Search found 8 matches
- Sun Dec 29, 2024 12:39 pm
- Forum: Ideas and Suggestions
- Topic: New condition, slots full
- Replies: 3
- Views: 417
Re: New condition, slots full
It depends on the situation, but in some cases you can just use the inactivity for this. Meaning: inserters can't insert more into the train, so it goes inactive, and you know it's ok to go/leave.
- Fri Dec 27, 2024 5:38 pm
- Forum: Ideas and Suggestions
- Topic: signal sharing between planet and orbit
- Replies: 14
- Views: 4575
Re: signal sharing between planet and orbit
Consider if the mod AAI Signal Transmission would work for you, then. It allows transmitting signals between surfaces. It has a cost - the receiver sender uses 10 MW.
- Wed Dec 25, 2024 2:06 am
- Forum: Ideas and Suggestions
- Topic: Edit Upgrade/Deconstruction Planners from remote view
- Replies: 2
- Views: 390
Re: Edit Upgrade/Deconstruction Planners from remote view
You can open the blueprint library (B) in remote view. Place the planner and edit it there. No need to exit remote view that way.
- Mon Dec 23, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Requesting a separate setting for roboports to output active robots by type.
- Replies: 1
- Views: 294
Re: Requesting a separate setting for roboports to output active robots by type.
I think you can solve this more or less by existing methods.
Request 10 normal construction bots in the roboport. If number of total bots > 100, grab those 10 bots and recycle them. That ensures a reserve.
If you just want to know total count of bots, request 0 of each bot quality in the roboport ...
Request 10 normal construction bots in the roboport. If number of total bots > 100, grab those 10 bots and recycle them. That ensures a reserve.
If you just want to know total count of bots, request 0 of each bot quality in the roboport ...
- Mon Dec 23, 2024 11:52 am
- Forum: Ideas and Suggestions
- Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
- Replies: 13
- Views: 2367
Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
A smart solution is needed. You can't just let the same inserter that inserts blue chips (for rocket parts) continue to insert blue chips as cargo. It needs to be two different inserters with different jobs. One inserter loads rocket part ingredients, and one inserter loads cargo.
What's an easy ...
What's an easy ...
- Fri Dec 20, 2024 5:03 pm
- Forum: Ideas and Suggestions
- Topic: Rocket launching would greatly benefit from finer and more flexible control options.
- Replies: 8
- Views: 936
Re: Rocket launching would greatly benefit from finer and more flexible control options.
A very simple addition would go a long way:
* Rocket launches when you input Checkmark as a signal
* Rocket launches when you input Checkmark as a signal
- Wed Nov 06, 2024 10:37 pm
- Forum: General discussion
- Topic: Gleba has killed the game for me.
- Replies: 412
- Views: 91469
Re: Gleba has killed the game for me.
Starting small is the way to go with Gleba I think. Maybe I was lucky to find the way that way.
I started just with one agricultural tower, picking Yumako, mashing Yumako to seeds and replanting Yumako.
Create a few biochambers. Create basic nutrients. Discover that you need to use biochamber for ...
I started just with one agricultural tower, picking Yumako, mashing Yumako to seeds and replanting Yumako.
Create a few biochambers. Create basic nutrients. Discover that you need to use biochamber for ...
- Wed Nov 06, 2024 5:28 pm
- Forum: Duplicates
- Topic: [2.0.14] biochamber draw bug with pipe connections
- Replies: 1
- Views: 423
[2.0.14] biochamber draw bug with pipe connections
The biochamber in this orientation -- the lower part of the screenshot -- is drawing one of the pipe connections in a weird way. This is version 2.0.14.
The recipe is pentapod eggs.
The recipe is pentapod eggs.