https://mods.factorio.com/mod/spoilage-solution
My vision of problem of spoil.
Canning and freezing.
Search found 21 matches
- Sun Nov 17, 2024 2:41 pm
- Forum: Balancing
- Topic: Increase spoilage timer
- Replies: 11
- Views: 653
- Sun Nov 17, 2024 2:40 pm
- Forum: Balancing
- Topic: Gleba early game should be made easier significantly
- Replies: 17
- Views: 947
Re: Gleba early game should be made easier significantly
https://mods.factorio.com/mod/spoilage-solution
My vision of problem of spoil.
Canning and freezing.
My vision of problem of spoil.
Canning and freezing.
- Sun Nov 17, 2024 1:09 am
- Forum: Balancing
- Topic: [DLC] Aquilo Temperature need rebalance
- Replies: 8
- Views: 771
Re: [DLC] Aquilo Temperature need rebalance
- Thu Nov 14, 2024 12:25 pm
- Forum: Balancing
- Topic: [DLC] Aquilo Temperature need rebalance
- Replies: 8
- Views: 771
Re: [DLC] Aquilo Temperature need rebalance
Cause if your steam would Heat the Pipe and the turbine it would lose Heat and then your turbine wont work cause it needs 500°C steam 1. Okay If I heat it with a heat pipe (50°C) then the turbine temperature for operation should be 450°C. The game has electricity production modifiers. It's like a r...
- Thu Nov 14, 2024 12:12 pm
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
Note: You cannot just "Teleport" items, you need a WORKING space platform in orbit requesting everything you want to teleport from a specific place and continuously launch stuff from the origin location of the items with really expensive rockets + rocket silos, then you need to set all th...
- Wed Nov 13, 2024 11:17 pm
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
It should work like this- Tue Nov 12, 2024 6:10 pm
- Forum: Balancing
- Topic: [DLC] Aquilo Temperature need rebalance
- Replies: 8
- Views: 771
[DLC] Aquilo Temperature need rebalance
Steam work wierd Why my 500C° turbine and 500C° fluid pipe froze 11-12-2024, 22-06-27.png but my heat pipe 50C° not 11-12-2024, 22-07-11.png Strange Logic 11-12-2024, 22-07-37.png Please, dont tell me, Realism < GamePlay. i recive this anwer like 3 last time. Why my 500C° pipe froze?!
- Mon Nov 11, 2024 3:40 pm
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
https://mods.factorio.com/mod/landing-p ... 4e2e6645ca
https://mods.factorio.com/mod/a_lot_of_cargo_pads
https://mods.factorio.com/mod/more-landing-pads
If it seems to you that it works strangely. Of course, mods have already been created.
https://mods.factorio.com/mod/a_lot_of_cargo_pads
https://mods.factorio.com/mod/more-landing-pads
If it seems to you that it works strangely. Of course, mods have already been created.
- Mon Nov 11, 2024 3:37 pm
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
(In order to get to the edge of the world, you need 3 hours of driving on one locomotive. Without wagons) Planet surface is infinite on default config, no? There are many solutions to how you can keep the idea of Gleba, and not limit the player in such moments: 1) Minimum distance between landing p...
- Mon Nov 11, 2024 9:57 am
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
If I want to bring a lot of resources from another planet, the most difficult thing will be to get them to the right places. Why not trains? How's Landing Pad any different from naturally occurring resource patch? theoretical maximum throughput of one platform on an infinite map. When you don't hav...
- Mon Nov 11, 2024 9:54 am
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
I wonder if a minimum distance between landing pads could be a solution? There's still a logistics challenge as you can't just spam them wherever you want, but there's no absolute cap on item throughput. What I definitely don't want in Factorio is a mechanic that's close to teleportation. That star...
- Sun Nov 10, 2024 4:48 pm
- Forum: Not a bug
- Topic: Biter eggs spoiling in space platform spawning biters. [2.0.13]
- Replies: 10
- Views: 4026
Re: Biter eggs spoiling in space platform spawning biters. [2.0.13]
it's not about realist but they want from a gameplay perceptive that you must handle bitter egg spoil in the space platform. It's not about logic but gameplay, and for a video game, gameplay is more important than realism. I mean, it doesn't bother you that a full grow aggressive bitter come from a...
- Sun Nov 10, 2024 4:46 pm
- Forum: Not a bug
- Topic: Biter eggs spoiling in space platform spawning biters. [2.0.13]
- Replies: 10
- Views: 4026
Re: Biter eggs spoiling in space platform spawning biters. [2.0.13]
it's not about realist but they want from a gameplay perceptive that you must handle bitter egg spoil in the space platform. It's not about logic but gameplay, and for a video game, gameplay is more important than realism. I mean, it doesn't bother you that a full grow aggressive bitter come from a...
- Sun Nov 10, 2024 4:42 pm
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
If I want to bring a lot of resources from another planet, the most difficult thing will be to get them to the right places. Why not trains? How's Landing Pad any different from naturally occurring resource patch? theoretical maximum throughput of one platform on an infinite map. When you don't hav...
- Sun Nov 10, 2024 4:39 pm
- Forum: Not a bug
- Topic: Biter eggs spoiling in space platform spawning biters. [2.0.13]
- Replies: 10
- Views: 4026
Re: Biter eggs spoiling in space platform spawning biters. [2.0.13]
Can you tell me what allows the biters to survive in space? Do they have magnetic legs? Sure. We did not code them to care what surface they're on and so the C++ logic that controls biters doesn't care that they're on what players call a "Space Platform". As far as the programming is conc...
- Sun Nov 10, 2024 4:38 pm
- Forum: Not a bug
- Topic: Biter eggs spoiling in space platform spawning biters. [2.0.13]
- Replies: 10
- Views: 4026
Re: Biter eggs spoiling in space platform spawning biters. [2.0.13]
Can you tell me what allows the biters to survive in space? Do they have magnetic legs? Sure. We did not code them to care what surface they're on and so the C++ logic that controls biters doesn't care that they're on what players call a "Space Platform". As far as the programming is conc...
- Sun Nov 10, 2024 4:15 pm
- Forum: Not a bug
- Topic: [2.0.9] Biter nests from "Captive biter spawner" are not targeted by turrets
- Replies: 3
- Views: 764
Re: [2.0.9] Biter nests from "Captive biter spawner" are not targeted by turrets
AFAIK this is a feature where if a capture robot is set to target an entity, then this entity is set as "protected" to avoid having it accidentally destroyed by other means (turrets, lasers, artillery etc). I will keep this in bug reports for a discussion about how to make this feature le...
- Sat Nov 09, 2024 10:16 pm
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
Re: [DLC] Сargo landing pad
I can only speculate why it was descided like this, but I think it would destroy quite some logistical challenges when you can basically teleport items around by sending them to space at your production site and dropping them wherever you want on the whole map. What's stopping me in real life from ...
- Sat Nov 09, 2024 9:50 pm
- Forum: Not a bug
- Topic: Biter eggs spoiling in space platform spawning biters. [2.0.13]
- Replies: 10
- Views: 4026
Re: Biter eggs spoiling in space platform spawning biters. [2.0.13]
Can you tell me what allows the biters to survive in space? Do they have magnetic legs?
- Tue Oct 29, 2024 9:57 am
- Forum: Balancing
- Topic: [DLC] Сargo landing pad
- Replies: 22
- Views: 1376
[DLC] Сargo landing pad
Why in game i can place only 1 cargo pad per surface? Why was this restriction made? If I want to bring a lot of resources from another planet, the most difficult thing will be to get them to the right places. I'm afraid to imagine what will happen when I build city blocks and my base will be 10k x ...