Search found 153 matches
- Fri Jun 17, 2016 8:23 am
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 26
- Views: 9320
Re: Organize saves into folders by game/world
While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world? See up, I posted a link to savegame-suggestions: Added to https://forums.factor...
- Thu Jun 16, 2016 6:11 pm
- Forum: General discussion
- Topic: What is your most anticipated feature in Factorio 0.13?
- Replies: 17
- Views: 6261
Re: What is your most anticipated feature in Factorio 0.13?
Rail building is hands down the feature I'm most looking forward to. Currently, I use FARL to do all my straight sections and then do the curves manually. On the curves, it is always such a huge pain because there is always a piece or two I end up overlapping and need to remove. I do that and then a...
- Wed Jun 15, 2016 5:18 pm
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 26
- Views: 9320
Re: Organize saves into folders by game/world
While waiting for this latest update, I've been playing Minecraft. Minecraft lets you name your world and shows that in the save file. Is there a similar feature in Factorio that would let you name your generated world?
- Wed Jun 08, 2016 2:26 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Automated Blue Science Pack Factory
- Replies: 43
- Views: 95502
Re: Automated Blue Science Pack Factory
It's odd to see more Red science than green science assemblers. In all the YouTube videos I've watched, they typically have five Red because it takes five seconds to make a red science and 6 green because it takes 6 seconds per green. Why do you have it with more red than green science?
- Wed Jun 08, 2016 2:22 pm
- Forum: Ideas and Suggestions
- Topic: Better Robot A.I.
- Replies: 4
- Views: 2934
Re: Better Robot A.I.
I hope you aren't trying to build something big with only a single construction robot. :-) Does the logistic bonus even apply to construction robots? I've found my construction items go much faster with at least 1,000 construction robots. Even then, I often have to babysit them to insure they don't ...
- Fri Jun 03, 2016 4:37 pm
- Forum: Fixed for 2.0
- Topic: [0.12.*] [Pending] Bug or Realism? The Flash in Factorio.
- Replies: 14
- Views: 6088
Re: Bug or Realism? The Flash in Factorio.
Awesome! And to think... I've been running around with only six exoskeletons. If I had known I could walk through walls with seven... :) In general, the game seems to act a little weird when using multiple exo skeletons. For example, using only six exoskeletons, I cannot lay a consistent and continu...
- Fri Jun 03, 2016 3:02 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39458
Re: I need 0.13 in my life
I've only been playing the game for about a week but can't wait for this next update! :lol: Does RSO make it difficult for new players? If it's not too bad I'd like to give it a go! The main reasons I installed RSO: 1. It changes how resources are generated on the map to move your first iron / copp...
- Fri Jun 03, 2016 1:02 pm
- Forum: General discussion
- Topic: Main Factorio.Com Website down?
- Replies: 3
- Views: 1061
Re: Main Factorio.Com Website down?
Prob just DNS problems on my computer. Thanks all.
- Fri Jun 03, 2016 12:31 pm
- Forum: General discussion
- Topic: Main Factorio.Com Website down?
- Replies: 3
- Views: 1061
Main Factorio.Com Website down?
I can't view the main Factorio.Com website this morning. I assume it may just be a problem between me and the company. It's odd I can get to the forum here but not the main site. Is anyone else having trouble?
- Thu Jun 02, 2016 9:54 pm
- Forum: Show your Creations
- Topic: How do you think this solar panel / accumulator design?
- Replies: 10
- Views: 8717
Re: How do you think this solar panel / accumulator design?
I prefer large walkways between my solar panels and accumulators. Just this morning, a large biter attack force took advantage of one of those walkways to attack me while completely ignoring my solar panels / accumulators. Given a choice between utilizing all available space or leaving a nice walkwa...
- Thu Jun 02, 2016 9:13 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 39458
Re: I need 0.13 in my life
RSO is hands down my favorite mod. My first 3-4 games I didn't need to even build a single train because all the resources I needed were within transport belt range. RSO Mod increases the distance to my first iron expansion and pretty much makes trains a necessity. Since learning how to do trains, m...
- Thu Jun 02, 2016 8:50 pm
- Forum: Ideas and Suggestions
- Topic: Autosaving while in combat is DUMB
- Replies: 25
- Views: 6236
Re: Autosaving while in combat is DUMB
And then when I forget to turn it back on again after I exit combat. No thanks. Terrible suggestion.Rseding91 wrote:It takes less than 5 seconds to turn off autosaves.
Hit escape, press options, press the option sub button with the auto save option, slide the slider all the way to the right, click ok. Done.
- Thu Jun 02, 2016 6:26 pm
- Forum: Ideas and Suggestions
- Topic: Autosaving while in combat is DUMB
- Replies: 25
- Views: 6236
Re: Autosaving while in combat is DUMB
It is very easy for me as a novice to say something dumb like: Just use more cores or make it more multi-threaded. But reading what one of the developers said above: 1. Game code memory allocation places objects all over the place. 2. Saving the game requires a significant amount of time to consolid...
- Thu Jun 02, 2016 3:03 pm
- Forum: Ideas and Suggestions
- Topic: Autosaving while in combat is DUMB
- Replies: 25
- Views: 6236
Re: Autosaving while in combat is DUMB
Or a better idea change allocation patterns/allcoators so that there is less randomness to the memory layout and perhaps allow some previously random bits to be copied out as a single large chunk. Doing that would probably mean the ENTIRE game experience is sluggish and slow instead of just the Aut...
- Thu Jun 02, 2016 1:54 pm
- Forum: Ideas and Suggestions
- Topic: Autosaving while in combat is DUMB
- Replies: 25
- Views: 6236
Re: Autosaving while in combat is DUMB
Thank you for the post. Yes, I know about the three autosaves. That does not change at all anything I said in my post. Sure, if there was only a single Autosave, then it would be an unmitigated disaster to save in combat as you are dying. Still, I think it is a dumb idea to save while you are in com...
- Thu Jun 02, 2016 1:42 pm
- Forum: Railway Setups
- Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
- Replies: 43
- Views: 154895
Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Just started a new game using RSO and bumped all the biter settings up a notch from the default. The biter bases are bigger and more frequent. FARL will be quite quite helpful clearing the forest between my starting area iron deposit and the closest one I'll have to reach using trains. Do you know i...
- Thu Jun 02, 2016 9:49 am
- Forum: Ideas and Suggestions
- Topic: Autosaving while in combat is DUMB
- Replies: 25
- Views: 6236
Autosaving while in combat is DUMB
I'm sure this has been suggested before. Please don't save while in combat. In my honest opinion, saving in combat versus not saving in combat is one of those little check box items for games that are 'in development' versus 'production'. So, sure, with a 0.12 version number, it is something that pr...
- Wed Jun 01, 2016 8:49 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 9694
Re: Fighting Big bases.
Along with some other ideas, I think it might be interesting to make the spawn bases tougher later in the game. Compared to the HP of the Behemoth biters, their bases are paper thin, I think.
- Wed Jun 01, 2016 5:24 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 9694
Re: Fighting Big bases.
Do I understand correctly that the biter / spitter spawner health is the same from the beginning of the game to the end game?
- Wed Jun 01, 2016 12:54 pm
- Forum: Railway Setups
- Topic: Stations, Junctions, and all things deadlock - IMAGE HEAVY
- Replies: 43
- Views: 154895
Re: Stations, Junctions, and all things deadlock - IMAGE HEAVY
Thank you very much! I appreciate your patience in explaining this to me! Much appreciated!