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by ResidentDeath
Sun Nov 03, 2024 12:18 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 140
Views: 29809

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Grob wrote: ↑Fri Jan 26, 2024 12:25 pm I am currently in the process of building a factory where some trains leaves their stop without knowing where they will go, and their actual destination is decided by the factory in mid-route.
hey, did you find solution in 2.0?
by ResidentDeath
Fri Nov 01, 2024 10:31 am
Forum: Assigned
Topic: [boskid] Not closest train arrives at the station
Replies: 4
Views: 255

Re: Not closest train arrives at the station

Because what takes a lot of time to compute is the path for one train, if the game was to try and search which train is the closest, it would need to calculate a path for EVERY trains first, to determine which is the closet everytime one train moves. It would be horrible for perfomance. Thx for ans...
by ResidentDeath
Thu Oct 31, 2024 2:40 pm
Forum: Assigned
Topic: [boskid] Not closest train arrives at the station
Replies: 4
Views: 255

[boskid] Not closest train arrives at the station

Why if i turn on train station, the train with the smallest ID arrives, not the one closest to the station. Shedule is same. video: https://www.youtube.com/watch?v=cHHwZahV3HM (eng sub) make sure that the train id on top must be higher than train id on bottom 0eNrtndtuJElypl9lwcsFqxF+MndvrAQIEiAI0JU...

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