Search found 12 matches
- Mon Mar 09, 2026 9:05 am
- Forum: Modding discussion
- Topic: I think that 2.1 update should raise the limit of prototypes and tile effects
- Replies: 1
- Views: 393
I think that 2.1 update should raise the limit of prototypes and tile effects
Since 2.1 will be the last main update of the game (And that leave the fate of the game to modding), I suggest that limit of prototypes (Currently limit by engine at 65536) and tile effects (Currently limit by engine at 32) should be raised for heavy modding (Like Rigor Module mod and playing with a ...
- Thu Apr 17, 2025 2:08 am
- Forum: Modding help
- Topic: Need help on coding problem
- Replies: 5
- Views: 1268
Re: Need help on coding problem
Ps. The line 42 problem is about "wr-beacon-3" ingredient & cost multiplier
- Thu Apr 17, 2025 2:04 am
- Forum: Modding help
- Topic: Need help on coding problem
- Replies: 5
- Views: 1268
Need help on coding problem
My mod crashed on line 42 about "amount". All of ingredient have amount value, but the problem is there're a nil value. could anybody solve my coding problem. Thanks in advanced.
- Tue Apr 15, 2025 12:53 pm
- Forum: Modding help
- Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
- Replies: 1
- Views: 516
How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
This mod crash because all 3 types of ingredient input is multiply by local cost multiplier, causing crash in line 42 of the code.
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
- Tue Apr 15, 2025 12:52 pm
- Forum: Mod portal Discussion
- Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
- Replies: 2
- Views: 1096
Re: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
Sorry for posting in the wrong forum. How can I delete this?
- Tue Apr 15, 2025 12:51 pm
- Forum: Mods
- Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
- Replies: 1
- Views: 1040
How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
This mod crash because all 3 types of ingredient input is multiply by local cost multiplier, causing crash in line 42 of the code.
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
- Tue Apr 15, 2025 12:49 pm
- Forum: Mod portal Discussion
- Topic: How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
- Replies: 2
- Views: 1096
How can I multiply only ingredient amount and not crashing the mod (Coding Problem)
This mod crash because all 3 types of ingredient input is multiply by local cost multiplier, causing crash in line 42 of the code.
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
My question is how can I multiply only "Ingredient Amount" input by local cost multiplier without crashing the mod
Thanks in advanced
- Tue Apr 15, 2025 11:55 am
- Forum: Mod portal Discussion
- Topic: Mod Upload Error
- Replies: 3
- Views: 1484
Mod Upload Error
I tried to upload the new version of Beacon Rebalance Fork mod and get this error message
Error: Unknown error (JS2).
Error information: AxiosError: Network Error
Is there a problem on server or on my side?
Error: Unknown error (JS2).
Error information: AxiosError: Network Error
Is there a problem on server or on my side?
- Sat Jan 11, 2025 7:26 am
- Forum: Technical Help
- Topic: Game crashed on load (I have no idea which mod was crashed after update)
- Replies: 1
- Views: 506
Game crashed on load (I have no idea which mod was crashed after update)
Game is crashed on load, and I have no idea which mod was crashed (This link is link to my shared OneDrive folder contain screencap and log)
https://1drv.ms/f/c/e1120e79b63ebbbb/Ev ... Q?e=wAPxJa
https://1drv.ms/f/c/e1120e79b63ebbbb/Ev ... Q?e=wAPxJa
- Tue Nov 12, 2024 12:39 pm
- Forum: Modding help
- Topic: Progressive Production mods crash on steam production
- Replies: 0
- Views: 412
Progressive Production mods crash on steam production
I'd played Progressive Production mod, when I'm starting steam production and hover over tech panel on the top-right corner, normally science production tooltips will pop-up, but when I played this mod, the game crashed instead since a lot of "Steam Productivity Tech" running like berserk. any help ...
- Tue Nov 12, 2024 12:36 pm
- Forum: Questions, reviews and ratings
- Topic: Progressive Production mods crash on steam production
- Replies: 0
- Views: 576
Progressive Production mods crash on steam production
I'd played Progressive Production mod, when I'm starting steam production and hover over tech panel on the top-right corner, normally science production tooltips will pop-up, but when I played this mod, the game crashed instead since a lot of "Steam Productivity Tech" running like berserk. any help ...
- Tue Nov 12, 2024 10:53 am
- Forum: Gameplay Help
- Topic: How can I disable science production tooltips
- Replies: 0
- Views: 335
How can I disable science production tooltips
I don't want to see science production tooltips when I put my curser on it (The top right button that when pressed, enter the tech tree), how can I disable that?