Search found 5 matches

by Lenskop
Fri Oct 03, 2025 7:04 am
Forum: Bug Reports
Topic: [2.0.69] Smart belt dragging issue
Replies: 0
Views: 165

[2.0.69] Smart belt dragging issue

When dragging belts over existing sections, a section is removed.
When undoing the action, an underground is placed instead of the section that's removed.

I think the section should not be removed upon building, and when undoing the action all belts should be returned to the initial states.

The ...
by Lenskop
Thu Jan 30, 2025 6:55 am
Forum: Duplicates
Topic: Vertical white lines between textures in ghost tiles
Replies: 4
Views: 400

Re: Vertical white lines between textures in ghost tiles

Just saw @muche 's reply. It is indeed a duplicate 'bug' with that report. Had not found that one in my search.

Seems that it's just a bit more visible on Aquilo due to it being white.
by Lenskop
Thu Jan 30, 2025 6:52 am
Forum: Duplicates
Topic: Vertical white lines between textures in ghost tiles
Replies: 4
Views: 400

Re: Vertical white lines between textures in ghost tiles

Log attached.

The issue seems persistent and always happening. I booted up my game again this morning and it's exactly the same.
by Lenskop
Wed Jan 29, 2025 8:13 pm
Forum: Duplicates
Topic: Vertical white lines between textures in ghost tiles
Replies: 4
Views: 400

Vertical white lines between textures in ghost tiles

I noticed some sort of tearing-like behavior in blueprinted ghost concrete tiles on Aquilo.

Hope the issue is clear in the attached video.
by Lenskop
Thu Oct 31, 2024 11:03 am
Forum: Not a bug
Topic: [2.0.12] Storage chest not upgrading to active provider chest as expected in remote view
Replies: 1
Views: 331

[2.0.12] Storage chest not upgrading to active provider chest as expected in remote view

I tried "upgrading" a logistic chest from Storage to Active provider while in remote view.
Instead of applying an upgrade planner, the game deconstructed the Storage chest and constructed the Active provider chest.

I noticed when upgrading from active provider to storage, this does work as I ...

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