help
Topic: Capture any Spawner
Replies: 6
Views: 1654

Re: Capture any Spawner

this command expanded the map more, but i still dont see any
/c game.player.force.chart_all()

it was supposed to expand the entire map..but it did not
by nsdemon
Fri Nov 08, 2024 8:06 pm
Forum: Gameplay Help
Topic: Capture any Spawner
Replies: 6
Views: 1654

Re: Capture any Spawner

still seeing the same mini map/ map area, no change
by nsdemon
Fri Nov 08, 2024 7:37 pm
Forum: Gameplay Help
Topic: Capture any Spawner
Replies: 6
Views: 1654

Re: Capture any Spawner

Ive explored this much and yet to find any Spawner, please help
by nsdemon
Fri Nov 08, 2024 7:07 pm
Forum: Gameplay Help
Topic: on the capture any spawner tech , can this be on Gelba? it is after the Captivity one because i think in my OG game sett
Replies: 1
Views: 608

on the capture any spawner tech , can this be on Gelba? it is after the Captivity one because i think in my OG game sett

on the capture any spawner tech , can this be on Gelba? it is after the Captivity one
because i think in my OG game settings i set it to no bitters on Nauvis
im guessing theirs not a way to adjust that setting without starting the entire game over?
would they the spawner still show up as a red flash ...
by nsdemon
Fri Nov 08, 2024 3:30 pm
Forum: Gameplay Help
Topic: Capture any Spawner
Replies: 6
Views: 1654

Capture any Spawner

on the capture any spawner tech , can this be on Gelba? it is after the Captivity one
because i think in my OG game settings i set it to no bitters on Nauvis
im guessing theirs not a way to adjust that setting without starting the entire game over?
by nsdemon
Fri Nov 08, 2024 2:18 pm
Forum: Gameplay Help
Topic: how to clear up bots remotely?
Replies: 2
Views: 490

how to clear up bots remotely?

how to clear up bots remotely?
they are just hovering with stuff not going anywhere
by nsdemon
Fri Nov 08, 2024 1:05 pm
Forum: Gameplay Help
Topic: how to unfrezze pumpjack
Replies: 2
Views: 607

how to unfrezze pumpjack

I cant place heat pipes to this pumpjack to unfreeze it, what am I supposed to use?
by nsdemon
Thu Nov 07, 2024 6:10 pm
Forum: Gameplay Help
Topic: easy way to slow down a ship?
Replies: 7
Views: 4232

easy way to slow down a ship?

is there an easy way to slow down a ship? not using circuits and logic stuff
by nsdemon
Wed Nov 06, 2024 7:19 pm
Forum: Gameplay Help
Topic: Starting out on Aquilo questions
Replies: 3
Views: 17317

Starting out on Aquilo questions

Starting out on Aquilo question
what can I use as fuel to power the heating tower?
I forgot or didnt know i needed to drop this off

will i need to load my ship up with coal or something to be dropped off?

also what is a good power source to start?
by nsdemon
Sun Nov 03, 2024 11:29 pm
Forum: Show your Creations
Topic: Gleba setup
Replies: 1
Views: 2939

Re: Gleba setup

link
20241103164823_1.jpg
20241103164823_1.jpg (959.23 KiB) Viewed 2937 times
https://ibb.co/4FD9pT9
by nsdemon
Sun Nov 03, 2024 11:28 pm
Forum: Show your Creations
Topic: Gleba setup
Replies: 1
Views: 2939

Gleba setup

Gleba setup
Image

it works :)
by nsdemon
Thu Oct 31, 2024 5:28 pm
Forum: Gameplay Help
Topic: Easy way to get ammo into turrets on space platform?
Replies: 6
Views: 12565

Re: Easy way to get ammo into turrets on space platform?

DragoonGXG wrote: Sun Oct 27, 2024 3:41 pm Don't forget turrets can feed ammo to other turrets.
Turrets.png
IF you want to share some Space Age tips and tricks, try checking out viewtopic.php?f=18&t=117167
How do I set this up??

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