Search found 15 matches
- Sat Nov 16, 2024 3:52 pm
- Forum: Ideas and Suggestions
- Topic: Ignore Fluid signals at "Quality Transfer"
- Replies: 6
- Views: 295
Re: Ignore Fluid signals at "Quality Transfer"
well i need 4 more combinators to generate all 5 quality tiers, so that would be less than your posted setup for filtering, so yes the workaround is quite simple, still it bugs me as you can check every other recipe ingredients for different qualitys when you just throw them into quality transfer an...
- Sat Nov 16, 2024 3:41 pm
- Forum: Duplicates
- Topic: Asteroids not moving?
- Replies: 3
- Views: 172
Re: Asteroids not moving?
thanks, i didnt find that one while searching, have a nice weekend
- Sat Nov 16, 2024 12:13 am
- Forum: Duplicates
- Topic: Asteroids not moving?
- Replies: 3
- Views: 172
Asteroids not moving?
corner.PNG front.PNG i had a platform idle at aquilo over quite some time, then i noticed that some of the asteroids just idle at the range of the turrets, all these fragments that form like 2 lines around the platform are results of the destuction from bigger ones, looks like some parts dont move ...
- Fri Nov 15, 2024 11:59 am
- Forum: Not a bug
- Topic: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
- Replies: 3
- Views: 460
Re: [Lou]Ghost entities cannot be placed directly on Aquilo tiles which require two layers of tiles to be constructed
this cant be "not a bug" this is highly annoying for blueprints: thats the issue: ice natural.PNG blueprint.PNG thats my bp to build, both ice and concrete is listed building.PNG but it gets stuck ground.PNG this is the ground after placing down the blueprint failed.PNG these tiles arnt do...
- Mon Nov 11, 2024 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 9
- Views: 1078
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like: loading.PNG You don't need 0/0 "requests" on platforms at all really, just request everything from the planets landing pad. Or i am ...
- Mon Nov 11, 2024 12:55 pm
- Forum: Ideas and Suggestions
- Topic: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
- Replies: 2
- Views: 168
Re: Deleting a Logistics Request Section needs to have an "Are you sure?" prompt
either a prompt, a multi click option, or the inverse option to bypass the promt by key+click
(the inverse option could be used by SO many other tasks, like "shift+click a item confirms it without a second click that is now needed because of quality)
(the inverse option could be used by SO many other tasks, like "shift+click a item confirms it without a second click that is now needed because of quality)
- Mon Nov 11, 2024 12:50 pm
- Forum: Ideas and Suggestions
- Topic: Allow option to import item from more than 1 planet to platform without duplicating the request
- Replies: 9
- Views: 1078
Re: Allow option to import item from more than 1 planet to platform without duplicating the request
+1 either a option to enable "black/whitelist" for the planet slot and a option for "any" or free selectable locations i have platforms that just suck resources from every planet, or should resupply from each location, resulting in multiple groups with doubled settings like: load...
- Mon Nov 11, 2024 12:41 pm
- Forum: Not a bug
- Topic: [2.0.16] Platform treats space route as arrived at shattered planet
- Replies: 3
- Views: 1265
Re: [2.0.16] Platform treats space route as arrived at shattered planet
i got confused by that behavior too, took me some time to notice the "fly condition" as that is different from all other locations and i didnt expect it to behave different (as factorio keeps most stuff uniform)
- Mon Nov 11, 2024 12:36 pm
- Forum: Ideas and Suggestions
- Topic: You should be able to toss the ice back into the ocean of Aquilo
- Replies: 8
- Views: 860
Re: You should be able to toss the ice back into the ocean of Aquilo
while i see the lava and space dump as fine, i wouldnt like the dump into other "oceans" at the other locations dumping stuff into the ocean had to work like landfill/ice platform over time, so the dumping side has either to be digged out again or moved (when you hit aquilo you should alre...
- Mon Nov 11, 2024 12:27 pm
- Forum: Ideas and Suggestions
- Topic: Circuit signals on ship radars
- Replies: 2
- Views: 244
Re: Circuit signals on ship radars
rather would like to see a new building, as i dont want to mix my platform radar logistics with the planetary radar logistics
- Sat Nov 09, 2024 1:45 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.11] Roboports queue logic 2.0 not working
- Replies: 54
- Views: 4337
Re: [2.0.11] Roboports queue logic 2.0 not working
same at my end, while they have options (black circles) to recharge, they stack at these 2 roboports (i use basice logistic bots with +825% speed +3 capacity, also basic roboports) so even if they would move slowly to the circled ports they would be faster than stacking and waiting for recharge but,...
- Sat Nov 09, 2024 1:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground
- Replies: 2
- Views: 789
Re: [Genhis][2.0.14] Upgrading modules order is canceled and modules drop on ground
thanks that im not the only one with that behavior as i started to produce qualitys of quality modules i made a upgrade planer that increases the quality % bonus with each step (t2>t3>t2u>t2r>t2e>t3r>t3e>t2l>t3l) i end up with the same issue as the op sometimes, to me it looks like if i upgrade the ...
- Fri Nov 08, 2024 9:25 am
- Forum: Ideas and Suggestions
- Topic: Ignore Fluid signals at "Quality Transfer"
- Replies: 6
- Views: 295
Ignore Fluid signals at "Quality Transfer"
TL;DR Quality transfer should ignore fluid signals What ? current the quality transfer works on every signal except the signal you use as input (if not set to constant), so if i check for qualitys of ingredients of a recipe, i check for each quality tier if i have them available, but if i loop the ...
- Fri Nov 08, 2024 8:18 am
- Forum: Ideas and Suggestions
- Topic: Allow combinators to generate "pure" quality signals
- Replies: 3
- Views: 254
Allow combinators to generate "pure" quality signals
TL;DR have the option to select "just" a quality as a signal What? if you select a inserter and enable filters you can set it to a quality (beside "any" as already posted: https://forums.factorio.com/viewtopic.php?p=631950#p631950) so now that inserter will pass all items that m...
- Fri Nov 08, 2024 8:02 am
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 38
- Views: 2037
Re: [2.0] Allow selector combinator "respect" red/green wires
beside the named issue, currently you can only use "quality transfer" if you know which signal is going in with the quality, if we had the option to set the input to "red" or "green" we could order the selector to ignore the signal going in and just care about the quali...