Search found 26 matches

by Xeinaemm
Sun Nov 02, 2025 2:05 pm
Forum: Ideas and Suggestions
Topic: Give Programmable Speaker Higher Power Priority
Replies: 1
Views: 204

Give Programmable Speaker Higher Power Priority

An identical case to Give Combinators Higher Power Priority

It would be useful for critical infrastructure alerts, such as those relating to backup generators, because the Programmable Speaker doesn't trigger alerts when there is insufficient power.
by Xeinaemm
Sat Oct 25, 2025 8:14 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 63
Views: 9963

Re: Quality should increase train wagons capacity.



The math are wrong, following your reasonning the throughput of a rail is directly proportionnal to the carrying capacity of a train, so if you were trying to make the longest train possible for whatever reason , attempting to play smart or something , then you would have to conclude that the ...
by Xeinaemm
Fri Oct 24, 2025 10:31 am
Forum: Balancing
Topic: Quality should increase train wagons capacity.
Replies: 63
Views: 9963

Re: Quality should increase train wagons capacity.

The math are wrong, following your reasonning the throughput of a rail is directly proportionnal to the carrying capacity of a train, so if you were trying to make the longest train possible for whatever reason , attempting to play smart or something , then you would have to conclude that the rail ...
by Xeinaemm
Wed Oct 22, 2025 6:47 am
Forum: Ideas and Suggestions
Topic: Fifo chest
Replies: 24
Views: 1895

Re: Fifo chest

In the case of Gleba, only the accurate freshness filter should be implemented, as FIFO doesn't have an in-game case to use it widely.
by Xeinaemm
Wed Oct 22, 2025 6:33 am
Forum: Ideas and Suggestions
Topic: New option for more agresive enemies
Replies: 2
Views: 361

Re: New option for more agresive enemies

I see only demolisher expansions as an in-game feature. It would align Factorio's "you are not welcome here" with other planets. It doesn't need to be any pollution-related mechanic. But the chance that one specific worm would want to expand its territory to an "unhabited" part by other worms, where ...
by Xeinaemm
Mon Oct 20, 2025 2:58 pm
Forum: Fixed for 2.1
Topic: [2.0.69] UTF-8 with BOM encoding causes blueprint import exception on Linux
Replies: 3
Views: 467

Re: [2.0.69] UTF-8 with BOM encoding causes blueprint import exception on Linux

I believe you handled it flawlessly. I'll redirect everyone to this thread if they find anything more.
by Xeinaemm
Mon Oct 20, 2025 8:32 am
Forum: Fixed for 2.1
Topic: [2.0.69] UTF-8 with BOM encoding causes blueprint import exception on Linux
Replies: 3
Views: 467

[2.0.69] UTF-8 with BOM encoding causes blueprint import exception on Linux

If you save a blueprint on Windows with UTF-8 with BOM encoding, anyone who will use it on Linux won't be able to import it, causing Invalid version:'(' exception.

More info in this Github thread: https://github.com/Xeinaemm/Factorio-Ti ... /issues/20
by Xeinaemm
Sun Oct 19, 2025 7:45 pm
Forum: Bug Reports
Topic: [2.0.71] Loading blueprint storage from cloud failed. Local version of the storage is being loaded instead.
Replies: 0
Views: 295

[2.0.71] Loading blueprint storage from cloud failed. Local version of the storage is being loaded instead.

In short, while debugging the blueprint library and the problem with the import exception of my user, I ended up in an unrecoverable state of my own library when switching between 2.0.69 and 2.0.71 versions.

Reproduction process:
1. Save game in 2.0.69 with sync enabled
2. Open the save game in 2.0 ...
by Xeinaemm
Sun Oct 05, 2025 5:28 am
Forum: Translations
Topic: Translation inconsistencies and typos in storage tank and pipes - Polish
Replies: 0
Views: 470

Translation inconsistencies and typos in storage tank and pipes - Polish

A few localization typos in Polish:

"Zawartość Zbiornik" should be "Zawartość zbiornika".
"Zawartość rury" should be "Zawartość rurociągu".
"Podziemny rurociąg" should be "Rura podziemna".

"pipeline" translates to "rurociąg" and "pipe" to "rura", and the two have been confused. Additionally, there ...
by Xeinaemm
Wed Oct 01, 2025 1:25 pm
Forum: Ideas and Suggestions
Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
Replies: 4
Views: 470

Re: Unified unloading priority list to prevent undesired machine deadlocks when handling many items

Stack inserters are specifically programmed to always and only ever wait for a full stack of items and never time-out until they have the full belt stack of items. If that's not the behavior you want - then don't use them.

The timeout was only a suggestion. I thought a little more about the ...
by Xeinaemm
Wed Oct 01, 2025 12:34 pm
Forum: Ideas and Suggestions
Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
Replies: 4
Views: 470

Re: Unified unloading priority list to prevent undesired machine deadlocks when handling many items

I think you're misunderstanding how to use recyclers... your example with the recycler putting directly onto a belt is the correct ways to interact with recyclers (and why they auto-eject as an option). If you want to interact with them in any other way - you can - but you then need to deal with ...
by Xeinaemm
Wed Oct 01, 2025 11:10 am
Forum: Ideas and Suggestions
Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
Replies: 4
Views: 470

Re: Unified unloading priority list to prevent undesired machine deadlocks when handling many items

This will also have benefits for the machine and the inserters' throughput.

Stack inserters with a priority list produced a perfect half belt throughput (7200 items processed) than the recycler itself (6324 items processed) in 60 seconds.

You can check it on your own:
0eNrtnf9uozoWx19lhHT/WnIX ...
by Xeinaemm
Wed Oct 01, 2025 7:45 am
Forum: Ideas and Suggestions
Topic: Unified unloading priority list to prevent undesired machine deadlocks when handling many items
Replies: 4
Views: 470

Unified unloading priority list to prevent undesired machine deadlocks when handling many items

Context
The problem becomes norm when you hit endgame, beaconed, legendary quality stage, and you need to handle mixed flows. But breaks the game engine when you stress test Space Age's new machines that support belt stacking. As a gamer with knowledge of programming and circuit networks, I can ...
by Xeinaemm
Tue Sep 23, 2025 9:01 pm
Forum: Ideas and Suggestions
Topic: Consistency of the loader
Replies: 2
Views: 333

Re: Consistency of the loader

Mods are required to use Loaders to begin with?
Mod is required to fix the belt stacking issue. In the picture, you have a vanilla loader from the editor with the applied fix.

Depending upon these items in a share-able Blueprint seems like a Bad Idea.
Recipes development and sharing testing ...
by Xeinaemm
Tue Sep 23, 2025 6:31 pm
Forum: Ideas and Suggestions
Topic: Consistency of the loader
Replies: 2
Views: 333

Consistency of the loader

Currently, loaders can load at a rate of up to 240/s, but can only unload at a rate of up to 60/s. The problem lies in the inconsistency, and belt stacking from SA should also be taken into account. Technically, mods can fix it by setting max_belt_stack_size = 4 , but to share blueprints, everyone ...
by Xeinaemm
Tue Sep 23, 2025 2:09 pm
Forum: Not a bug
Topic: [2.0.66] Loader should respect belt stacking for unload
Replies: 4
Views: 321

Re: [2.0.66] Loader should respect belt stacking for unload

So your bug report is actually a modding interface request in disguise to change a default value of the max_belt_stack_size
It's my only legal option to do that.

which would cause compatibility problems between vanilla executable and SA executable
SA added turbo loaders, so somewhere is a ...
by Xeinaemm
Tue Sep 23, 2025 1:44 pm
Forum: Not a bug
Topic: [2.0.66] Loader should respect belt stacking for unload
Replies: 4
Views: 321

Re: [2.0.66] Loader should respect belt stacking for unload

Yes, this is what mod does, changes to max_belt_stack_size = 4
by Xeinaemm
Tue Sep 23, 2025 1:30 pm
Forum: Not a bug
Topic: [2.0.66] Loader should respect belt stacking for unload
Replies: 4
Views: 321

[2.0.66] Loader should respect belt stacking for unload

Currently, loaders can load up to 240/s but can only unload up to 60/s.

It would mean a lot for me, save UPS, space, and share the testing lab without forcing others to install a specific mod.

Expected result after fix(currently mod):
Image
by Xeinaemm
Sat Dec 28, 2024 5:43 pm
Forum: Pending
Topic: [2.0.28] Water production with steam condensation recipe limited to ~2k/s
Replies: 3
Views: 1302

Re: [2.0.28] Water production with steam condensation recipe limited to ~2k/s

After some changes to the setup (extra inserters, belts, priority splitter overflow), the issue boiled down to a duplicate of 118644 Fluid transfer rates are capped even on directly connected entities as well.

You are right. This should be moved from pending to duplicated.

Regarding the idea of ...
by Xeinaemm
Sat Dec 28, 2024 5:37 pm
Forum: Duplicates
Topic: [2.0.28] Transport belt production limited to 180/s per Foundry
Replies: 2
Views: 850

Re: [2.0.28] Transport belt production limited to 180/s per Foundry


https://forums.factorio.com/118644


I believe you meant this one to tag as duplicate: https://forums.factorio.com/viewtopic.php?f=29&t=125052

This is a different case from what raiguard focuses on because there you are not hitting the 6k/s cap. Automated insertion limits for ingredients must be ...

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