Search found 25 matches
- Thu Feb 12, 2026 5:14 pm
- Forum: Not a bug
- Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
- Replies: 6
- Views: 126
Re: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
I'll let the author know, thanks!
- Thu Feb 12, 2026 4:57 pm
- Forum: Not a bug
- Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
- Replies: 6
- Views: 126
Re: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
Do I upload them here, or onto the portal?
- Thu Feb 12, 2026 3:25 pm
- Forum: Not a bug
- Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
- Replies: 6
- Views: 126
- Thu Feb 12, 2026 2:52 pm
- Forum: Not a bug
- Topic: [2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
- Replies: 6
- Views: 126
[2.0.72] Gradual UPS loss by conditionless idle platforms in automatic mode
What did you do?
I've set 3 out of my 17 platforms to wait in orbit without any unfulfilled conditions or follow-up planets, as such:
02-12-2026, 16-24-06.png
OR
02-12-2026, 16-28-46.png
The interrupt (not a culprit):
02-12-2026, 16-24-53.png
What happened?
UPS gradually dropped over ...
I've set 3 out of my 17 platforms to wait in orbit without any unfulfilled conditions or follow-up planets, as such:
02-12-2026, 16-24-06.png
OR
02-12-2026, 16-28-46.png
The interrupt (not a culprit):
02-12-2026, 16-24-53.png
What happened?
UPS gradually dropped over ...
- Sun Nov 23, 2025 7:52 pm
- Forum: Implemented Suggestions
- Topic: Stop music interruptions
- Replies: 1
- Views: 384
Stop music interruptions
What?
Music keeps being interrupted and switched whenever another surface is viewed.
I suggest it only switching once the current music has finished playing. If, let's say a Vulcanus music ends while viewing Aquilo, then an Aquilo music starts playing afterwards, and continues to do so, regardless ...
Music keeps being interrupted and switched whenever another surface is viewed.
I suggest it only switching once the current music has finished playing. If, let's say a Vulcanus music ends while viewing Aquilo, then an Aquilo music starts playing afterwards, and continues to do so, regardless ...
- Tue Aug 12, 2025 7:35 am
- Forum: Gameplay Help
- Topic: Question about nuclear reactor heat
- Replies: 2
- Views: 934
Question about nuclear reactor heat
Let's say there's a nuclear reactor that is at 999C, and the fuel cell inside it still has 50% left until it's depleted.
The heat pipes connected to it are still heating up, (i.e the first 5 pipes are at 700C, the next 5 at 600C and so on until 20 pipes), so does this mean that the cell is in fact ...
The heat pipes connected to it are still heating up, (i.e the first 5 pipes are at 700C, the next 5 at 600C and so on until 20 pipes), so does this mean that the cell is in fact ...
- Sun Jul 27, 2025 8:33 am
- Forum: Ideas and Suggestions
- Topic: ICBM nuking
- Replies: 3
- Views: 688
Re: ICBM nuking
I got you mate
https://mods.factorio.com/mod/ballistic_missile
https://mods.factorio.com/mod/ballistic_missile
- Tue Jul 22, 2025 2:36 pm
- Forum: Ideas and Suggestions
- Topic: Unobtrusive Alt Mode
- Replies: 8
- Views: 2003
Re: Unobtrusive Alt Mode
We really need this, please
All those cool animations are going to waste because we can't even see them
Just look at this, you can't tell me honestly that this is okay (unless you really don't care about the aesthetics part of the game)
All those cool animations are going to waste because we can't even see them
Just look at this, you can't tell me honestly that this is okay (unless you really don't care about the aesthetics part of the game)
- Tue Jun 24, 2025 1:22 pm
- Forum: Ideas and Requests For Mods
- Topic: Roboport planet landing
- Replies: 4
- Views: 1099
Roboport planet landing
Is there a mod for Space Age that can deploy a roboport on an uninhabited planet, instead of the player?
- Fri Jun 20, 2025 9:17 pm
- Forum: Ideas and Requests For Mods
- Topic: [Mod Request]Roboport network area jammer
- Replies: 1
- Views: 723
[Mod Request]Roboport network area jammer
Basically the jammer would function like a wall for the logistic network area, so you could have 2 separate networks inside the same chunk
- Fri May 16, 2025 9:35 am
- Forum: Ideas and Suggestions
- Topic: Disable updates for selected mods
- Replies: 0
- Views: 380
Disable updates for selected mods
Additional content/overhaul mods sometimes introduce major changes to their previous content, which sometimes can result in a bricked factory. As the title says, having the option to permanently disable updates for selected mods would be nice
I always read the changelogs to make sure it's safe to ...
I always read the changelogs to make sure it's safe to ...
- Fri Apr 25, 2025 6:38 am
- Forum: General discussion
- Topic: I went back to 1.1
- Replies: 26
- Views: 6921
Re: I went back to 1.1
for me it's the rebuilding of bases that makes me want to go back to vanilla
every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time
i moved to vulcanus, but constantly felt homesick ...
every time i land on a new planet i practically start a new game because everything has to be rebuilt from scratch, which caused a massive burnout in a short amount of time
i moved to vulcanus, but constantly felt homesick ...
- Thu Feb 27, 2025 5:26 pm
- Forum: General discussion
- Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
- Replies: 91
- Views: 60579
Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
That's enough internet for me today
- Fri Feb 07, 2025 10:10 am
- Forum: Balancing
- Topic: Acid neutralizarion is 10x too fast.
- Replies: 21
- Views: 8134
Re: Acid neutralizarion is 10x too fast.
So the machine buffer flow rate is intended, not an oversight? A single chemical plant with 3 speed module 3's can't work at full capacity because it can't empty its inventory fast enough, due it being limited at 3k/sec
- Tue Feb 04, 2025 9:24 am
- Forum: Ideas and Suggestions
- Topic: Confirm window control hotkey during value input
- Replies: 0
- Views: 296
Confirm window control hotkey during value input
Pressing E doesn't work as we know, however I just tried using a secondary hotkey for it which I set to be ctrl+E, and that doesn't work either.
Perhaps control-key buttons should be enabled during value input windows? That way we get both the scientific notations and the ability to confirm the ...
Perhaps control-key buttons should be enabled during value input windows? That way we get both the scientific notations and the ability to confirm the ...
- Mon Jan 27, 2025 10:51 am
- Forum: Ideas and Suggestions
- Topic: Artillery barrel visual priority
- Replies: 0
- Views: 308
Artillery barrel visual priority
As you can see, the barrels are hidden by the adjacent artillery turrets, and it would be better imo if they'd be above the other textures, if it's doable
- Wed Jan 22, 2025 9:24 am
- Forum: Ideas and Suggestions
- Topic: Cross-platform logistics
- Replies: 1
- Views: 560
Cross-platform logistics
I think platforms in the same orbit should be able to exchange cargo with each other
The platform hub would need to be supplied with capsules which are made from iron plates, electronic circuits, thruster fuel and oxidizer, and then it can launch a stack of items to any other platform in the same ...
The platform hub would need to be supplied with capsules which are made from iron plates, electronic circuits, thruster fuel and oxidizer, and then it can launch a stack of items to any other platform in the same ...
- Wed Jan 22, 2025 9:10 am
- Forum: Ideas and Suggestions
- Topic: Land Mines on Gleba
- Replies: 6
- Views: 1848
Re: Land Mines on Gleba
explode on death is a good idea, yeah
also they could have 100% explosives resistance so there won't a be chain reaction
also they could have 100% explosives resistance so there won't a be chain reaction
- Fri Jan 10, 2025 5:27 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2074
- Views: 993024
Re: Simple Questions and Short Answers
Hi
Is there a way for bots to place any quality of a building when placing a blueprint?
For example the BP has 30 normal solar panels in it, and when I place it the bots can grab a solar panel of any quality to complete the task. Is this possible to do somehow?
Is there a way for bots to place any quality of a building when placing a blueprint?
For example the BP has 30 normal solar panels in it, and when I place it the bots can grab a solar panel of any quality to complete the task. Is this possible to do somehow?
- Fri Jan 10, 2025 2:39 pm
- Forum: Ideas and Suggestions
- Topic: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
- Replies: 5
- Views: 2168
Re: Reduce need for Alt-Mode by putting Modules/recipes on building sprites
This is a really good idea, I like it