Search found 19 matches

by Harb42
Thu Sep 25, 2025 6:14 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 27
Views: 1142

Re: Let's talk train design



My main problem is the following:

Your build contains a mistake, based on wrong assumption about the wildcard expansion. Use it for unloading, but not for loading.

The idea is to start with an empty train. Completely empty. For an empty train, no green cargo or fluid wildcard can match. So ...
by Harb42
Thu Sep 25, 2025 5:45 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 27
Views: 1142

Re: Let's talk train design



By some time all fluid trains will carry water which become basically useless.


That means you're doing it wrong, not that the mechanics have flaws. All of the solutions described in this thread cannot have this happen.


Yes, it is easily can happen. In addition, it is explicity stated in ...
by Harb42
Thu Sep 25, 2025 3:52 am
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 27
Views: 1142

Re: Let's talk train design



Here is something that's currently on my mind. We all want to build a logistic train system in vanilla. It sounded so easy in the FFF. Here's the problem: The natural way to do it with interrupts doesn't work with multiple provider stations. I think by now, all the train afficianados know the ...
by Harb42
Sun Aug 24, 2025 12:43 pm
Forum: Ideas and Suggestions
Topic: Deconstruction in blueprints
Replies: 8
Views: 7859

Re: Deconstruction in blueprints

+1
When I alter some of my blueprints they definitely affects the real ones which are built. And in some cases I move around pipes and stuff and the old one screws it up. I use lamps as a "destroy whatever was here" placeholders, then remove the lamps too after that. And update the blueprint ...
by Harb42
Sun Aug 24, 2025 11:15 am
Forum: Not a bug
Topic: [2.0.65] There is no option to quality upgrade artillery wagon
Replies: 1
Views: 267

[2.0.65] There is no option to quality upgrade artillery wagon

Hi

As the title says there is no option to upgrade quality for artillery wagons. Cheers'
08-24-2025, 13-14-43.png
08-24-2025, 13-14-43.png (515.66 KiB) Viewed 267 times
by Harb42
Tue Aug 12, 2025 10:22 pm
Forum: Not a bug
Topic: [2.0.64] Crossing a pipeline does not autobuild underground connection
Replies: 1
Views: 236

[2.0.64] Crossing a pipeline does not autobuild underground connection

Hi!

This is halfway on the bug-feature scale.
When there is a belt line and if you cross-build it with something - for examples pipes - the game autobuilds an underground connection to keep the line.
This is not the case with pipes which is quite annoying, as it has to be handled manually every ...
by Harb42
Sat Aug 09, 2025 3:26 pm
Forum: Questions, reviews and ratings
Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
Replies: 2
Views: 1192

List of complete overhaul mods that are supported in 2.0 / Space age?

Hi all,

Recently I am doing my megabase stuff, looking for knowledge and blueprints on the internet, and what I realized that the base game is not too challening. I mean it does not force me to think more deeply, not punishing me enough or it is just not too exciting for me. There is so much stuff ...
by Harb42
Sat Aug 09, 2025 3:15 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 5938

Re: How pros approach the game?

Hi guys!

First of all; thanks for all your answers!
It is interesting how you apprach the game, how the "attitue" is different between people.

I never played city building games before, nor really open world ones, so this is new journey for me as well. As I have completed the game, I had to ...
by Harb42
Sun Jul 20, 2025 11:04 am
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 5938

Re: How pros approach the game?

I really love your responses, especially the beer-based one :D
by Harb42
Sun Apr 20, 2025 6:09 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 5938

How pros approach the game?

Hi guys, my fellow factory builders!

How do pros approach the game? How do they design new things? Do they plan, calculate then execute? Or do they just play by feeling? When I see other guys, for example Nilaus, he just casually do stuff which works. No efforts, no struggle, just do this and that ...
by Harb42
Sun Mar 02, 2025 12:27 pm
Forum: Not a bug
Topic: Pollution calculation when modules are present
Replies: 2
Views: 291

Pollution calculation when modules are present

See the images attached. The pollution increases disproportionately, it is much larger than it should be. Or do I misunderstand something?
by Harb42
Sun Mar 02, 2025 12:17 pm
Forum: Not a bug
Topic: Pump filter - Crude oil description text
Replies: 1
Views: 230

Pump filter - Crude oil description text

Hi everyone!
I have attached a screenshot, it speaks for itself. I cant really wrap my head around the description, I assume it is some old text from some really old version.
by Harb42
Fri Jan 31, 2025 9:19 pm
Forum: General discussion
Topic: Reading Power capacity and demand
Replies: 58
Views: 37971

Re: Reading Power capacity and demand

Hi guys,
New to the "Reading Power capacity and demand" club.

I understand the 2nd and 3rd block. However, I don't understand the 1st block. As I understand, I know what is currently drawing the power, however what I don't know what demans more power. A lot-lot more power in this situation. I ...
by Harb42
Wed Jan 29, 2025 6:42 pm
Forum: General discussion
Topic: Do you care about infrastructure costs? Does it matter?
Replies: 14
Views: 3682

Re: Do you care about infrastructure costs? Does it matter?


The ultimate cost is your own time. You have only a very finite amount of it, so you should favour using it to your best advantage. Will optimising your infrastructure costs free more time for you to do other stuff you wish you had more time for ? Then do optimise. Will optimising your ...
by Harb42
Mon Jan 27, 2025 4:29 am
Forum: Gameplay Help
Topic: Allow using blueprints/planners remotely
Replies: 9
Views: 2576

Re: Allow using blueprints/planners remotely

To be honest I have just faced this problem:
I have installed a mod, a blueprint sensor, that can read blueprints and signal out its ingredients. The problem is that it can read only actual items. The sensor is on Vulcanus, and I am on Aquilo. And arrived there not a long time ago. No cargo pad, no ...
by Harb42
Sun Jan 12, 2025 6:14 am
Forum: General discussion
Topic: How to "activate" tank or spidertron in remote view?
Replies: 2
Views: 895

Re: How to "activate" tank or spidertron in remote view?

Wow! Never would have though of this!
Creating the vehicle from blueprint works! Thanks!
by Harb42
Sun Jan 12, 2025 3:10 am
Forum: General discussion
Topic: How to "activate" tank or spidertron in remote view?
Replies: 2
Views: 895

How to "activate" tank or spidertron in remote view?

Hi folks!
Maybe a silly but simple question: How do activate/crate the vehicle to the ground in remote view?
Inserters just put them around like any othem inventory item, but does not activate the tank, spidertron, etc on the ground.
by Harb42
Mon Dec 02, 2024 5:38 pm
Forum: General discussion
Topic: Do you care about infrastructure costs? Does it matter?
Replies: 14
Views: 3682

Re: Do you care about infrastructure costs? Does it matter?

Thank for the insights guys!
I really love to read your thougts and experiences. This is the game where you have so much liberty to do things in your way, that everybody does it a bit differently.
I tend to overoptimize and spending too much time with hasseling. In the early phases (game, new ...
by Harb42
Sun Dec 01, 2024 6:37 pm
Forum: General discussion
Topic: Do you care about infrastructure costs? Does it matter?
Replies: 14
Views: 3682

Do you care about infrastructure costs? Does it matter?

Hi guys,

I play the game like everyone else, but time-to-time it pops in my mind: Am I thinking too much about costs? Micro costs? Does it worth to think 1 more minute, on how to place belts and pipes to be as cost effective as possible? For example using normal pipes instead of underground pipes ...

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