I guess this limit is a design decision, forcing players to build self sustaining platforms. Otherwise one can just build huge manufacturing, refueling hubs over each planet and transfer resources to the cargo space platforms (spaceships now).
Space Exploration did this quite well...
So unless ...
Search found 17 matches
- Tue Dec 10, 2024 10:46 am
- Forum: Ideas and Suggestions
- Topic: Space platforms can meet each other
- Replies: 4
- Views: 1233
- Sat Nov 30, 2024 11:07 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 14321
Re: Quality Gating is flawed
So please do tell where you need quality? What specifically do you boost? What am I missing that would make my life better?
You are kinda right. You don't NEED it. By that account you don't NEED Quality to finish the game. It is optional. No idea what would make your life better.
But higher ...
- Sat Nov 30, 2024 7:43 pm
- Forum: General discussion
- Topic: Quality Gating is flawed
- Replies: 60
- Views: 14321
Re: Quality Gating is flawed
There is a lot of discussion going on about this.
I somewhat agree that Epic and Legendary techs are being quite late into the game and only become usable with endgame setups of endless recycling.
That point you only use legendary to maximize your factory, which is not everyone's cup of tea. I can ...
I somewhat agree that Epic and Legendary techs are being quite late into the game and only become usable with endgame setups of endless recycling.
That point you only use legendary to maximize your factory, which is not everyone's cup of tea. I can ...
- Thu Nov 21, 2024 7:46 am
- Forum: Ideas and Suggestions
- Topic: Clicking item on space platform inventory should make ghost build and "E" to see cargo too
- Replies: 4
- Views: 404
Re: Clicking item on space platform inventory should make ghost build and "E" to see cargo too
Yeah, this would be nice.
- Thu Nov 21, 2024 7:44 am
- Forum: Ideas and Suggestions
- Topic: Dual colors for lightning protection coverage overlay
- Replies: 3
- Views: 407
Re: Dual colors for lightning protection coverage overlay
I support this. It would be a nice feature.
I struggled a bit when upgrading from rod to attractor and when trying to maximize the coverage with minimal rods, since I used quality items which were limited.
I struggled a bit when upgrading from rod to attractor and when trying to maximize the coverage with minimal rods, since I used quality items which were limited.
- Fri Nov 15, 2024 1:35 pm
- Forum: Balancing
- Topic: Balance the quality among the items
- Replies: 1
- Views: 1170
Re: Balance the quality among the items
Messing with belts this way is close to impossible, I think.
That would impact performance too much.
Pipes, not sure.
If some of these became changeable by quality, that would add a ton of extra calculation requirements.
Tiles are somewhat the same, though probably doable, that *5 per tileset. Don't ...
That would impact performance too much.
Pipes, not sure.
If some of these became changeable by quality, that would add a ton of extra calculation requirements.
Tiles are somewhat the same, though probably doable, that *5 per tileset. Don't ...
- Tue Nov 12, 2024 12:11 pm
- Forum: General discussion
- Topic: Well, Fulgora sucks [Spoilers]
- Replies: 93
- Views: 20308
Re: Well, Fulgora sucks [Spoilers]
I loved Fugora's atmosphere the moment I arrived. The darkness, the music, the desolation, the scrap.
I hope they don't change that with enemy activity.
At least, not from the start.
The gradually awakening enemy is a good, fitting idea that preserves the initial total desolation of a failed ...
I hope they don't change that with enemy activity.
At least, not from the start.
The gradually awakening enemy is a good, fitting idea that preserves the initial total desolation of a failed ...
- Tue Nov 12, 2024 9:22 am
- Forum: General discussion
- Topic: Space Age.. feels a little flat
- Replies: 37
- Views: 102005
Re: Space Age.. feels a little flat
I strongly disagree.
There are some rough edges here and there, but the expansion so far has been amazing. I just settled down on Fugora after Vulcanus, but already loving it. The atmosphere, music, the different factory building challenges and even the rewards.
From what I gathered from the first ...
There are some rough edges here and there, but the expansion so far has been amazing. I just settled down on Fugora after Vulcanus, but already loving it. The atmosphere, music, the different factory building challenges and even the rewards.
From what I gathered from the first ...
- Mon Nov 11, 2024 9:08 pm
- Forum: Ideas and Suggestions
- Topic: Space debris
- Replies: 2
- Views: 721
Re: Space debris
Destroyed space platform parts could be added in as well.
Or the occasional scrap, ancient satellites around Fugora.
Though I understand if they would want to keep the "space biome" resources fixed and not complicate it further.
Or the occasional scrap, ancient satellites around Fugora.
Though I understand if they would want to keep the "space biome" resources fixed and not complicate it further.
- Mon Nov 11, 2024 9:02 pm
- Forum: Ideas and Suggestions
- Topic: Add a toggle to pause construction on Space Platforms
- Replies: 3
- Views: 737
Re: Add a toggle to pause construction on Space Platforms
Nice idea! Would make planning and playing around with setups way easier.
Now I have to use a mod or reload a bit to avoid the mess the autobuild creates.
Now I have to use a mod or reload a bit to avoid the mess the autobuild creates.
- Mon Nov 11, 2024 8:59 pm
- Forum: Ideas and Suggestions
- Topic: Please, PLEASE make circuit connection behavior configurable per wire
- Replies: 51
- Views: 7080
Re: Please, PLEASE make circuit connection behavior configurable per wire
Good to hear this is on the list of future implementation already.
With so many items now having multiple built-in functions that reads and sends, it will be nice to be able to do both!
With so many items now having multiple built-in functions that reads and sends, it will be nice to be able to do both!
- Mon Nov 11, 2024 8:54 pm
- Forum: Ideas and Suggestions
- Topic: Allow logistics transfers between space platforms
- Replies: 45
- Views: 21512
Re: Allow logistics transfers between space platforms
Super agree.
I was also one of those who started a google search for how it should be done, since it seemed as a no brainer.
For balance issues, so the make a moving factory challenge remains, some ideas:
- Have the transfer tech locked between one or two planets' tech. So the player needs to build ...
I was also one of those who started a google search for how it should be done, since it seemed as a no brainer.
For balance issues, so the make a moving factory challenge remains, some ideas:
- Have the transfer tech locked between one or two planets' tech. So the player needs to build ...
- Mon Nov 11, 2024 8:36 pm
- Forum: Ideas and Suggestions
- Topic: Add space platform deconstruction animation.
- Replies: 4
- Views: 499
Re: Add space platform deconstruction animation.
Would be nice.
- Mon Nov 11, 2024 8:32 pm
- Forum: Ideas and Suggestions
- Topic: Train wait condition 'No empty storage left' or something like that
- Replies: 11
- Views: 1686
Re: Train wait condition 'No empty storage left' or something like that
I have the same issue. This would be a nice feature.
My current solution:
All mining outposts have a filter splitter line that redirects all the above common quality ores into a mini train station.
That station activates if enough ore gathered, a specific train comes and picks it all up, and leaves ...
My current solution:
All mining outposts have a filter splitter line that redirects all the above common quality ores into a mini train station.
That station activates if enough ore gathered, a specific train comes and picks it all up, and leaves ...
- Mon Nov 11, 2024 7:18 pm
- Forum: Balancing
- Topic: Epic and Legendary quality unlocks
- Replies: 10
- Views: 11354
Re: Epic and Legendary quality unlocks
I support the idea for the Epic and Legendary Tech to not be planet specific researches.
It even makes sense, the more you learn about production (Foundry, Electromagnetism, Biochemistry) the higher quality your production.
First new planet technology level reached - Epic
Second and Third (two ...
It even makes sense, the more you learn about production (Foundry, Electromagnetism, Biochemistry) the higher quality your production.
First new planet technology level reached - Epic
Second and Third (two ...
- Mon Nov 11, 2024 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives
- Replies: 87
- Views: 11517
Re: Cliff explosives
Started with Vulcanus, so waiting one planet to get the cliff explosives was manageable. A nice reward.
However, I can already foresee that on my next plays, with different planet priorities, it will be both a bit restrictive, an interesting challenge to work around and a huge annoyance of not ...
However, I can already foresee that on my next plays, with different planet priorities, it will be both a bit restrictive, an interesting challenge to work around and a huge annoyance of not ...
- Mon Nov 11, 2024 6:36 pm
- Forum: Ideas and Suggestions
- Topic: Output more fluid when using higher quality recipes (i.e. for Holmium Solution)
- Replies: 19
- Views: 2841