Thanks for the tip! I think the argument stands that it's not exactly an intuitive way of limiting it though :lol:
Unfortunately my current save is without quality, but I guess a mod could add an uncraftable bot with a high priority that I could use instead? I'd still rather native support ofc ...
Search found 4 matches
- Sun Nov 16, 2025 8:32 am
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 4836
- Sat Nov 15, 2025 10:48 am
- Forum: Ideas and Suggestions
- Topic: Roboport robot requests limit?
- Replies: 14
- Views: 4836
Roboport Inventory Management
TL;DR
When configuring roboport inventories, I want to be able to set limits for bots and request repair packs.
What?
Since FFF#374, roboports have been able to request bots to station in them. Unlike normal logistics requests for players, vehicles and requester chests, these logistics requests ...
When configuring roboport inventories, I want to be able to set limits for bots and request repair packs.
What?
Since FFF#374, roboports have been able to request bots to station in them. Unlike normal logistics requests for players, vehicles and requester chests, these logistics requests ...
- Sun Sep 21, 2025 7:55 am
- Forum: Ideas and Suggestions
- Topic: Read recipe crafting time and number of products
- Replies: 0
- Views: 289
Read recipe crafting time and number of products
TL;DR
Reading recipe ingredients on crafting machines is great, but it's only one of several pieces of recipe information. I'd also like access to crafting time and number of products for each recipe.
What?
With 2.0, crafting machines are now able to send their recipe ingredients to the circuit ...
Reading recipe ingredients on crafting machines is great, but it's only one of several pieces of recipe information. I'd also like access to crafting time and number of products for each recipe.
What?
With 2.0, crafting machines are now able to send their recipe ingredients to the circuit ...
- Sat Nov 09, 2024 9:12 am
- Forum: Not a bug
- Topic: [2.0.14] Can connect wall ghosts to circuit networks, but not real walls
- Replies: 2
- Views: 578
Re: [2.0.14] Can connect wall ghosts to circuit networks, but not real walls
I've just observed this same behaviour, also while trying to connect distant asteroid collectors and using a wall as an intermediate wire connector.
I don't mind this being intended behaviour either, but it introduces a number of inconsistencies. A blueprint with wired walls can be constructed ...
I don't mind this being intended behaviour either, but it introduces a number of inconsistencies. A blueprint with wired walls can be constructed ...