Search found 6 matches
- Fri Oct 03, 2025 5:28 am
- Forum: Bug Reports
- Topic: [2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"
- Replies: 1
- Views: 57
Re: [2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"
I found a reliable repro, and it turns out I was somewhat mistaken about how to repro this issue. Load the new attached save and hover the mouse cursor over the text "Location: 120.0, -248.0, Fervidius magma", which will show a preview of the location of the button, and keep the mouse cursor there ...
- Fri Oct 03, 2025 1:12 am
- Forum: Bug Reports
- Topic: [2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"
- Replies: 1
- Views: 57
[2.0.69] Crash with Warp Drive Machine mod "ChartNavigator.cpp:191: Surface with index 6 does not exist"
I found a (probably quite rare) crash with the Warp Drive Machine mod. The mod has an event where the warp button is sometimes teleported a distance away from the ship. If that event happens shortly before warp, and then after warp you click on the small map that shows where the warp button is, the ...
- Sat Sep 27, 2025 8:59 am
- Forum: Duplicates
- Topic: Robots sometimes don't automatically build ghosts near stromatolites
- Replies: 1
- Views: 131
Robots sometimes don't automatically build ghosts near stromatolites
I have a save where there's a ghost of landfill + an underground belt, next to a copper stromatolite, and my construction bots aren't automatically building them. I think the stromatolite should automatically be marked for deconstruction, but it isn't (if I manually remove the stromatolite or mark ...
- Fri Apr 11, 2025 12:56 pm
- Forum: Ideas and Suggestions
- Topic: The space map should remember your position and zoom level
- Replies: 0
- Views: 231
The space map should remember your position and zoom level
TL;DR
When you open the space map, the view should start at the same spot it was when you last closed it.
What?
Currently, each time you open the space map, the view is reset to the center, and the zoom level is reset. Instead, it should remember the previous position and zoom level, and ...
When you open the space map, the view should start at the same spot it was when you last closed it.
What?
Currently, each time you open the space map, the view is reset to the center, and the zoom level is reset. Instead, it should remember the previous position and zoom level, and ...
- Sun Apr 06, 2025 11:31 am
- Forum: Duplicates
- Topic: [2.0.43] Crash loading save w/o "planet hoppers" mod (removeEntitiesStagedForDeletion)
- Replies: 1
- Views: 283
[2.0.43] Crash loading save w/o "planet hoppers" mod (removeEntitiesStagedForDeletion)
To repro:
Sync mods with the attached save (or just keep all non-built-in mods disabled, which also results in the same crash)
Disable the "planet hoppers" mod
Try to load the save
This will result in a crash:
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util ...
Sync mods with the attached save (or just keep all non-built-in mods disabled, which also results in the same crash)
Disable the "planet hoppers" mod
Try to load the save
This will result in a crash:
Factorio crashed. Generating symbolized stacktrace, please wait ...
src/Util ...
- Thu Oct 24, 2024 3:44 am
- Forum: Resolved Problems and Bugs
- Topic: [klonan] [2.0.9] High-quality items don't display upgraded stats in upgrade planners
- Replies: 1
- Views: 1322
[klonan] [2.0.9] High-quality items don't display upgraded stats in upgrade planners
To repro: create an upgrade planner that upgrades a normal item to a high-quality item. For instance, a normal tier 1 speed module to an uncommon tier 1 speed module. Then hover over the items in the upgrade planner to compare their stats. I'd expect that the uncommon one would display the stats for ...