Search found 5 matches
- Thu Nov 07, 2024 6:24 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2261
Re: Using space age assets in mods.
Thank you!
- Thu Nov 07, 2024 6:15 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2261
Re: Using space age assets in mods.
Awesome, I was planning to use spoilage anyway, would I be able to use assets if the feature flags are on? I'm just making sure because I do not want to get in trouble for copyright
- Thu Nov 07, 2024 5:57 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2261
Re: Using space age assets in mods.
Is there a way to mark a mod as space age only so that only people with space age can download it? (Without using it as a dependancy)
- Thu Nov 07, 2024 4:34 pm
- Forum: Modding discussion
- Topic: Using space age assets in mods.
- Replies: 9
- Views: 2261
Using space age assets in mods.
Hello,
Are we allowed to use assets from the space age expansion in our own mods? I want to make a mod with some space age features but without using space age as a dependancy, for my mod i'd lime to use the lava assets. What are the rules on using them, if any? (Is it only allowed if the mod uses ...
Are we allowed to use assets from the space age expansion in our own mods? I want to make a mod with some space age features but without using space age as a dependancy, for my mod i'd lime to use the lava assets. What are the rules on using them, if any? (Is it only allowed if the mod uses ...
- Tue Nov 05, 2024 4:02 am
- Forum: Modding interface requests
- Topic: Trigger technologies can additionally require research
- Replies: 11
- Views: 1403
Re: Trigger technologies can additionally require research
I am making a mod where having both a trigger tech and a research requirement would improve player experience, so I would also like if this feature was added