Search found 4 matches

by Mmarss
Sun Nov 16, 2025 8:32 am
Forum: Ideas and Suggestions
Topic: Roboport robot requests limit?
Replies: 14
Views: 4836

Re: Roboport Inventory Management

Thanks for the tip! I think the argument stands that it's not exactly an intuitive way of limiting it though :lol:

Unfortunately my current save is without quality, but I guess a mod could add an uncraftable bot with a high priority that I could use instead? I'd still rather native support ofc ...
by Mmarss
Sat Nov 15, 2025 10:48 am
Forum: Ideas and Suggestions
Topic: Roboport robot requests limit?
Replies: 14
Views: 4836

Roboport Inventory Management

TL;DR
When configuring roboport inventories, I want to be able to set limits for bots and request repair packs.

What?
Since FFF#374, roboports have been able to request bots to station in them. Unlike normal logistics requests for players, vehicles and requester chests, these logistics requests ...
by Mmarss
Sun Sep 21, 2025 7:55 am
Forum: Ideas and Suggestions
Topic: Read recipe crafting time and number of products
Replies: 0
Views: 289

Read recipe crafting time and number of products

TL;DR
Reading recipe ingredients on crafting machines is great, but it's only one of several pieces of recipe information. I'd also like access to crafting time and number of products for each recipe.

What?
With 2.0, crafting machines are now able to send their recipe ingredients to the circuit ...
by Mmarss
Sat Nov 09, 2024 9:12 am
Forum: Not a bug
Topic: [2.0.14] Can connect wall ghosts to circuit networks, but not real walls
Replies: 2
Views: 578

Re: [2.0.14] Can connect wall ghosts to circuit networks, but not real walls

I've just observed this same behaviour, also while trying to connect distant asteroid collectors and using a wall as an intermediate wire connector.

I don't mind this being intended behaviour either, but it introduces a number of inconsistencies. A blueprint with wired walls can be constructed ...

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