Search found 5 matches
- Mon Jun 11, 2018 9:10 am
- Forum: Maps and Scenarios
- Topic: [0.16] Frontier
- Replies: 5
- Views: 15406
Re: [0.16] Frontier
Is this scenario broken? I have the wall (though I can't mine it, which seems fair), but even on death-world settings there are hardly any biters beyond the wall
- Sat May 07, 2016 7:01 am
- Forum: Mods
- Topic: [MOD 0.12.x] Roadworks 3.0 - Bridges!
- Replies: 29
- Views: 57397
Re: [MOD 0.12.x] Roadworks 3.0 - Bridges!
Will biters pathfind over bridges?
- Sat Apr 30, 2016 7:46 am
- Forum: Mods
- Topic: [MOD 0.12.x] Toxic Jungle
- Replies: 30
- Views: 26629
Re: [MOD 0.12.x] Toxic Jungle
How does it affect biter expansion? Will they clear trees to make new nests?
- Sat Apr 30, 2016 7:32 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 465424
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.2.1
We've just completed a game using only Natural Evolution Expansion and thoroughly enjoyed the playthrough. Unfortunately we had quite a lot of frame drops due to pathfinding, which seemed to bug out on coasts, especially after we built the rocket silo. Can anything be done about this?
- Mon Apr 11, 2016 5:01 am
- Forum: Multiplayer
- Topic: Steam Dedicated Server
- Replies: 65
- Views: 63227
Re: Steam Dedicated Server
I've managed to get my dedicated server + client on the same PC up and running using the info in this thread. Thanks. I have a remaining issue though: DESIRED BEHAVIOUR : When shutting down the server from the cmd window using CTRL + C, the server should save the game in the original save file (in m...