Very cool.
Does overall throughput suffer from an on-demand production system vs. constant full production and recycling the excess?
I never quite got the appeal of the fish nutrients though. If I ran the numbers right, it results in at best a 30% drop in spores. Not insignificant, but also not ...
Search found 4 matches
- Wed Dec 31, 2025 1:57 pm
- Forum: Show your Creations
- Topic: Ticketing system for 95% fresh agricultural science
- Replies: 2
- Views: 721
- Mon Nov 04, 2024 2:25 pm
- Forum: Gameplay Help
- Topic: How to make a minimum hold circuit?
- Replies: 4
- Views: 2005
Re: How to make a minimum hold circuit?
Thank you both! The two circuits seem to agree on their results. BaggyK's design has the advantage of being smaller, but feng's design appears that it could be used for an arbitrary number of inputs.
Changing it to a maximum hold circuit on the 2 combinator design was as easy as flipping the less ...
Changing it to a maximum hold circuit on the 2 combinator design was as easy as flipping the less ...
- Fri Nov 01, 2024 1:34 am
- Forum: Gameplay Help
- Topic: How to make a minimum hold circuit?
- Replies: 4
- Views: 2005
How to make a minimum hold circuit?
Trying to design a circuit that monitors an input and remembers the minimum observed value. If it works, it will be a useful tool for checking if other builds are doing what I expect.
I tried a 3 combinator setup (plus a 4th to make the input generic). There's an arithmetic combinator acting as the ...
I tried a 3 combinator setup (plus a 4th to make the input generic). There's an arithmetic combinator acting as the ...
- Mon Oct 28, 2024 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Item removal request transfers to new items in same slot
- Replies: 1
- Views: 1180
[Genhis][2.0.11] Item removal request transfers to new items in same slot
1. In the remote map view, I opened a spidertron's inventory and ordered the removal of several stacks of biter eggs from it by individually right clicking them, putting the X over them. Construction bots began removing them slowly. To speed it up, I then made a logistic request for 0 max biter eggs ...