Search found 20 matches
- Thu Nov 21, 2024 4:00 pm
- Forum: Ideas and Suggestions
- Topic: Animation should have maximum animation speed
- Replies: 0
- Views: 23
Animation should have maximum animation speed
With all these speed bonuses some animations are so fast, that it hurt to watch. All those working hours from small detailed movements are deleted with very high speed. Something like 2,5x max animation speed would still feel fast, but you can see those movements clear.
- Wed Nov 20, 2024 6:14 pm
- Forum: Ideas and Suggestions
- Topic: [Space Age] Flamethrower ammo for Gleba
- Replies: 4
- Views: 152
Re: [Space Age] Flamethrower ammo for Gleba
Maybe having option to use different oil products as ammo would solve this. If our current throwers can use almost all oil stuff in them, why couldn't we make ammo with those? Idk if we really need that in base game. My opinion mod for this would be solution. It's not that used ammo. https://mods.fa...
- Wed Nov 20, 2024 6:03 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 5
- Views: 121
Re: Quality under pipe should give better distance
Pyanodon niobium pipe reach is 32. But that's pyanodon. It feels much stronger to have, but wont remove iron pipes as mostly you don't need that long pipes in some places. Having option to reach longer can remove some bad spots where you really want to lay stuff. Having in masses to build belts/pipe...
- Wed Nov 20, 2024 5:35 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 5
- Views: 121
Re: Quality under pipe should give better distance
I also forgot belts
- Wed Nov 20, 2024 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Quality under pipe should give better distance
- Replies: 5
- Views: 121
Quality under pipe should give better distance
I know there's many mods, that increase distance with pipes. Now with quality, we should have this feature in game to build longer pipe distances
- Fri Nov 15, 2024 3:32 pm
- Forum: Ideas and Suggestions
- Topic: Clicking item on space platform inventory should make ghost build and "E" to see cargo too
- Replies: 4
- Views: 94
Clicking item on space platform inventory should make ghost build and "E" to see cargo too
When in space platform, building around feels pretty sluggish, when having multiple different items to lay. You need to: Open cargo by manually with click - press Q - exit Why not just clicking on that item and it automatically puts ghost on it and shuts that menu. And "E" should open carg...
- Sat Nov 09, 2024 1:24 am
- Forum: Not a bug
- Topic: Fast transport underground belts doesn't work, when you build next to asteroid grabbers
- Replies: 4
- Views: 207
Re: Fast transport underground belts doesn't work, when you build next to asteroid grabbers
Ahhh that explains. Didn't think there would be actual empty space there. That space feels like it should be available to undergrounds. Even if it is hidden by a machine.
- Sat Nov 09, 2024 1:10 am
- Forum: Not a bug
- Topic: Fast transport underground belts doesn't work, when you build next to asteroid grabbers
- Replies: 4
- Views: 207
- Sat Nov 09, 2024 12:56 am
- Forum: Not a bug
- Topic: Fast transport underground belts doesn't work, when you build next to asteroid grabbers
- Replies: 4
- Views: 207
Fast transport underground belts doesn't work, when you build next to asteroid grabbers
Now this one is very interesting bug. I wanted to start my asteroid crushing and guess what? Where's those ores are? Stuck. Why they are stuck? After 10 min i found it. Asteroid grabbers. Those have some weird stuff and some areas you cant have undergrounds.
- Wed Nov 06, 2024 6:25 pm
- Forum: Ideas and Suggestions
- Topic: Allow us put more landing pads. With high distance from each
- Replies: 3
- Views: 359
Allow us put more landing pads. With high distance from each
I know that now you can put only one pad for balancing reasons so you can't make large "chest row". So what about having ability to build more pads with huge distance? Something like 2-5 chunks distance from each. This way you can't spam them much AND would make access to even more train l...
- Mon Nov 04, 2024 2:51 pm
- Forum: Ideas and Suggestions
- Topic: Items per minute under second to help with values
- Replies: 15
- Views: 658
Items per minute under second to help with values
Items per second is pretty cool, so why not having minutes too? That would help a lot of end tier items needs
- Fri Nov 01, 2024 2:25 pm
- Forum: Not a bug
- Topic: Circuit wire drag from FFF #379 not working
- Replies: 4
- Views: 214
Re: Circuit wire drag from FFF #379 not working
Thank you. User error. It's working great now
Edit. Maybe mouse wheel to switch wires would be nice as poles cannot be rotated
Edit. Maybe mouse wheel to switch wires would be nice as poles cannot be rotated
- Fri Nov 01, 2024 2:08 pm
- Forum: Not a bug
- Topic: Circuit wire drag from FFF #379 not working
- Replies: 4
- Views: 214
Re: Circuit wire drag from FFF #379 not working
How about with save file?
- Fri Nov 01, 2024 2:03 pm
- Forum: Not a bug
- Topic: Circuit wire drag from FFF #379 not working
- Replies: 4
- Views: 214
Circuit wire drag from FFF #379 not working
Yep. It do not drag them
- Tue Oct 29, 2024 5:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Recipe selection broken after new update
- Replies: 6
- Views: 893
Re: Recipe selection broken after new update
ISSUE FOUND
when you remove "manual crafting" as craft 1 or craft 5, game doesn't recognize recipe selection. Maybe game thinks selecting recipe is same as crafting that recipe
when you remove "manual crafting" as craft 1 or craft 5, game doesn't recognize recipe selection. Maybe game thinks selecting recipe is same as crafting that recipe
- Tue Oct 29, 2024 3:04 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Recipe selection broken after new update
- Replies: 6
- Views: 893
Re: Recipe selection broken after new update
Here is my save file
- Tue Oct 29, 2024 2:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Recipe selection broken after new update
- Replies: 6
- Views: 893
Re: Recipe selection broken after new update
Also after clicking, it doesn't even show that "Accepted" mark or whatever that green button is in the corner
- Tue Oct 29, 2024 2:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Recipe selection broken after new update
- Replies: 6
- Views: 893
Re: Recipe selection broken after new update
Logitech g300. I can only double click. Can't even "E" command to use. Both mouse clicks works with double clicking.
Quality unlocked
Quality unlocked
- Tue Oct 29, 2024 2:15 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] Recipe selection broken after new update
- Replies: 6
- Views: 893
[Rseding91] Recipe selection broken after new update
It allows only double clicking.
- Sun Oct 27, 2024 11:34 am
- Forum: Ideas and Suggestions
- Topic: Current quality pickup is trash. Here some better suggestions, how to make it have better user experience
- Replies: 0
- Views: 121
Current quality pickup is trash. Here some better suggestions, how to make it have better user experience
I made quick cropping where quality selection would be better. To me one click selection in row (image 3.) would be best by removing excess clicks and being most accurate.