Search found 16 matches
- Sat Dec 14, 2024 12:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [Klonan] [2.0.20] Capture bot rockets not firing from Rocket Turret in target rich environment
- Replies: 9
- Views: 3645
Re: [Klonan] [2.0.20] Capture bot rockets not firing from Rocket Turret in target rich environment
Not sure if this is somehow related but these Turrets are not firing bot rockets and they are full on ammo on 2.0.23, game save attached
save attached- Tue Dec 10, 2024 7:09 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 798
Re: Captured spawner and spoiling bioflux
Glat to help, anyways I think is a real hustle. It should be a cleaning way to solve this bcs leaving the egg there should be a valid strategy.
Related to 121072
Related to 121072
- Tue Dec 10, 2024 6:25 am
- Forum: Gameplay Help
- Topic: Captured spawner and spoiling bioflux
- Replies: 4
- Views: 798
Re: Captured spawner and spoiling bioflux
If this is happening, you are probably not permanently removing the eggs from the spawner, which I guess is ok but has drawbacks like the one you mentioned.
So, I imagine you can reduce the stack size of the inserter to 1 and connect a cable from the inserter to the spawner to check the spawner has ...
So, I imagine you can reduce the stack size of the inserter to 1 and connect a cable from the inserter to the spawner to check the spawner has ...
- Mon Dec 09, 2024 8:35 pm
- Forum: Gameplay Help
- Topic: Which Items on Space Platform are removed from belts and which don't
- Replies: 3
- Views: 601
Re: Which Items on Space Platform are removed from belts and which don't
AFAIK, version 2.0.23's 122383 Items sent to space platform manually disappeared because the hub had no space is about items on the ground/platform, not about items on belts/in machines.
Right intermediate items are deleted which is really annoying. loosing quantum processor is a pain. they are ...
Right intermediate items are deleted which is really annoying. loosing quantum processor is a pain. they are ...
- Mon Dec 09, 2024 8:31 pm
- Forum: Ideas and Suggestions
- Topic: Improve Shattered Planet Route Planer Behaviour Indicators
- Replies: 0
- Views: 424
Improve Shattered Planet Route Planer Behaviour Indicators
Scheduling and automating a ship to the Shattered Planet is different from all other planets. After some testing and attempts to reach it the same way as the other planets, I discovered that the route planner uses a fly condition instead of a wait condition . This causes the ship to turn around mid ...
- Sat Dec 07, 2024 12:24 am
- Forum: Gameplay Help
- Topic: Which Items on Space Platform are removed from belts and which don't
- Replies: 3
- Views: 601
Which Items on Space Platform are removed from belts and which don't
I noticed that on the space platform items like bullets are not destroyed when removed from belts, But things like quantum chips are destroyed when removed from belts.
can someone help me please which is the logic behind this so I don't end up deleting tons of valuable items by mistake
can someone help me please which is the logic behind this so I don't end up deleting tons of valuable items by mistake
- Sat Dec 07, 2024 12:17 am
- Forum: Not a bug
- Topic: Items on space platform belts are lost when the belt is mined
- Replies: 12
- Views: 3820
Re: Items on space platform belts are lost when the belt is mined
Can you please help me to understand why some items are removed from belts and others don't. I just understand why asteroids are removed when belt is removed, but I just lost hundreds of quantum chips because of this weird mechanic of some items being deleted and others don't.
For example, bullets ...
For example, bullets ...
- Mon Nov 11, 2024 11:05 pm
- Forum: Gameplay Help
- Topic: Help to understand the logic on this interrupt
- Replies: 6
- Views: 850
Re: Help to understand the logic on this interrupt
If you want the ship to leave when all the request are fulfilled, you can make it in the schedule or as a condition for interrupt, it is the first option. that doesn't work for you ?
I don't really want to put it on schedule since this will require me to put it every time I add a new station. I ...
- Mon Nov 11, 2024 11:02 pm
- Forum: Gameplay Help
- Topic: Help to understand the logic on this interrupt
- Replies: 6
- Views: 850
Re: Help to understand the logic on this interrupt
Ok, it seems I got some insights into the logic. Let's put it this way signals based on the current trip go this way
π = 1 When you travel from this planet
π = 2 When you travel to this planet
π = 3 When you are stationary
so if you send the ship by clicking the button on the route planner with no ...
π = 1 When you travel from this planet
π = 2 When you travel to this planet
π = 3 When you are stationary
so if you send the ship by clicking the button on the route planner with no ...
- Mon Nov 11, 2024 9:05 pm
- Forum: Gameplay Help
- Topic: Help to understand the logic on this interrupt
- Replies: 6
- Views: 850
Re: Help to understand the logic on this interrupt
I am trying to make the ship recharge resources before any other mission on this planet.
so for example this send it to gleba to get cience
11-11-2024, 22-03-52.png
But if get the science to fast then leave the planet with no bullets or get lost BCS of not fuel
11-11-2024, 22-04-43.png
So ...
so for example this send it to gleba to get cience
11-11-2024, 22-03-52.png
But if get the science to fast then leave the planet with no bullets or get lost BCS of not fuel
11-11-2024, 22-04-43.png
So ...
- Mon Nov 11, 2024 9:01 pm
- Forum: Gameplay Help
- Topic: Help to understand the logic on this interrupt
- Replies: 6
- Views: 850
Re: Help to understand the logic on this interrupt
Ok it seems this should be doing what I expect, but is not
Is weird looking in the UI- Mon Nov 11, 2024 8:49 pm
- Forum: Gameplay Help
- Topic: Help to understand the logic on this interrupt
- Replies: 6
- Views: 850
Help to understand the logic on this interrupt
11-11-2024, 21-43-02.png
In this image the logic seems to be
bullets less than 400
or
Oxidizer less than 20k
or
Red fuel less thank 20K and gleba = 3
This is not what I need, I need:
if On Gleba AND
(
bullets less than 400
or
Oxidizer less than 20k
or
Red fuel less thank 20K
)
But if I put ...
In this image the logic seems to be
bullets less than 400
or
Oxidizer less than 20k
or
Red fuel less thank 20K and gleba = 3
This is not what I need, I need:
if On Gleba AND
(
bullets less than 400
or
Oxidizer less than 20k
or
Red fuel less thank 20K
)
But if I put ...
- Sat Nov 09, 2024 9:38 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
- Replies: 39
- Views: 10920
Re: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
I noticed on the lateatest release they modified the prio a fluid gets into a system
120390
This probably will fix our issues
120390
This probably will fix our issues
- Sat Oct 26, 2024 5:18 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.11] Thruster swapping Fuel and Oxidizer (mixing/fluid) (MR)
- Replies: 39
- Views: 10920
Re: [2.0.11] Thrusters swapping Fuel and Oxidizer
HI this problem is also happening to me and it is very annoying
- Sat Oct 26, 2024 9:41 am
- Forum: Not a bug
- Topic: Items on space platform belts are lost when the belt is mined
- Replies: 12
- Views: 3820
Re: Items on space platform belts are lost when the belt is mined
Thanks for the clarification, that being said, it just feel bad loosing some asteroids just for refactoring, but I understand the point.
A follow-up question is If i understood well that mean only items derived from asteroids will be removed?
Is the game capable of identifying when iron ore is from ...
A follow-up question is If i understood well that mean only items derived from asteroids will be removed?
Is the game capable of identifying when iron ore is from ...
- Fri Oct 25, 2024 7:45 pm
- Forum: Not a bug
- Topic: Items on space platform belts are lost when the belt is mined
- Replies: 12
- Views: 3820
Re: Items on space platform belts are lost when the belt is mined
What would be then the correct approach to not lose the Items play snake with the belts and put them back into the command center? this really seems pushing the player to a unfun activity