Search found 4 matches

by TV4Fun
Mon Mar 23, 2026 11:18 pm
Forum: Bug Reports
Topic: [2.0.76] Crash saving (ElectricSubNetwork.cpp:saveAdditionalNetworksOfOwnedSources)
Replies: 1
Views: 113

[2.0.76] Crash saving (ElectricSubNetwork.cpp:saveAdditionalNetworksOfOwnedSources)

Running the Linux build on Ubuntu 24.04 with Wayland. Game was running normally, had already successfully auto-saved several times. Then the autosave popped up, showed zero progress for about 30 seconds, then showed an error message saying the game had crashed. A partial autosave was generated, and ...
by TV4Fun
Thu Nov 07, 2024 3:56 pm
Forum: Technical Help
Topic: [2.0.14] "Couldn't initialize Steam API" achievements and tutorial messages reset every launch
Replies: 1
Views: 856

Re: [2.0.14] "Couldn't initialize Steam API" achievements and tutorial messages reset every launch

This was actually a problem with Steam—Steam integration was broken in all my games. It fixed itself after I upgraded my MacOS to 15.1.
by TV4Fun
Sun Nov 03, 2024 3:26 pm
Forum: Ideas and Suggestions
Topic: Roboport Ghosts should show coverage area
Replies: 10
Views: 2814

Re: Roboport Ghosts should show coverage area

+1. People have been asking for this for years. Not having it really makes remotely planning a base expansion so much harder.
by TV4Fun
Sat Nov 02, 2024 10:08 pm
Forum: Technical Help
Topic: [2.0.14] "Couldn't initialize Steam API" achievements and tutorial messages reset every launch
Replies: 1
Views: 856

[2.0.14] "Couldn't initialize Steam API" achievements and tutorial messages reset every launch

Running latest experimental on macOS 15.0.1 (24A348) Apple Silicon. The game is installed on an external SSD. Every time I launch the game, it gives the message "Couldn't initialize Steam API. Steam-related features are disabled. Restarting Steam usually fixes this issue." Restarting Steam does not ...

Go to advanced search