Mods are required to use Loaders to begin with?
Mod is required to fix the belt stacking issue. In the picture, you have a vanilla loader from the editor with the applied fix.
Depending upon these items in a share-able Blueprint seems like a Bad Idea.
Recipes development and sharing testing ...
Search found 13 matches
- Tue Sep 23, 2025 9:01 pm
- Forum: Ideas and Suggestions
- Topic: Consistency of the loader
- Replies: 2
- Views: 202
- Tue Sep 23, 2025 6:31 pm
- Forum: Ideas and Suggestions
- Topic: Consistency of the loader
- Replies: 2
- Views: 202
Consistency of the loader
Currently, loaders can load at a rate of up to 240/s, but can only unload at a rate of up to 60/s. The problem lies in the inconsistency, and belt stacking from SA should also be taken into account. Technically, mods can fix it by setting max_belt_stack_size = 4 , but to share blueprints, everyone ...
- Tue Sep 23, 2025 2:09 pm
- Forum: Not a bug
- Topic: [2.0.66] Loader should respect belt stacking for unload
- Replies: 4
- Views: 197
Re: [2.0.66] Loader should respect belt stacking for unload
So your bug report is actually a modding interface request in disguise to change a default value of the max_belt_stack_size
It's my only legal option to do that.
which would cause compatibility problems between vanilla executable and SA executable
SA added turbo loaders, so somewhere is a ...
It's my only legal option to do that.
which would cause compatibility problems between vanilla executable and SA executable
SA added turbo loaders, so somewhere is a ...
- Tue Sep 23, 2025 1:44 pm
- Forum: Not a bug
- Topic: [2.0.66] Loader should respect belt stacking for unload
- Replies: 4
- Views: 197
Re: [2.0.66] Loader should respect belt stacking for unload
Yes, this is what mod does, changes to max_belt_stack_size = 4
- Tue Sep 23, 2025 1:30 pm
- Forum: Not a bug
- Topic: [2.0.66] Loader should respect belt stacking for unload
- Replies: 4
- Views: 197
[2.0.66] Loader should respect belt stacking for unload
Currently, loaders can load up to 240/s but can only unload up to 60/s.
It would mean a lot for me, save UPS, space, and share the testing lab without forcing others to install a specific mod.
Expected result after fix(currently mod):

It would mean a lot for me, save UPS, space, and share the testing lab without forcing others to install a specific mod.
Expected result after fix(currently mod):

- Sat Dec 28, 2024 5:43 pm
- Forum: Pending
- Topic: [2.0.28] Water production with steam condensation recipe limited to ~2k/s
- Replies: 3
- Views: 1103
Re: [2.0.28] Water production with steam condensation recipe limited to ~2k/s
After some changes to the setup (extra inserters, belts, priority splitter overflow), the issue boiled down to a duplicate of 118644 Fluid transfer rates are capped even on directly connected entities as well.
You are right. This should be moved from pending to duplicated.
Regarding the idea of ...
You are right. This should be moved from pending to duplicated.
Regarding the idea of ...
- Sat Dec 28, 2024 5:37 pm
- Forum: Duplicates
- Topic: [2.0.28] Transport belt production limited to 180/s per Foundry
- Replies: 2
- Views: 718
Re: [2.0.28] Transport belt production limited to 180/s per Foundry
https://forums.factorio.com/118644
I believe you meant this one to tag as duplicate: https://forums.factorio.com/viewtopic.php?f=29&t=125052
This is a different case from what raiguard focuses on because there you are not hitting the 6k/s cap. Automated insertion limits for ingredients must be ...
- Tue Dec 24, 2024 11:12 am
- Forum: Pending
- Topic: [2.0.28] Water production with steam condensation recipe limited to ~2k/s
- Replies: 3
- Views: 1103
[2.0.28] Water production with steam condensation recipe limited to ~2k/s
As above, the buffer limit is too low to run without stall cycles up to 80% of machine time which causes pump fluctuations but also the recipe base is too high. It's confusing for beginners because there is no way to rely on UI values in this case.
This recipe should work well with chemical plants ...
This recipe should work well with chemical plants ...
- Tue Dec 24, 2024 10:08 am
- Forum: Duplicates
- Topic: [2.0.28] Transport belt production limited to 180/s per Foundry
- Replies: 2
- Views: 718
[2.0.28] Transport belt production limited to 180/s per Foundry
As above, mostly because of low insertion limits or lubricant buffer limits. Similar recipes scale with the crafting speed like splitters or underground belts but this doesn't. Good to unify this aspect across the board.
Recipe with functional test:
0eNrtPdtu47iSvzIwsFhgYc ...
Recipe with functional test:
0eNrtPdtu47iSvzIwsFhgYc ...
- Tue Dec 10, 2024 9:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 9
- Views: 4972
Re: [2.0.16] Holmium Plate not producing at stated rate
Ok, someone else mentioned that all machines are limited to 4300 fluid/s input, and they are mostly correct.
I wrote automated stress tests for fluid blueprints and this is partially true. Depending on the number of inputs and outputs I have hit the machine's pipeline limits such as 6k/s or 9k/s ...
I wrote automated stress tests for fluid blueprints and this is partially true. Depending on the number of inputs and outputs I have hit the machine's pipeline limits such as 6k/s or 9k/s ...
- Fri Dec 06, 2024 10:05 am
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 35014
Re: Version 2.0.24
I don't use reactive armor with landmines, but many do based on blueprint stats on factorioprints and factorio.school. It should be postponed to 2.1 and rethought, but it should not break hundreds of game runs or even more.
- Mon Nov 25, 2024 11:21 am
- Forum: Frequently Suggested / Link Collections
- Topic: Reading and setting the pumping speed
- Replies: 0
- Views: 1462
Reading and setting the pumping speed
There are two game places where it can be useful:
1. Control the thruster's speed or efficiency. Keep full speed in the solar system but slow down to survive the journey to the Solar system edge or Shattered planet.
2. For example easier light oil, and heavy oil management for rocket fuel factories ...
1. Control the thruster's speed or efficiency. Keep full speed in the solar system but slow down to survive the journey to the Solar system edge or Shattered planet.
2. For example easier light oil, and heavy oil management for rocket fuel factories ...
- Mon Nov 18, 2024 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [2.0.16] Holmium Plate not producing at stated rate
- Replies: 9
- Views: 4972
Re: [2.0.16] Holmium Plate not producing at stated rate
A similar problem is with acid neutralisation and steam condensation. Cryogenic plants cannot produce more than 2k water/s. There should be more proper implementation like functionality where machine-to-machine connection means 'unlimited' throughput. I assume that when a machine can produce 110k ...