What
Super-force-placing a concrete blueprint on over water when in editor mode causes the game to crash to desktop.
Version + System Information
Factorio 2.0.72 (build 84292, linux64, steam, space-age)
Steps to Reproduce
Start a new save
Enter editor mode
Research landfill (shift ...
Search found 5 matches
- Sun Jan 18, 2026 6:04 pm
- Forum: Duplicates
- Topic: [2.0.72] Crash super-force-placing concrete on water (BlueprintBuilder::sendBuildEvents)
- Replies: 1
- Views: 127
- Sun Nov 16, 2025 8:32 am
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 6137
Re: Roboport Inventory Management
Thanks for the tip! I think the argument stands that it's not exactly an intuitive way of limiting it though :lol:
Unfortunately my current save is without quality, but I guess a mod could add an uncraftable bot with a high priority that I could use instead? I'd still rather native support ofc ...
Unfortunately my current save is without quality, but I guess a mod could add an uncraftable bot with a high priority that I could use instead? I'd still rather native support ofc ...
- Sat Nov 15, 2025 10:48 am
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 6137
Roboport Inventory Management
TL;DR
When configuring roboport inventories, I want to be able to set limits for bots and request repair packs.
What?
Since FFF#374, roboports have been able to request bots to station in them. Unlike normal logistics requests for players, vehicles and requester chests, these logistics requests ...
When configuring roboport inventories, I want to be able to set limits for bots and request repair packs.
What?
Since FFF#374, roboports have been able to request bots to station in them. Unlike normal logistics requests for players, vehicles and requester chests, these logistics requests ...
- Sun Sep 21, 2025 7:55 am
- Forum: Ideas and Suggestions
- Topic: Read recipe crafting time and number of products
- Replies: 0
- Views: 444
Read recipe crafting time and number of products
TL;DR
Reading recipe ingredients on crafting machines is great, but it's only one of several pieces of recipe information. I'd also like access to crafting time and number of products for each recipe.
What?
With 2.0, crafting machines are now able to send their recipe ingredients to the circuit ...
Reading recipe ingredients on crafting machines is great, but it's only one of several pieces of recipe information. I'd also like access to crafting time and number of products for each recipe.
What?
With 2.0, crafting machines are now able to send their recipe ingredients to the circuit ...
- Sat Nov 09, 2024 9:12 am
- Forum: Not a bug
- Topic: [2.0.14] Can connect wall ghosts to circuit networks, but not real walls
- Replies: 2
- Views: 677
Re: [2.0.14] Can connect wall ghosts to circuit networks, but not real walls
I've just observed this same behaviour, also while trying to connect distant asteroid collectors and using a wall as an intermediate wire connector.
I don't mind this being intended behaviour either, but it introduces a number of inconsistencies. A blueprint with wired walls can be constructed ...
I don't mind this being intended behaviour either, but it introduces a number of inconsistencies. A blueprint with wired walls can be constructed ...