Also force behavior to place the minimum quantity for the recipe;
ie. only put 2 stone, or 5 plates, never 1 stone or 1-4 plates. Only when using z to drop single units.
Search found 28 matches
- Sat Jul 31, 2021 4:12 pm
- Forum: Outdated/Not implemented
- Topic: Limit input quantity to a multiple of recipe
- Replies: 5
- Views: 2006
- Sat Jul 31, 2021 4:09 pm
- Forum: Outdated/Not implemented
- Topic: Limit input quantity to a multiple of recipe
- Replies: 5
- Views: 2006
Limit input quantity to a multiple of recipe
Can you round down the manual input quantity limit so that it is a multiple of the recipe?
IE I don't want to put 112 iron plates in a steel making furnace, only 110 or 115.
There might be an argument for inserter behavior to be similar, but it has only ever bothered me for manual input.
IE I don't want to put 112 iron plates in a steel making furnace, only 110 or 115.
There might be an argument for inserter behavior to be similar, but it has only ever bothered me for manual input.
- Fri Jun 08, 2018 10:24 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 68780
Re: Friday Facts #246 - The GUI update (Part 3)
If the back button now scraps changes, it should be renamed to something like Cancel or Undo, and not back, so as not to conflict with veteran knowledge that 'back' = confirm.
- Thu Apr 05, 2018 4:45 am
- Forum: Desyncs with mods
- Topic: [0.16.36] Desync of several players
- Replies: 1
- Views: 1665
[0.16.36] Desync of several players
Playing on vanilla server on version 16.36, several soft-mods, not sure what caused it, was just running around, several players desynced at the same time. Mid-game with several players connected, fairly large base with lots of entities. https://drive.google.com/open?id=1ifLxjGrm6YaKjIyq13VljBaTSPGN...
- Thu Dec 07, 2017 11:03 pm
- Forum: 1 / 0 magic
- Topic: [Twinsen] [15.40] factorio razer chroma changes persist after exit
- Replies: 2
- Views: 1725
Re: [15.40] factorio razer chroma changes persist after exit
FYI this is probably an issue with the way chroma detects running games, IE, not factorio's problem. Unless they are doing some non-standard method to close out their process.
You should report this to whoever manages the chroma device.
You should report this to whoever manages the chroma device.
- Thu Dec 07, 2017 9:54 pm
- Forum: Not a bug
- Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
- Replies: 5
- Views: 2719
Re: Mining Drills will fill with water
Well I wasn't, but someone else did, and they filled with water.
- Thu Dec 07, 2017 9:26 pm
- Forum: Not a bug
- Topic: [15.37] Electric mining drills accept wrong fluid when on uranium
- Replies: 5
- Views: 2719
[15.37] Electric mining drills accept wrong fluid when on uranium
Mining drills on uranium with fill with 100 units of water, and perhaps other liquids, instead of the sulfuric acid they need, which will block sulfuric acid from entering. This is greatly undesired. Workaround; pick up drills and replace.
- Fri Sep 29, 2017 11:30 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 24733
Re: Friday Facts #210 - Circuit connector module implementation
Please, please, please change rail signal write indicator so red light is for a red signal, and a green light is for a green signal, or have a completely new color for when the rail signal is being forced by the circuit network, so as not to conflict with the red/green colors already in use by the r...
- Fri Jun 23, 2017 4:55 pm
- Forum: Pending
- Topic: [0.15.23] Desync Vanilla MP Unknown Cause
- Replies: 2
- Views: 1565
[0.15.23] Desync Vanilla MP Unknown Cause
Just had a desync on factorio one railworld server, attached is the current logfile and a link to the desync report:
https://drive.google.com/open?id=0BzW8f ... UNxVEZUU0E
https://drive.google.com/open?id=0BzW8f ... UNxVEZUU0E
- Thu Jun 15, 2017 6:53 pm
- Forum: Pending
- Topic: [0.15.20] Server crash when creating map tooltip during join
- Replies: 3
- Views: 1654
Re: [0.15.20] Server crash when creating map tooltip during join
Seems to have stopped as of .21; probably due to the fixed issue and not map tooltips. I just love creating map tooltips...
- Thu Jun 15, 2017 3:14 am
- Forum: Pending
- Topic: [0.15.20] Server crash when creating map tooltip during join
- Replies: 3
- Views: 1654
Re: [0.15.20] Server crash when creating map tooltip during join
This might be because of certain players joining instead of map tooltips, it's hard to tell. Would be nice if someone else could try to reproduce.
- Thu Jun 15, 2017 2:54 am
- Forum: Pending
- Topic: [0.15.20] Server crash when creating map tooltip during join
- Replies: 3
- Views: 1654
[0.15.20] Server crash when creating map tooltip during join
I can reproduce a server crash right now by creating a map tooltip while someone is joining (downloading the map), then pressing cancel.
I'd advise players to not do this
Here is a DL link for the affected map: https://drive.google.com/open?id=0B4Tvv ... mdpUS1GN00
I'd advise players to not do this
Here is a DL link for the affected map: https://drive.google.com/open?id=0B4Tvv ... mdpUS1GN00
- Sun Jun 11, 2017 4:56 am
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 26090
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
So there are two problems here; having enough belt-space downstream of the inserter to allow a full unload without conflicting with other inserters (and then belt merging to get your desired output belts), and that of sequencing inserters when backpressure occurs to get a balanced unload. You have e...
- Sun Jun 11, 2017 4:20 am
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 26090
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
Well the cycling is going well, but there's always a swing delay hangup on the low-priority inserter. I think the chest averaging method may work just as well.
- Sun Jun 11, 2017 3:46 am
- Forum: Railway Setups
- Topic: Unload 2 solid blue belts /wagon, balanced, compact, simple
- Replies: 26
- Views: 26090
Re: Unload 2 solid blue belts /wagon, balanced, compact, simple
You're on the right track having the inserters cycle, but using their hand capacity and fighting upstream priority is unreliable. You would want them to pulse hand contents, turn that pulse into a 1, and add it to a memory combinator to count 0,1,2. Enable inserter only when its number is called, st...
- Sat May 27, 2017 3:13 pm
- Forum: Not a bug
- Topic: [0.15.15] No size limits or player options on desyncs
- Replies: 2
- Views: 1257
[0.15.15] No size limits or player options on desyncs
So I have a desync report that is 1GB large. If you guys want it, I will find a way to upload it... but 1GB though. I'm requesting the option for clients or server admins to disable desync reporting, perhaps via a dialog box when a desync occurs, perhaps related to the size of the map. Desync report...
- Thu May 25, 2017 3:19 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.13] Desync on Joining server
- Replies: 5
- Views: 2102
[0.15.13] Desync on Joining server
I'm seeing desyncs sometimes happen server-side immediately when a player joins a server, before they have even downloaded the map. Also sometimes the server will perform TWO desync saves; one following the other, when this happens. Playing on the Factorio One USa01 server which is pure vanilla AFAI...
- Sat May 20, 2017 6:16 pm
- Forum: Pending
- Topic: [0.15.12] [kovarex] Crash on joining, reconnecting
- Replies: 1
- Views: 897
[0.15.12] [kovarex] Crash on joining, reconnecting
Trying to connect to the S1 server through server list. Server saves map. Immediate loss of connection once map is saved, wait for the connection lost bar to fill up, then pressed the 'reconnect' button, hard crash to desktop.
Attached is current logfile.
Attached is current logfile.
- Mon May 08, 2017 3:46 pm
- Forum: Duplicates
- Topic: [15.9] FactorioOne server all clients simultanous hard crash
- Replies: 1
- Views: 911
[15.9] FactorioOne server all clients simultanous hard crash
Not sure what caused it, first time happening, attached is my client logfile. Server is running vanilla AFAIK with no server mods.
- Fri May 05, 2017 6:48 pm
- Forum: Duplicates
- Topic: [0.15.8] CTD when driving in car
- Replies: 2
- Views: 1301
Re: [0.15.8] CTD when driving in car
Also crashing upon loading into a server, sitting in my car, but i've been warped about 2 chunks north of where i got into the car.