Search found 7 matches
- Fri Jan 09, 2026 6:11 pm
- Forum: Not a bug
- Topic: [2.0.72] Recipe not displaying correctly in side bar
- Replies: 4
- Views: 242
Re: [2.0.72] Recipe not displaying correctly in side bar
Thanks for taking the time to explain it. That makes sense. It's not the most intuitive, but I get it. It would be nice if there was a way to indicate which products got the bonus at a quick glance. Maybe an icon overlay or something that shows an up arrow with a % sign. No need for specific value ...
- Fri Jan 09, 2026 5:47 pm
- Forum: Not a bug
- Topic: [2.0.72] Recipe not displaying correctly in side bar
- Replies: 4
- Views: 242
Re: [2.0.72] Recipe not displaying correctly in side bar
Trying to understand the logic here... Are secondary products not affected by productivity, or what determines what the prod bonus counts towards?
On recipes that loop a product back to a source this can make or break a factory design.
Thanks
On recipes that loop a product back to a source this can make or break a factory design.
Thanks
- Fri Jan 09, 2026 5:24 pm
- Forum: Not a bug
- Topic: [2.0.72] Recipe not displaying correctly in side bar
- Replies: 4
- Views: 242
[2.0.72] Recipe not displaying correctly in side bar
When you hover the mouse over a factory, the side bar shows the recipe and input/output values. The output quantities are not always correct. A couple instances I saw I wrote off to rounding, but this instance is clearly showing the building's productivity bonus is not being applied to the secondary ...
- Thu May 15, 2025 10:17 pm
- Forum: Duplicates
- Topic: [2.0.47] Side loading belt takes from side instead of inline.
- Replies: 1
- Views: 564
[2.0.47] Side loading belt takes from side instead of inline.
Really odd problem. Space platform kept backing up periodically, but I couldn't find it till I saw it happen real time.
I have an asteroid quality upscaler loop. Pretty basic setup. A loop of belts around a bunch of crushers that the end of one loop side will sort and forward better quality items ...
I have an asteroid quality upscaler loop. Pretty basic setup. A loop of belts around a bunch of crushers that the end of one loop side will sort and forward better quality items ...
- Wed Apr 09, 2025 6:06 pm
- Forum: Not a bug
- Topic: [2.0.43] Automatic Underground Belt placement not as expected/desired.
- Replies: 3
- Views: 794
Re: [2.0.43] Automatic Underground Belt placement not as expected/desired.
It might not be a "bug" in the usual sense, but I can't think of any reason you would want this automatically placed so that items from one belt show up on another without explicitly placing an underground belt there. Certainly if I click specifically on that square with an underground belt, then I ...
- Wed Apr 09, 2025 5:55 pm
- Forum: Not a bug
- Topic: [2.0.43] Automatic Underground Belt placement not as expected/desired.
- Replies: 3
- Views: 794
[2.0.43] Automatic Underground Belt placement not as expected/desired.
When placing belts I often use the click and drag method which automatically places underground belts around obstacles. If a splitter is in place already and I drag a belt across it perpendicular to it's flow direction, the new belt automatically goes under the entire splitter. This is expected ...
- Fri Nov 08, 2024 8:44 am
- Forum: Pending
- Topic: Undo does not recreate circuit wires
- Replies: 1
- Views: 427
Undo does not recreate circuit wires
I was trying to copy and paste a bulk inserter and a provider chest, but I cut it instead of copying it. There was a red wire from the chest to the inserter. The inserter had a condition applied to enable if the everything variable was less than 500. When I cut instead of copying it, I tried to undo ...