Search found 5 matches
- Mon Dec 23, 2024 3:39 am
- Forum: Gameplay Help
- Topic: Find my tank
- Replies: 4
- Views: 1626
Re: Find my tank
I also just noticed you can (aslong as it is within a logistics network) open the logistics screen (default L) and go through the member list until you find it
- Sun Dec 08, 2024 9:56 am
- Forum: Ideas and Suggestions
- Topic: Suggested Acheivments
- Replies: 3
- Views: 363
Re: Suggested Acheivments
I remember someone did infact to a one-assembler only run in 1.x with the crafting combinator mod. so it woould definetly be possible (just would be nice if there could somehow be a "upgrade assembler in-place" recipe so you wouldn't need to manually place it...)
- Tue Oct 29, 2024 4:21 am
- Forum: Ideas and Suggestions
- Topic: Negative quality bonus on craft
- Replies: 9
- Views: 1807
Re: Negative quality bonus on craft
I think bringing back the generic quality recipe would be better for "down quality" items. But from what I have heard it was removed to a exploit (no clue what exploit)
- Mon Oct 28, 2024 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Allow Quality: Any request
- Replies: 7
- Views: 2676
Allow Quality: Any request
TL;DR
Allow = Any quality in request
What?
in space platforms/trains/logistics/inserters you can request items/set filters. currently you cannot specify to request a specific ammount of any quality.
the reason provied in-game by hovering over the in-game lower-bounds box says "You selected a filter ...
Allow = Any quality in request
What?
in space platforms/trains/logistics/inserters you can request items/set filters. currently you cannot specify to request a specific ammount of any quality.
the reason provied in-game by hovering over the in-game lower-bounds box says "You selected a filter ...
- Fri Oct 25, 2024 9:28 pm
- Forum: Ideas and Suggestions
- Topic: Turret angle control
- Replies: 2
- Views: 717
Turret angle control
TL;DR
it is annoying when your fully functional turrets wont shoot what is right infront of them and instead aim off to the sides missing the asteroid that will destroy them
What ?
make a option that allows us to set a limit angle of between 0 (no clue why as that would be very strict) and 180 ...
it is annoying when your fully functional turrets wont shoot what is right infront of them and instead aim off to the sides missing the asteroid that will destroy them
What ?
make a option that allows us to set a limit angle of between 0 (no clue why as that would be very strict) and 180 ...