Search found 12 matches

by nattanang
Mon Mar 09, 2026 9:05 am
Forum: Modding discussion
Topic: I think that 2.1 update should raise the limit of prototypes and tile effects
Replies: 1
Views: 393

I think that 2.1 update should raise the limit of prototypes and tile effects

Since 2.1 will be the last main update of the game (And that leave the fate of the game to modding), I suggest that limit of prototypes (Currently limit by engine at 65536) and tile effects (Currently limit by engine at 32) should be raised for heavy modding (Like Rigor Module mod and playing with a ...
by nattanang
Thu Apr 17, 2025 2:08 am
Forum: Modding help
Topic: Need help on coding problem
Replies: 5
Views: 1268

Re: Need help on coding problem

Ps. The line 42 problem is about "wr-beacon-3" ingredient & cost multiplier
by nattanang
Thu Apr 17, 2025 2:04 am
Forum: Modding help
Topic: Need help on coding problem
Replies: 5
Views: 1268

Need help on coding problem

My mod crashed on line 42 about "amount". All of ingredient have amount value, but the problem is there're a nil value. could anybody solve my coding problem. Thanks in advanced.
by nattanang
Tue Apr 15, 2025 12:53 pm
Forum: Modding help
Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
Replies: 1
Views: 516

How can I multiply only ingredient amount and not crashing the mod (Coding Problem)

This mod crash because all 3 types of ingredient input is multiply by local cost multiplier, causing crash in line 42 of the code.
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
by nattanang
Tue Apr 15, 2025 12:51 pm
Forum: Mods
Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
Replies: 1
Views: 1040

How can I multiply only ingredient amount and not crashing the mod (Coding Problem)

This mod crash because all 3 types of ingredient input is multiply by local cost multiplier, causing crash in line 42 of the code.
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
by nattanang
Tue Apr 15, 2025 12:49 pm
Forum: Mod portal Discussion
Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
Replies: 2
Views: 1096

How can I multiply only ingredient amount and not crashing the mod (Coding Problem)

This mod crash because all 3 types of ingredient input is multiply by local cost multiplier, causing crash in line 42 of the code.
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
by nattanang
Tue Apr 15, 2025 11:55 am
Forum: Mod portal Discussion
Topic: Mod Upload Error
Replies: 3
Views: 1484

Mod Upload Error

I tried to upload the new version of Beacon Rebalance Fork mod and get this error message
Error: Unknown error (JS2).
Error information: AxiosError: Network Error
Is there a problem on server or on my side?
by nattanang
Sat Jan 11, 2025 7:26 am
Forum: Technical Help
Topic: Game crashed on load (I have no idea which mod was crashed after update)
Replies: 1
Views: 506

Game crashed on load (I have no idea which mod was crashed after update)

Game is crashed on load, and I have no idea which mod was crashed (This link is link to my shared OneDrive folder contain screencap and log)
https://1drv.ms/f/c/e1120e79b63ebbbb/Ev ... Q?e=wAPxJa
by nattanang
Tue Nov 12, 2024 12:39 pm
Forum: Modding help
Topic: Progressive Production mods crash on steam production
Replies: 0
Views: 412

Progressive Production mods crash on steam production

I'd played Progressive Production mod, when I'm starting steam production and hover over tech panel on the top-right corner, normally science production tooltips will pop-up, but when I played this mod, the game crashed instead since a lot of "Steam Productivity Tech" running like berserk. any help ...
by nattanang
Tue Nov 12, 2024 12:36 pm
Forum: Questions, reviews and ratings
Topic: Progressive Production mods crash on steam production
Replies: 0
Views: 576

Progressive Production mods crash on steam production

I'd played Progressive Production mod, when I'm starting steam production and hover over tech panel on the top-right corner, normally science production tooltips will pop-up, but when I played this mod, the game crashed instead since a lot of "Steam Productivity Tech" running like berserk. any help ...
by nattanang
Tue Nov 12, 2024 10:53 am
Forum: Gameplay Help
Topic: How can I disable science production tooltips
Replies: 0
Views: 335

How can I disable science production tooltips

I don't want to see science production tooltips when I put my curser on it (The top right button that when pressed, enter the tech tree), how can I disable that?

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