Search found 28 matches

by Harb42
Thu Oct 30, 2025 11:23 pm
Forum: General discussion
Topic: Status of 2.1?
Replies: 31
Views: 14231

Re: Status of 2.1?

You know what?!
I am gonna say it!
They should hire people, make a new dlc and I want to pay for it!
by Harb42
Sat Oct 25, 2025 6:08 pm
Forum: Pending
Topic: [2.0.69] Train rolling stock disconnects if damaged during blue print creation
Replies: 1
Views: 239

[2.0.69] Train rolling stock disconnects if damaged during blue print creation

Hi

I have encountered a strange -probably- bug:
When I was using blueprints, pasting them on the map I have discovered that most of the new train-chains are disconnected. The locomotive was not connected to the wagons. Long story short:
During blueprint building, if rear train created first, it ...
by Harb42
Sat Oct 25, 2025 4:30 pm
Forum: Pending
Topic: [2.0.69] captive biter spawner behaviour
Replies: 1
Views: 129

[2.0.69] captive biter spawner behaviour

Hi all,

I have a sizeable captive biter spawner block; Sometimes they have starved and went back to the enemy force then recaptured again.
The strange behaviour is that some of them spawn biters some of them don't. Which don't they never spawn, the others I guess spawn in casual time cycles.
I say ...
by Harb42
Fri Oct 24, 2025 8:22 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades
Replies: 21
Views: 13315

Re: [Twinsen][2.0.9][Space Age] Railgun turrets do not obey railgun speed upgrades

Maybe create a tooltip or note on the research or on the turret itself?
by Harb42
Tue Oct 14, 2025 9:09 pm
Forum: Gameplay Help
Topic: Artillery cleaning all chunks -> no more enemy?
Replies: 5
Views: 584

Artillery cleaning all chunks -> no more enemy?

Hi all,

Recently, in my game, I was fed up with the constant attacks of pentapods on Gleba. To take serious action on the matter I sent my black belt diplomatic delegation: the legendary artillery wagons. My base is not that big and did not venture far away neither.
So, I put few artillery wagons ...
by Harb42
Thu Oct 09, 2025 5:54 pm
Forum: Gameplay Help
Topic: arithmetic combinator - constant number ... dinamically?
Replies: 6
Views: 648

Re: arithmetic combinator - constant number ... dinamically?

Thank you!
Thank you for your help and patience. It seems a grain of sand got into the machine. I retested it based on what you shared and it works.
by Harb42
Thu Oct 09, 2025 9:31 am
Forum: Gameplay Help
Topic: arithmetic combinator - constant number ... dinamically?
Replies: 6
Views: 648

Re: arithmetic combinator - constant number ... dinamically?

Have you tried your approach in practice? This approach seems to not work. That's my problem. Using a signal with value on the right side does not do the multiplication with that value.
by Harb42
Wed Oct 08, 2025 8:55 pm
Forum: Gameplay Help
Topic: arithmetic combinator - constant number ... dinamically?
Replies: 6
Views: 648

arithmetic combinator - constant number ... dinamically?

Hi everyone!

Is there any way to set the constant value on the right side dynamically? I would like to set the multiplier based on conditions, but can't. Having a signal with a given value does not help this situation.
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10-08-2025, 22-54-20.png (602.76 KiB) Viewed 648 times
by Harb42
Mon Sep 29, 2025 9:32 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 2536

Re: Let's talk train design



Hmm. You are right. It is not straightforward that it does not work for loading. -> I think it can be made that way, that it does not have to empty, so it "remember" what to load and unload all the time, because the cargo is not empty. "I got oil, okay I start to unload it. I am almost empty ...
by Harb42
Thu Sep 25, 2025 6:14 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 2536

Re: Let's talk train design



My main problem is the following:

Your build contains a mistake, based on wrong assumption about the wildcard expansion. Use it for unloading, but not for loading.

The idea is to start with an empty train. Completely empty. For an empty train, no green cargo or fluid wildcard can match. So ...
by Harb42
Thu Sep 25, 2025 5:45 pm
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 2536

Re: Let's talk train design



By some time all fluid trains will carry water which become basically useless.


That means you're doing it wrong, not that the mechanics have flaws. All of the solutions described in this thread cannot have this happen.


Yes, it is easily can happen. In addition, it is explicity stated in ...
by Harb42
Thu Sep 25, 2025 3:52 am
Forum: Gameplay Help
Topic: Let's talk train design
Replies: 28
Views: 2536

Re: Let's talk train design



Here is something that's currently on my mind. We all want to build a logistic train system in vanilla. It sounded so easy in the FFF. Here's the problem: The natural way to do it with interrupts doesn't work with multiple provider stations. I think by now, all the train afficianados know the ...
by Harb42
Sun Aug 24, 2025 12:43 pm
Forum: Ideas and Suggestions
Topic: Deconstruction in blueprints
Replies: 8
Views: 8287

Re: Deconstruction in blueprints

+1
When I alter some of my blueprints they definitely affects the real ones which are built. And in some cases I move around pipes and stuff and the old one screws it up. I use lamps as a "destroy whatever was here" placeholders, then remove the lamps too after that. And update the blueprint ...
by Harb42
Sun Aug 24, 2025 11:15 am
Forum: Not a bug
Topic: [2.0.65] There is no option to quality upgrade artillery wagon
Replies: 1
Views: 301

[2.0.65] There is no option to quality upgrade artillery wagon

Hi

As the title says there is no option to upgrade quality for artillery wagons. Cheers'
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08-24-2025, 13-14-43.png (515.66 KiB) Viewed 301 times
by Harb42
Tue Aug 12, 2025 10:22 pm
Forum: Not a bug
Topic: [2.0.64] Crossing a pipeline does not autobuild underground connection
Replies: 1
Views: 281

[2.0.64] Crossing a pipeline does not autobuild underground connection

Hi!

This is halfway on the bug-feature scale.
When there is a belt line and if you cross-build it with something - for examples pipes - the game autobuilds an underground connection to keep the line.
This is not the case with pipes which is quite annoying, as it has to be handled manually every ...
by Harb42
Sat Aug 09, 2025 3:26 pm
Forum: Questions, reviews and ratings
Topic: List of complete overhaul mods that are supported in 2.0 / Space age?
Replies: 2
Views: 2664

List of complete overhaul mods that are supported in 2.0 / Space age?

Hi all,

Recently I am doing my megabase stuff, looking for knowledge and blueprints on the internet, and what I realized that the base game is not too challening. I mean it does not force me to think more deeply, not punishing me enough or it is just not too exciting for me. There is so much stuff ...
by Harb42
Sat Aug 09, 2025 3:15 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 7218

Re: How pros approach the game?

Hi guys!

First of all; thanks for all your answers!
It is interesting how you apprach the game, how the "attitue" is different between people.

I never played city building games before, nor really open world ones, so this is new journey for me as well. As I have completed the game, I had to ...
by Harb42
Sun Jul 20, 2025 11:04 am
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 7218

Re: How pros approach the game?

I really love your responses, especially the beer-based one :D
by Harb42
Sun Apr 20, 2025 6:09 pm
Forum: General discussion
Topic: How pros approach the game?
Replies: 20
Views: 7218

How pros approach the game?

Hi guys, my fellow factory builders!

How do pros approach the game? How do they design new things? Do they plan, calculate then execute? Or do they just play by feeling? When I see other guys, for example Nilaus, he just casually do stuff which works. No efforts, no struggle, just do this and that ...
by Harb42
Sun Mar 02, 2025 12:27 pm
Forum: Not a bug
Topic: Pollution calculation when modules are present
Replies: 2
Views: 319

Pollution calculation when modules are present

See the images attached. The pollution increases disproportionately, it is much larger than it should be. Or do I misunderstand something?

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