When dragging belts over existing sections, a section is removed.
When undoing the action, an underground is placed instead of the section that's removed.
I think the section should not be removed upon building, and when undoing the action all belts should be returned to the initial states.
The ...
					Search found 5 matches
- Fri Oct 03, 2025 7:04 am
 - Forum: Bug Reports
 - Topic: [2.0.69] Smart belt dragging issue
 - Replies: 0
 - Views: 165
 
- Thu Jan 30, 2025 6:55 am
 - Forum: Duplicates
 - Topic: Vertical white lines between textures in ghost tiles
 - Replies: 4
 - Views: 400
 
Re: Vertical white lines between textures in ghost tiles
Just saw @muche 's reply. It is indeed a duplicate 'bug' with that report. Had not found that one in my search.
Seems that it's just a bit more visible on Aquilo due to it being white.
					Seems that it's just a bit more visible on Aquilo due to it being white.
- Thu Jan 30, 2025 6:52 am
 - Forum: Duplicates
 - Topic: Vertical white lines between textures in ghost tiles
 - Replies: 4
 - Views: 400
 
Re: Vertical white lines between textures in ghost tiles
Log attached.
The issue seems persistent and always happening. I booted up my game again this morning and it's exactly the same.
					The issue seems persistent and always happening. I booted up my game again this morning and it's exactly the same.
- Wed Jan 29, 2025 8:13 pm
 - Forum: Duplicates
 - Topic: Vertical white lines between textures in ghost tiles
 - Replies: 4
 - Views: 400
 
Vertical white lines between textures in ghost tiles
I noticed some sort of tearing-like behavior in blueprinted ghost concrete tiles on Aquilo.
Hope the issue is clear in the attached video.
					Hope the issue is clear in the attached video.
- Thu Oct 31, 2024 11:03 am
 - Forum: Not a bug
 - Topic: [2.0.12] Storage chest not upgrading to active provider chest as expected in remote view
 - Replies: 1
 - Views: 331
 
[2.0.12] Storage chest not upgrading to active provider chest as expected in remote view
I tried "upgrading" a logistic chest from Storage to Active provider while in remote view.
Instead of applying an upgrade planner, the game deconstructed the Storage chest and constructed the Active provider chest.
I noticed when upgrading from active provider to storage, this does work as I ...
					Instead of applying an upgrade planner, the game deconstructed the Storage chest and constructed the Active provider chest.
I noticed when upgrading from active provider to storage, this does work as I ...