Search found 8 matches

by bluss
Sun Dec 29, 2024 12:39 pm
Forum: Ideas and Suggestions
Topic: New condition, slots full
Replies: 3
Views: 417

Re: New condition, slots full

It depends on the situation, but in some cases you can just use the inactivity for this. Meaning: inserters can't insert more into the train, so it goes inactive, and you know it's ok to go/leave.
by bluss
Fri Dec 27, 2024 5:38 pm
Forum: Ideas and Suggestions
Topic: signal sharing between planet and orbit
Replies: 14
Views: 4575

Re: signal sharing between planet and orbit

Consider if the mod AAI Signal Transmission would work for you, then. It allows transmitting signals between surfaces. It has a cost - the receiver sender uses 10 MW.
by bluss
Wed Dec 25, 2024 2:06 am
Forum: Ideas and Suggestions
Topic: Edit Upgrade/Deconstruction Planners from remote view
Replies: 2
Views: 390

Re: Edit Upgrade/Deconstruction Planners from remote view

You can open the blueprint library (B) in remote view. Place the planner and edit it there. No need to exit remote view that way.
by bluss
Mon Dec 23, 2024 3:52 pm
Forum: Ideas and Suggestions
Topic: Requesting a separate setting for roboports to output active robots by type.
Replies: 1
Views: 294

Re: Requesting a separate setting for roboports to output active robots by type.

I think you can solve this more or less by existing methods.

Request 10 normal construction bots in the roboport. If number of total bots > 100, grab those 10 bots and recycle them. That ensures a reserve.
If you just want to know total count of bots, request 0 of each bot quality in the roboport ...
by bluss
Mon Dec 23, 2024 11:52 am
Forum: Ideas and Suggestions
Topic: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory
Replies: 13
Views: 2367

Re: Don't Blacklist Blue Chips, LDS, and Rocket Fuel Direct Insertion into Rocket Inventory

A smart solution is needed. You can't just let the same inserter that inserts blue chips (for rocket parts) continue to insert blue chips as cargo. It needs to be two different inserters with different jobs. One inserter loads rocket part ingredients, and one inserter loads cargo.

What's an easy ...
by bluss
Fri Dec 20, 2024 5:03 pm
Forum: Ideas and Suggestions
Topic: Rocket launching would greatly benefit from finer and more flexible control options.
Replies: 8
Views: 936

Re: Rocket launching would greatly benefit from finer and more flexible control options.

A very simple addition would go a long way:

* Rocket launches when you input Checkmark as a signal
by bluss
Wed Nov 06, 2024 10:37 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 412
Views: 91469

Re: Gleba has killed the game for me.

Starting small is the way to go with Gleba I think. Maybe I was lucky to find the way that way.

I started just with one agricultural tower, picking Yumako, mashing Yumako to seeds and replanting Yumako.
Create a few biochambers. Create basic nutrients. Discover that you need to use biochamber for ...
by bluss
Wed Nov 06, 2024 5:28 pm
Forum: Duplicates
Topic: [2.0.14] biochamber draw bug with pipe connections
Replies: 1
Views: 423

[2.0.14] biochamber draw bug with pipe connections

The biochamber in this orientation -- the lower part of the screenshot -- is drawing one of the pipe connections in a weird way. This is version 2.0.14.
The recipe is pentapod eggs.
biochamber fluid connection.png
biochamber fluid connection.png (695.54 KiB) Viewed 423 times

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