Search found 3 matches

by Wolfspirit
Wed Apr 13, 2016 8:06 pm
Forum: Won't implement
Topic: Create some way for Inter-Process-Communication
Replies: 15
Views: 6406

Re: Create some way for Inter-Process-Communication

Thanks for the idea. Yes that could be an alternative but it is what I tried at first (I do have the Steam version) and the Factorio.exe just seems to be some kind of launcher telling Steam to launch the Game with special attributes/different entrypoint. Not quiet sure what the Steam API does there ...
by Wolfspirit
Wed Apr 13, 2016 2:04 am
Forum: Won't implement
Topic: Create some way for Inter-Process-Communication
Replies: 15
Views: 6406

Re: Create some way for Inter-Process-Communication

I can understand that sockets would "break" the sandbox in a way. Sadly the Chroma API is only available for windows and so my tool (and the actual usecase) is only available for windows and there is no such way of in-memory filesystems for windows (without doing some deep C++ kernel stuff...
by Wolfspirit
Mon Apr 11, 2016 8:53 pm
Forum: Won't implement
Topic: Create some way for Inter-Process-Communication
Replies: 15
Views: 6406

Create some way for Inter-Process-Communication

Hi, I'm looking for a way to get stats for a third-party tool. Right now I'm writing to a textfile and reading it on change from within the Third-Party tool. That however creates a massive amount of IO on the Harddrive and is very inefficient. I'm looking for a way to access sockets from within LUA ...

Go to advanced search