It's probably the worst way possible to implement this, but simply adding this property to the relevant machines (entities.lua etc.) worked wonders. Such a quick fix.
Search found 2 matches
- Sun Oct 27, 2024 9:07 am
- Forum: Ideas and Requests For Mods
- Topic: Limiting animation speed of production machines
- Replies: 2
- Views: 648
Re: Limiting animation speed of production machines
Thank you!
It's probably the worst way possible to implement this, but simply adding this property to the relevant machines (entities.lua etc.) worked wonders. Such a quick fix.
It's probably the worst way possible to implement this, but simply adding this property to the relevant machines (entities.lua etc.) worked wonders. Such a quick fix.
- Sat Oct 26, 2024 2:32 pm
- Forum: Ideas and Requests For Mods
- Topic: Limiting animation speed of production machines
- Replies: 2
- Views: 648
Limiting animation speed of production machines
Hi, so I was wondering how difficult would it be to limit/cap the animation speed on all production machines?
Personally, I think most of the machines' animations look far better when operating at normal speeds (no speed modules or beacon effect). However, this would have to exclude logistics for ...
Personally, I think most of the machines' animations look far better when operating at normal speeds (no speed modules or beacon effect). However, this would have to exclude logistics for ...